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  1. #1

    Default Skin Help

    Can anyone who has successfully changed the skin of their spartan hoplite unit, please oh please give me a step by step. I have tried 4-5 different skins, and I'm confident that I followed all the installation directions to the letter, the only thing I have to show for it was the unit card changing to that of a unit of peasants, while in game they retained the same RTR spartiate skin.

    I am beginning to think it is a) impossible or b) I am stupid

    Any help at all would be appreciated, I dont even much care what skin it is, the 300 version, or a normal corinthian style helmet with some variation of armor.

    Thanks very much, I need it apparantly.
    Last edited by PeshmergaJ; November 26, 2007 at 01:12 AM.

  2. #2

    Default Re: Skin Help

    I am beginning to have text nightmares.
    Last edited by PeshmergaJ; November 26, 2007 at 01:12 AM.

  3. #3

    Default Re: Skin Help

    **Edited original two posts**

    Just bumping for what is technically now a new thread, without starting one.

  4. #4

    Default Re: Skin Help

    What`s the name of your new unit`s texture(the .tga.dds file) and model (the .cas file)? If you tell me those I`ll be able to post the text for the simple version of RTRPE v1.9.

  5. #5

    Default Re: Skin Help

    On my way to work, when I return I'll post those. Thanks for your help

  6. #6

    Default Re: Skin Help

    unit_greek_andriyko_warrior_spartan.cas

    unit_greek_hades_warrior_spartan.tga.dds

    Also, this is the install instructions, in case you see anything that should be modified.

    for use it unity :

    1) in the file "data\descr_model_battle" add :
    type greek_hades_warrior_spartan
    skeleton fs_javelinman, fs_swordsman ; combat spear
    indiv_range 40
    texture greek_cities, data/models_unit/textures/unit_greek_hades_warrior_spartan.tga
    model_flexi_m data/models_unit/unit_greek_andriyko_warrior_spartan.cas, 15
    model_flexi_m data/models_unit/unit_greek_andriyko_warrior_spartan.cas, 30
    model_flexi data/models_unit/unit_greek_andriyko_warrior_spartan.cas, 40
    model_flexi data/models_unit/unit_greek_andriyko_warrior_spartan.cas, max
    model_sprite 60.0, data/sprites/greek_officer_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    2) in the file "data\export_descr_unit_enums", add :
    greek_hades_warrior_spartan
    greek_hades_warrior_spartan_descr
    greek_hades_warrior_spartan_descr_short

    3) in the file "data\export_descr_unit" add :
    type greek hades warrior spartan
    dictionary greek_hades_warrior_spartan ; Guerriers Spartiates légers
    category infantry
    class light
    voice_type Light_1
    soldier greek_hades_warrior_spartan, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 2, 2, 3, 4, square
    stat_health 1, 0
    stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 7, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 5, 4, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 6, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 440, 170, 50, 70, 440
    ownership greek_cities
    4) copy files of "UI" in "data\UI" in the good place.
    if "data\UI" don't exist, create it.

    5) in the file "data\text\export_units", add :
    ¬----------------
    {greek_hades_warrior_spartan} Guerriers Spartiates légers
    {greek_hades_warrior_spartan_descr}
    Hardis\nCapacité à saper\n\nIls combattent pratiquement nue et avec très peu de protections.
    {greek_hades_warrior_spartan_descr_short}
    Guerriers Spartiates légers

    6) copy files of "models_unit" in "data\models_unit" in the good place.
    if "data\models_unit\textures" don't exist, create it.
    7) in the file "data\export_descr_buildings", add in the building wanted :
    recruit "greek hades warrior spartan" 0 requires factions { greek_cities, }

    enjoy

    There is the files to be placed under UI for the unit cards as well.

    I'm not looking to simply import a new unit, just replace the old one.

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