The impression I get is that Ground_Types is a loose-fitting 'blanket' that drapes across the map_heights and matches as close as it can. For example I can remove a piece of land in map_heights and replace with water, but keep the terrain type a land-type in ground_types, and the map loads and plays fine, as far as I can tell. Is this okay, or will the game suddenly crash if a unit moves into the 'confused' spaces or will some other nasty effect happen down the road? Do you have to match heights and types closely, pixel by pixel, or can the match be more approximate?




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