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  1. #1
    Sir Nicholas Altman's Avatar Campidoctor
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    Default Greek Levy Hoplites

    I just instaled RTR platinum 1.9 and I noticed that the Greek levy hoplite have vanilla skin of macedonian levy hoplites. Why is that? They were changed to an original RTR unit back in RTR gold. The unit card is from RTR but the skin is vanilla.

  2. #2

    Default Re: Greek Levy Hoplites

    You are refering to the Hoplitai (Levy), right? What version of RTRPE are you using? The simple or the mod switch?
    Looking at the files from the simple version I don`t see anything seriously wrong there. The only issue is that the greeks have two entries for the texture. If you do have the simple version try removing that red line and see if there is any improvement, but make a backup of your file first(descr_model_battle from Rome - Total War/data). Let me know.


    Code:
    type				greek_hoplite_militia
    skeleton			fs_spearman, fs_swordsman
    indiv_range			40
    texture				dacia, data/RTR/models_unit/textures/dacia_hoplitemilitia.tga
    texture				greek_cities, data/RTR/models_unit/textures/greek_militiahoplite.tga
    texture				greek_cities, data/RTR/models_unit/textures/greek_militiahoplite.tga
    model_flexi			data/models_unit/unit_greek_hoplite_militia_high.cas, 15
    model_flexi			data/models_unit/unit_greek_hoplite_militia_med.cas, 30
    model_flexi			data/models_unit/unit_greek_hoplite_militia_low.cas, 40
    model_flexi			data/models_unit/unit_greek_hoplite_militia_lowest.cas, max
    model_sprite			dacia, 60.0, data/RTR/sprites/dacia_greek_hoplite_militia_sprite.spr
    model_sprite			greek_cities, 60.0, data/RTR/sprites/greek_cities_greek_hoplite_militia_sprite.spr
    model_tri			400, 0.5f, 0.5f, 0.5f

  3. #3
    Sir Nicholas Altman's Avatar Campidoctor
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    Default Re: Greek Levy Hoplites

    Yes Hoplitai (levy). Did that. It changes nothing they are still vanilla macedon levy hoplites skins.

    I am using RTR 1.9 Platinum normal version. No swichings what so ever. I think this was OK in 1.8. I tryed 1.9 BI and its the same.

    Bug?!

  4. #4

    Default Re: Greek Levy Hoplites

    Well, leave me some time. I`ll check it out in game. But don`t expect an answer as fast as the previous. Though it might be just as successful.

  5. #5
    Sir Nicholas Altman's Avatar Campidoctor
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    Default Re: Greek Levy Hoplites

    Look at your log file. The model flexi is using

    model_flexi data/models_unit/unit_greek_hoplite_militia_high.cas, 15

    Thats from vanilla. Its not model_flexi data/RTR/model_unit...

    So that means that Thracian milita hoplites are also bugged. I ca't find anywhere where their RTR model flexi is. Looked int 1.8 instalation and 6 gold too.

  6. #6

    Default Re: Greek Levy Hoplites

    No, that has nothing to do with it. It was like that in RTRPE v1.7 and RTRPE v1.6. I`ve just checked. But, really I didn`t need to. Look at the path. It is the default vanilla one, not the RTR sub-folder. There are more then one vanilla models in there. The textures though have been remade and should look differently.
    There is no difference between the entries from v1.6 and v1.9 in DMB.
    The problem is in the EDU(export_descr_unit from Rome Total War/data). For some reason someone has added the mercenary_unit attribute for that unit and there isn`t a merc texture in DMB for that. So, you either delete the attribute from EDU:
    Code:
    type             greek hoplite militia
    dictionary       rtr_greek_hoplite_militia
    category         infantry
    class            spearmen
    voice_type       Light_1
    soldier          greek_hoplite_militia, 60, 0, 1
    attributes       sea_faring,hide_forest,can_sap,hardy,can_swim,mercenary_unit
    formation        0.9, 1, 2, 2, 8,square
    stat_health      1, 0
    stat_pri         8, 6, no, 0, 0, melee, simple, piercing, spear, 0 , 0.4
    stat_pri_attr    light_spear, short_pike
    stat_sec         0, 0, no, 0, 0, no, no, no, no, 25 , 1
    stat_sec_attr    no
    stat_pri_armour  2, 15, 6, flesh
    stat_sec_armour  0, 0, flesh
    stat_heat        1
    stat_ground      -4, 0, -8, 0
    stat_mental      12, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 414, 225, 104, 112, 360
    ownership        greek_cities, dacia
    or you change the DMB entry so it has a merc entry for texture and sprites:
    Code:
    type				greek_hoplite_militia
    skeleton			fs_spearman, fs_swordsman
    indiv_range			40
    texture				dacia, data/RTR/models_unit/textures/dacia_hoplitemilitia.tga
    texture				greek_cities, data/RTR/models_unit/textures/greek_militiahoplite.tga
    texture				merc, data/RTR/models_unit/textures/greek_militiahoplite.tga
    model_flexi			data/models_unit/unit_greek_hoplite_militia_high.cas, 15
    model_flexi			data/models_unit/unit_greek_hoplite_militia_med.cas, 30
    model_flexi			data/models_unit/unit_greek_hoplite_militia_low.cas, 40
    model_flexi			data/models_unit/unit_greek_hoplite_militia_lowest.cas, max
    model_sprite			dacia, 60.0, data/RTR/sprites/dacia_greek_hoplite_militia_sprite.spr
    model_sprite			greek_cities, 60.0, data/RTR/sprites/greek_cities_greek_hoplite_militia_sprite.spr
    model_sprite			merc, 60.0, data/RTR/sprites/greek_cities_greek_hoplite_militia_sprite.spr
    model_tri			400, 0.5f, 0.5f, 0.5f
    My opinion is that you should edit the EDU only. Make backups first.

  7. #7
    Sir Nicholas Altman's Avatar Campidoctor
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    Default Re: Greek Levy Hoplites

    I did the second thing. Made them a mercenary unit. It works fine now. I saw you posted that the mercenary unit should be deleted but I opted for the second version cause if you remember there where 2 double lines at the top so I guess one was for the mercenary texture and got swiched somehow.

    I was a beta tester for 6.1, 6.2 and gold so I remember some stuff. But nice solution mate.
    Last edited by Sir Nicholas Altman; December 04, 2007 at 01:34 AM.

  8. #8
    Quinn Inuit's Avatar Artifex
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    Default Re: Greek Levy Hoplites

    I'm a little confused. Do I need to make any updates to the ExRM?
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  9. #9

    Default Re: Greek Levy Hoplites

    If you have that unit as it is in RTRPE v1.9 then do a search in EDU and delete the mercenary_unit attribute from it.

  10. #10
    Sir Nicholas Altman's Avatar Campidoctor
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    Default Re: Greek Levy Hoplites

    Quote Originally Posted by Quinn Inuit View Post
    I'm a little confused. Do I need to make any updates to the ExRM?
    Or just copy paste my EDU attachment.

  11. #11

    Default Re: Greek Levy Hoplites

    He can`t do that. His mini mod changes a number of things in there.

  12. #12
    Sir Nicholas Altman's Avatar Campidoctor
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    Default Re: Greek Levy Hoplites

    Oh, sorry didn't realize that. Sorry.

  13. #13
    Quinn Inuit's Avatar Artifex
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    Default Re: Greek Levy Hoplites

    I see, thanks.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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