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  1. #1

    Default Question about Spies

    Sometimes spies just randomly leave an enemy city, they seem to be pushed out,what actually causes this?

  2. #2
    Primicerius
    Join Date
    Nov 2006
    Location
    Toronto, Canada
    Posts
    3,925

    Default Re: Why does this happen?

    Each turn they have a percentage of leaving the city, depending on the garrison size, whether or not their is a governor, and the governor's personal security.



  3. #3

    Default Re: Why does this happen?

    like scutarii mentiond, they get found but they manage to survive and get kicked out. the agents subterfuge may affect how this happens too.


    y halo thar

  4. #4

    Default Re: Why does this happen?

    Another thing that causes this is a home spy in the enemy city, it depends upon the level of both agents subtefuge as to whether he remains unfound , just gets kicked out or executed
    Saying that you can of course just put the agent back in, this does work sometimes if you intend to siege and want the gates opened quickly, but you run a big risk of loosing him

  5. #5

    Default Re: Why does this happen?

    The same thing happens to other faction's spies when you get the "Agent found" message.

  6. #6

    Default Re: Why does this happen?

    Quote Originally Posted by pwijnands View Post
    The same thing happens to other faction's spies when you get the "Agent found" message.
    Exactly right
    sometimes during the end of turn you will see agents ejected from your cities or even better afterwards you get the enemy agent executed message
    It's always useful to watch closely during the end of turn because if you see an enemy agent enter your city then you can train another agent and with any luck after the next turn the enemy agent gets caught

  7. #7

    Default Re: Why does this happen?

    Spys dont seem like much but they can end up doing alot of dammage if the enemy factions gets a assassin

  8. #8

    Default Re: Why does this happen?

    Spys alone can be useful too,they cause unrest.
    In one of my games, I was Sycatia and expanded far into middle east and now I was neighbour with Egyptians but we had an alliance...

    I send may spies to egytian cities and made them rebel and attacked them immediately so I can maintain peace with eggies while I expand into their territory...



    Also, spies can open gates...



    Look here, there is 196% chance of openin gates Also, public order is zero...

    The proper combination and usage of spies and assasains can be very effective...I destroyed brutti with a bunch of assasains and spies in one of my selecuid campaign..

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