There are only two wonders in Rome BI and i only noticed the other day when playing they do not do anything, is there away to change this?
There are only two wonders in Rome BI and i only noticed the other day when playing they do not do anything, is there away to change this?
i dont think so i think its because BI is historically accurate and welll most of the other wonders were destroyed
(YEAH I KNOW ITS KIND OF SHOCKIN TO)
the wonders are a ****ing ripoff!!! i was hoping that my great army of seleucids will be marching near the pyramids instead all i can see is look at it at a sidtance and only ONE!!.............you can't even battle near those wonders no matter how near your stacked army is.....................
(Its clickable by the way....An S2 overhaul mod.)
Seriously. Click it. Its the only overhaul mod that's overhauling enough to bring out NEW clans
Masaie. Retainer of Akaie|AntonIII
yeah i did! i was rewarded with a far off view off it while i battle some egyptians......................i can't even see the base!
(Its clickable by the way....An S2 overhaul mod.)
Seriously. Click it. Its the only overhaul mod that's overhauling enough to bring out NEW clans
Masaie. Retainer of Akaie|AntonIII
Does anyone have a full list of RTW wonders and their effects?
there might be some errors but I will try my best
hannging gardens at babylon - increases your farming output by something like 30%
statue of zues - increases all settlement loyaties by 5 (or was it 4)
pharos (reduces chances of fllets sining from storms and increases nearby naval allowances
pryamids - this takes away all culture penalties to other factions taking egytpetain cities
colossus of rhodos - this increases your trade income by 40%
temple of artemis at ephesus - this idecreases all temple construction costs, by how much, I forget.
mausoluem at halikarnassos - this decreases building times for buildings that take more then 5 turns to contruct.
and that should be it...
Interesting, thanks for the list movemove.
And Scutarii, thanks for the toggle_fow tip, I didn't know about that.
The temple of Artemis lowers construction costs for temple buildings by 30%. If you take the Great Pyramid, your faction doesn't receive a culture penalty when taking Egyptian settlements. I heard somewhere that the Egyptian faction gets some public order problems because of this, but I haven't verified it yet.
To the original poster:
You could theoretically create a new building, make it not-buildable and then pre-place it into an appropriate settlement. You can then give that building the bonusses you want. I don't know how to make it appear on the campaign map though.
howcome you can only cheat ones my sister tries it al the time (SHE IS A CHEATER!!!!!!) but she is still good at battle, anyway you can only use toggle_fow twice to reveal and fog it in again so better write before doing it again or you have to turn off and on ur game