This is a poll to get a sense of what people would like to see happen with the loyalty feature.
In favour of keeping loyalty:
(1) Few other mods set in this period have loyalty.
(2) It can spring some nice surprises on the player.
(3) I might be able to set up civil wars via scripts.
In favour of ditching loyalty:
(1) The loyalty feature is the cause of the settlement capture bug, which is the only significant bug in XGM.
(2) Two faction slots would become available for other uses.
One slot would probably be used for this:
One idea I am considering is an Independent Eastern Kingdoms faction that would serve a similar function to the Independent Greeks and Gauls - it cause be used to represent the Mauryans, and other minor powers like Nabatea, Axum, Colchis/Kartli, Bythnia, and so on.
A faction like this would also solve a couple of technical problems - we wouldn't have regions rebelling to Parthia in odd places like India, Saba would be able to trade with India in the early game, and Saba wouldn't get pulled into early wars with the Ptolemies and Seleucids as a result of loyalist rebellions in Africa and Arabia.






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