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  1. #1

    Default trade routes

    not a major issue but why arent the trade routes visible in this mod?

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: trade routes

    In Lands to conquer the trade routes are not visible because there is no trade until you construct buildings in the wharf line (warehouse, docklands).
    No idea why not in PDER. Did you have a look in the city details if there is any sea trade?










  3. #3

    Default Re: trade routes

    in the game i just finished i had mechant wharfs but im pretty sure i never seen routes. does everyone else see them?

  4. #4

    Default Re: trade routes

    I see my trade routes just fine, playing PDERKingdoms.
    Last edited by MadFrancis; November 24, 2007 at 02:19 PM.

  5. #5

    Default Re: trade routes

    hmm thats weird cos i defo have merchants wharf in london yet sea trade is zero. anyone got any clues to why that is?

  6. #6
    Socal_infidel's Avatar PDER Piper
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    Default Re: trade routes

    Quote Originally Posted by tonedog View Post
    hmm thats weird cos i defo have merchants wharf in london yet sea trade is zero. anyone got any clues to why that is?
    That's rather strange. I've heard of people occasionally losing the trade fleets on the strat map. I think it may be related to video settings (not sure, though). But in any event, you shouldn't lose trade in the details screen.

    Checked out London myself and it seems to be getting sea trade:

    Spoiler Alert, click show to read: 



    Note, that's the new map but that shouldn't matter....

  7. #7

    Default Re: trade routes

    Very nice map! But where is Aragon and the others? I cant wait for the next version.

  8. #8

    Default Re: trade routes

    this is the 1st time ive seen such a thing. the only thing ive added is the new campaign AI which is bein developed over at the darth forum, as this is only 1 file i cant see how this would affect trade

  9. #9
    Socal_infidel's Avatar PDER Piper
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    Default Re: trade routes

    Quote Originally Posted by tonedog View Post
    this is the 1st time ive seen such a thing. the only thing ive added is the new campaign AI which is bein developed over at the darth forum, as this is only 1 file i cant see how this would affect trade
    Yeah, for the life of me, I can't figure it out either. Incidentally how is that Campaign AI with this mod. Xeryx's, right?

  10. #10

    Default Re: trade routes

    yeah thats correct. its very good, ive seen a definate improvement in the campaign AI in the way it attacks and defends. its early days yet but its lookin very promising.

    im gonna start a new hotseat campaign tonight so il remove his mod to see if trade reappears

  11. #11

    Default Re: trade routes

    just to say upon reinstalling the mod the trade routes are now ok now. dunno what was wrong last game but who cares

  12. #12
    Tadzreuli's Avatar Chevalier Blanche
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    Default Re: trade routes

    this is a map of European medieval commerce -

    Last edited by Tadzreuli; November 28, 2007 at 12:58 PM.

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