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  1. #1

    Default Finances don't add up

    SS 5.2 Early Campaign
    Playing as the Turks

    I'm having problems with my economy. It always seems that I'm losing money and hardly making any. I changed the turn counter to "1 year per turn" and I'm not sure if this has effected my finances. I have two powerful armies and my cites are generally garrisoned by militia spearmen. I construct a bit but I usually build things that improve my economy. Also, I have trade rights with just about every other faction. My castle to city ratio is very low. I'm not sure what it is, I have a feeling that something is not adding up. Does anyone know if the "1 turn per year" is screwing me over?




    P.S. Is anyone else's "shooting circle" for horse archers not working?
    Last edited by glitch; November 25, 2007 at 09:48 PM.

  2. #2
    Campidoctor
    Join Date
    Aug 2007
    Location
    Texas
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    1,666

    Default Re: Finances don't add up

    One question, are you new too M2TW?
    Last edited by Son of Mao; November 25, 2007 at 09:52 PM.

  3. #3

    Default Re: Finances don't add up

    no

  4. #4
    Landwalker's Avatar Semisalis
    Join Date
    Apr 2007
    Location
    Philadelphia, PA
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    437

    Default Re: Finances don't add up

    Well I can spot one problem right off the bat: You're playing on a version of SS that doesn't exist (since it's only up to 5.1).

    As far as editing the years per turn, that should have no effect on it. I routinely play on two turns per year with no noticeable effect on my finances. Could you perhaps post a screenshot of your finance scroll for further evaluation?

    Without said screenshot, however, I would hazard a guess that your cities aren't focusing on constructing trade buildings and other economic options (like agriculture). Such a problem is easy to run across early in the game, when you're trying to expand quickly into the rebel provinces, which might prompt you to built armies that are beyond your means to support (I do it all the time).

    I've also noticed in my brief "starter games" as Novgorod and the Keivan Rus that the early game economy takes a while to get up and running, especially because settlements (at least in Russia) appear to grow rather slowly.

    Cheers.

  5. #5

    Default Re: Finances don't add up

    mmm, happens to me too. If you are playing HvH as I do, than, thats quite common. Usually I can have 1 or max 2 big standing armies before going in minus
    myself. Usually that means, pillage time or expand time
    Fighting with the Wisdom, the Bosnian Kingdom

  6. #6
    aarronpeake's Avatar Civis
    Join Date
    Jul 2007
    Location
    Lancaster, UK
    Posts
    131

    Default Re: Finances don't add up

    turks do start slow till you get bagdad, antioch and nicacea (sorry i cant spell) but once you have those financal centres you should start to make money.

    one thing i try to do is have a couple of "roaming" armies of horse archers that can take on pretty much naything early.. and if they need any support i'd pull mitia from cites to beef them up...

    keeps costs down till your econamy picks up...

    edit: use jihads offen as you can when takinig cites free uokeep armies and cheap infantry in gazas

    ps some screen shota would be nice to help me see your situation

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