The Kingdoms version of SV will include buildable and permanent stone forts. Here's a little preview.
Campaign Map
Battle Map - Middle Eastern
Battle Map - North European
This is all still a work in progress, so the end result may vary.
The Kingdoms version of SV will include buildable and permanent stone forts. Here's a little preview.
Campaign Map
Battle Map - Middle Eastern
Battle Map - North European
This is all still a work in progress, so the end result may vary.
Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
Under the Patronage of Atterdag
Wow looks great!
You are one of the first to make them buildable I think.
Could these now be used to represent some important historic fortifications without using up a province slot now?
Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
Under the Patronage of Atterdag
Nice news SV!!!!!![]()
I would go so far as to make them even 12000 to 15000. It would reflect its expense and the fact that a completely new fortification, such as a castle took up a huge percentage of the treasury. Also the expense would counter that it only takes a click of a button to make a castle fortification.
I was wondering if you would put in some forts as already on the campaign map at the start of the game. Obviously they would be few and far between and would only be done for the most important and historically significant ones but it would make sense that there would already be some stone forts at the beginning of the campaign built by previous rulers.
Here is the price of freedom: Your every drop of courage, ounce of pain, pint of blood,...paid in advance.
Yes, there will definitely be stone forts placed in the descr_strat. Since we are already maxed out in the number of provinces, we will use this to represent additional provinces. I am also addign them in the North Italian mountain passes, so the passes can be properly controlled.
Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
Under the Patronage of Atterdag
Good to see you start implementing it guys...
I actually did this. Please read my tutorial here...