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  1. #1
    ^Mr.S's Avatar Foederatus
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    Default City walls? Arrow trails?

    I have two questions, this first: how can I get stone city walls to take less damage (like damage that castle walls take?) I've modified descr_walls, which does modify the gate and arrows etc, but it won't change the health of stone city walls.
    The second is: how can I remove arrow trail effects. I asked this almost two months ago but no one replied. I managed to remove the trail on the balista bolt, but I can't get it off of the arrows using the same technique.
    Thanks in advance.

  2. #2

    Default Re: City walls? Arrow trails?

    If increasing the health of the walls doesn't help, you can cut the damage projectiles do in descr_projectile.txt. Some projectiles have a value listed for attack against buildings, you can try lowering that one.

    Don't know about the arrow trails.

  3. #3
    ^Mr.S's Avatar Foederatus
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    Default Re: City walls? Arrow trails?

    Well, that'd work for all buildings, but it's the city walls that I want to change the health of. THanks for the reply though.

  4. #4

    Default Re: City walls? Arrow trails?

    The arrow trails?... descr_arrow_trail_effects and descr_effect_impacts, and set the arrow effects to 0 i dit that and worked.

  5. #5
    godspeed's Avatar Libertus
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    Default Re: City walls? Arrow trails?

    You will need to unpack the descr_flaming_projectiles.txt, arrow_trail_effects.txt and descr_projectile.txt files. Open descr_projectile.txt and you will see that it list the effects set for each type of projectile. The first effect set listed will contain the trail effect also. The trails effect_sets can be found in the other two unpacked files. For normal arrows it shows arrow_new_set. This effect_set is found in descr_flaming_projectiles.txt so open that file and comment out the arrow_model_trail effect like so:


    Code:
    effect_set arrows_new_set
    {
    	lod 1000
    	{
    		arrow_model
    		;arrow_model_trail
    		arrow_whizz_sound
    		arrow_fly_sound
    	}
    }
    That should do it. The same method can also be used to remove other trails such as cannonball trails.

  6. #6
    Matz's Avatar Civis
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    Default Re: City walls? Arrow trails?

    Hey Godspeed,

    I was just browsing around the forums, and I stumbled upon this!

    I, just like you said edited out the "arrows_model_trail" for arrows (in descr_flaming_projectiles.txt, and now the trails are gone!!!

    But where do I edit out the trails for cannonballs & such?

    Thx a bunch!

    Matz
    Last edited by Matz; December 19, 2007 at 11:10 AM. Reason: forgot

  7. #7

    Default Re: City walls? Arrow trails?

    I have a better way to remove the trails without changin the descr_flaming_projectiles...

    Attachment 7251

    Extract and paste in your mod or vanilla data\models_effects\textures

    And the trail is gone.
    Last edited by Krieg_Boy; December 25, 2007 at 09:25 AM.

  8. #8

    Default Re: City walls? Arrow trails?

    Quote Originally Posted by Krieg_Boy View Post
    I have a better way to remove the trails without changin the descr_flaming_projectiles...

    Attachment 7251

    Extract and paste in your mod or vanilla data\models_effects\textures

    And the trail is gone.
    Thankyou sir,good job
    My English is poor...

    Thanks for reading

  9. #9
    alhoon's Avatar Comes Rei Militaris
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    Default Re: City walls? Arrow trails?

    Quote Originally Posted by ^Mr.S View Post
    I've modified descr_walls, which does modify the gate and arrows etc, but it won't change the health of stone city walls.
    Eh? It worked for me!
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
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