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  1. #1

    Default Stele 3

    A Europa Barbarorum Barebones.

    The first step in creating EB on M2TW was to create a base platform from which to build. A solid foundation would ensure that EB II would sail far smoother than EB I had. I began with the Kingdoms Barebones mod and started by tearing out all code that wasn't necessary for the game to run. All units were ripped out from the export_descr_units.txt as were the code for the buildings (though I had to keep the building complexes in as the settlement files still fed off them). descr_strat and campaign_script were likewise butchered. From this far more limited position I felt I could begin the great task of the day, the creation of our own internal names for elements such as factions, cultures, religions, regions and settlements. One of the problems in coding in EB I was that either the internal names did not match up to their external counter-parts (as in the case of factions) or they did, but these elements were in a constant state of flux and so their internal names were also constantly changing (such as provinces and settlements). It was decided that for those internal elements whose position had been decided, most notably factions, we would give suitable and memorable internal names (so now factions have the internal name of f_rome, f_carthage and the like - "f_" being a constant prefix so as to make the names easily findable in the code), whilst for elements such as regions and settlements we would use a consistent internal naming system that could be kept unchanged no matter the changes that would occur on the external side (so now regions have the name region_001 to region_199 and settlements have the name sett_001 to sett_199).

    The largest area that has been worked upon so far has been the inclusion of the EB I map into the EBII Barebones campaign. This has not been scaled up as of yet, nor have the province changes so far finalised been added, but it is a huge step forward for the mod as we can begin to place campaign elements onto the map, slowly reaching our goal. That is my next step, the addition of campaign elements such as new strat map characters (based on EB I models) and new strat map settlements and ports (based on EBI models also).

    As, of course, many of you will know, M2TW allows for 10 new factions, and EB II intends to take full advantage of this situation. Already some new factions have been implemented into the internal build, and menu and strat map image elements are being worked upon as we speak. No doubt we will release previews of these factions when work enough has been done, but until then be paitent - we promise it will be worth it.

    Some screenshots from game:



    I shall return with further news soon.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator

  2. #2

    Default Re: Stele 3

    Thanks for the update Foot.

  3. #3
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: Stele 3

    Good to see another Stele/preview up.

  4. #4

    Default Re: Stele 3

    Awesome update! I like the screen shots.

  5. #5
    Slaxx Hatmen's Avatar This isn't the crisis!
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    Default Re: Stele 3

    Wow. That conversion must not have been an easy process.(Simple I'm sure, but not easy) I just hope you guys can get the original factions working fully, much less the 10 new comers.

    I know it's probably not much to see but next stele can we see some bare bones EB1 units ingame? I always wanted to check out how the Romans and Gauls would look on MTW2.
    Under the patronage of Basileos Leandros I

  6. #6
    Quinctilius Varus's Avatar Miles
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    Default Re: Stele 3

    Oh my God!!! Romans in the Middle Age!!!!!
    [SIGPIC][/SIGPIC]

  7. #7
    megaflus's Avatar Semisalis
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    Default Re: Stele 3

    cool stuff guys

  8. #8

    Default Re: Stele 3

    Thanks for the preview.

  9. #9

    Default Re: Stele 3

    Good to see what you're up to, i hope you can crack the building files. Nice preview.
    Hammer & Sickle - Karacharovo

    And I drank it strait down.

  10. #10

    Default Re: Stele 3

    uuuuuu, you've picqued my interest so to say. really cool stuff
    Play 'March of Death'. Play it, unless you know a sadder song.
    Play something to make your soul weep. If you have one still.

  11. #11
    kepper's Avatar Artifex
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    Default Re: Stele 3

    Is starting
    <iframe width="480" height="360" src="https://www.kickstarter.com/projects...get/video.html" frameborder="0" scrolling="no"> </iframe>

  12. #12

    Default Re: Stele 3

    Why is part of the map cut off?

  13. #13

    Default Re: Stele 3

    yeah i hope eb2 wont have the map like that or im not interested lol

    just a suggestion . i dont know what music eb1 had but i would suggest using SPQR TOTALWARs battle music lol it was ownage
    Last edited by jmack-; November 29, 2007 at 03:07 PM.
    SOME SAY THIS IS MADNESS!! MADNESS?... THIS IS DARTH MOOOOOODDDD!!!! !!!!!!!!!!!!!!!!!!!!!

  14. #14
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: Stele 3

    If you mean the part of spain that is missing, then that is just the area of the map that is 'invisible' due to the America part of M2TW. I'm sure that block over the map will be removed.

  15. #15
    WImPyTjeH's Avatar Wimpy of the Sore Ass
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    Default Re: Stele 3

    You guys seem to have the heights problem too. M2 reacts different to the map_heights.tga, it makes the RTW made map too high. You can counter it by altering the descr_terrain :wink:


  16. #16
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: Stele 3

    I think Foot just transfered the EB1 map directly over. The mapping department is doing a whole lot of work and completely redoing the map for EB2.

  17. #17
    rusina's Avatar Domesticus
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    Default Re: Stele 3

    could u show us some unit pictures?

  18. #18
    thelord's Avatar Senator
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    Default Re: Stele 3

    wow this mod looks absolutely awesome, i know its early, but do u guys have any idea on a release date?

  19. #19

    Default Re: Stele 3

    Nice pics.I cant wait for this mod.

  20. #20
    Quinctilius Varus's Avatar Miles
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    Default Re: Stele 3

    Quote Originally Posted by thelord View Post
    wow this mod looks absolutely awesome, i know its early, but do u guys have any idea on a release date?
    i hope before Empire Tw
    [SIGPIC][/SIGPIC]

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