I just instaled RTR platinum 1.9 and I noticed that the Greek levy hoplite have vanilla skin of macedonian levy hoplites. Why is that? They were changed to an original RTR unit back in RTR gold. The unit card is from RTR but the skin is vanilla.
I just instaled RTR platinum 1.9 and I noticed that the Greek levy hoplite have vanilla skin of macedonian levy hoplites. Why is that? They were changed to an original RTR unit back in RTR gold. The unit card is from RTR but the skin is vanilla.
You are refering to the Hoplitai (Levy), right? What version of RTRPE are you using? The simple or the mod switch?
Looking at the files from the simple version I don`t see anything seriously wrong there. The only issue is that the greeks have two entries for the texture. If you do have the simple version try removing that red line and see if there is any improvement, but make a backup of your file first(descr_model_battle from Rome - Total War/data). Let me know.
Code:type greek_hoplite_militia skeleton fs_spearman, fs_swordsman indiv_range 40 texture dacia, data/RTR/models_unit/textures/dacia_hoplitemilitia.tga texture greek_cities, data/RTR/models_unit/textures/greek_militiahoplite.tga texture greek_cities, data/RTR/models_unit/textures/greek_militiahoplite.tga model_flexi data/models_unit/unit_greek_hoplite_militia_high.cas, 15 model_flexi data/models_unit/unit_greek_hoplite_militia_med.cas, 30 model_flexi data/models_unit/unit_greek_hoplite_militia_low.cas, 40 model_flexi data/models_unit/unit_greek_hoplite_militia_lowest.cas, max model_sprite dacia, 60.0, data/RTR/sprites/dacia_greek_hoplite_militia_sprite.spr model_sprite greek_cities, 60.0, data/RTR/sprites/greek_cities_greek_hoplite_militia_sprite.spr model_tri 400, 0.5f, 0.5f, 0.5f
Yes Hoplitai (levy). Did that. It changes nothing they are still vanilla macedon levy hoplites skins.
I am using RTR 1.9 Platinum normal version. No swichings what so ever. I think this was OK in 1.8. I tryed 1.9 BI and its the same.
Bug?!
Well, leave me some time. I`ll check it out in game. But don`t expect an answer as fast as the previous. Though it might be just as successful.![]()
Look at your log file. The model flexi is using
model_flexi data/models_unit/unit_greek_hoplite_militia_high.cas, 15
Thats from vanilla. Its not model_flexi data/RTR/model_unit...
So that means that Thracian milita hoplites are also bugged. I ca't find anywhere where their RTR model flexi is. Looked int 1.8 instalation and 6 gold too.
No, that has nothing to do with it. It was like that in RTRPE v1.7 and RTRPE v1.6. I`ve just checked. But, really I didn`t need to. Look at the path. It is the default vanilla one, not the RTR sub-folder. There are more then one vanilla models in there. The textures though have been remade and should look differently.
There is no difference between the entries from v1.6 and v1.9 in DMB.
The problem is in the EDU(export_descr_unit from Rome Total War/data). For some reason someone has added the mercenary_unit attribute for that unit and there isn`t a merc texture in DMB for that. So, you either delete the attribute from EDU:
or you change the DMB entry so it has a merc entry for texture and sprites:Code:type greek hoplite militia dictionary rtr_greek_hoplite_militia category infantry class spearmen voice_type Light_1 soldier greek_hoplite_militia, 60, 0, 1 attributes sea_faring,hide_forest,can_sap,hardy,can_swim,mercenary_unit formation 0.9, 1, 2, 2, 8,square stat_health 1, 0 stat_pri 8, 6, no, 0, 0, melee, simple, piercing, spear, 0 , 0.4 stat_pri_attr light_spear, short_pike stat_sec 0, 0, no, 0, 0, no, no, no, no, 25 , 1 stat_sec_attr no stat_pri_armour 2, 15, 6, flesh stat_sec_armour 0, 0, flesh stat_heat 1 stat_ground -4, 0, -8, 0 stat_mental 12, disciplined, highly_trained stat_charge_dist 30 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 414, 225, 104, 112, 360 ownership greek_cities, dacia
My opinion is that you should edit the EDU only. Make backups first.Code:type greek_hoplite_militia skeleton fs_spearman, fs_swordsman indiv_range 40 texture dacia, data/RTR/models_unit/textures/dacia_hoplitemilitia.tga texture greek_cities, data/RTR/models_unit/textures/greek_militiahoplite.tga texture merc, data/RTR/models_unit/textures/greek_militiahoplite.tga model_flexi data/models_unit/unit_greek_hoplite_militia_high.cas, 15 model_flexi data/models_unit/unit_greek_hoplite_militia_med.cas, 30 model_flexi data/models_unit/unit_greek_hoplite_militia_low.cas, 40 model_flexi data/models_unit/unit_greek_hoplite_militia_lowest.cas, max model_sprite dacia, 60.0, data/RTR/sprites/dacia_greek_hoplite_militia_sprite.spr model_sprite greek_cities, 60.0, data/RTR/sprites/greek_cities_greek_hoplite_militia_sprite.spr model_sprite merc, 60.0, data/RTR/sprites/greek_cities_greek_hoplite_militia_sprite.spr model_tri 400, 0.5f, 0.5f, 0.5f
I did the second thing. Made them a mercenary unit. It works fine now. I saw you posted that the mercenary unit should be deleted but I opted for the second version cause if you remember there where 2 double lines at the top so I guess one was for the mercenary texture and got swiched somehow.
I was a beta tester for 6.1, 6.2 and gold so I remember some stuff. But nice solution mate.![]()
Last edited by Sir Nicholas Altman; December 04, 2007 at 01:34 AM.
I'm a little confused. Do I need to make any updates to the ExRM?
RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian
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If you have that unit as it is in RTRPE v1.9 then do a search in EDU and delete the mercenary_unit attribute from it.
He can`t do that. His mini mod changes a number of things in there.
Oh, sorry didn't realize that. Sorry.
I see, thanks.
RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian
The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.
My writing-related Twitter feed.