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November 29, 2007, 10:06 PM
#1
Laetus
Request: Unit cycle UI mod
The worst part of this game is the lack of a useful unit cycle feature on the campaign map. Does anyone know of a mod that removed already moved units from the cycle (arrows or "[" and "]" keys) and jumps to the next unit when moves are expended?
I hate wasting time finding my spies off in distant provinces and figuring out which armies have already been moved several battles ago in the same turn. Civilization and every other turn based game I can think of has this. I hope there is a mod that gives M2TW this feature or someone can create such a mod. The UI might be hardcoded, I don't know but I hope someone will try.
* When you cycle to a family member in a city the cycle begins to cycle cities
* Units with no moves left are in the cycle
* Forward and back is not consistent as to units selected (forward then back does not land on the same unit)
* Moving a unit into a city changes the cycle to city cycle
* An army with 2 family members appears in cycle twice
* A battle, diplomacy, selecting a unit out of turn and other events reset the cycle to start back from the top
Solution:
* Remove moved units from cycle
* Have a separate cycle for agents and armies
* Create a cycle list at the beginning of the turn and do not adjust it other than removing moved units
* Do not jump to the city cycle when you bring units into a city or select a governor
* Jump to the next unit in the list once the current unit's moves expire
* Add a "drop unit" option to remove a unit from the list (such as the spacebar method in civ)
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November 30, 2007, 08:23 AM
#2
Re: Request: Unit cycle UI mod
Not possible with modding.
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November 30, 2007, 10:23 AM
#3
Laetus
Re: Request: Unit cycle UI mod
Bummer.
Well, I can hope for Empires at least.
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