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  1. #1
    aarronpeake's Avatar Civis
    Join Date
    Jul 2007
    Location
    Lancaster, UK
    Posts
    131

    Default adding cities

    how do i give knights templar kerak and acre please

  2. #2

    Default Re: adding cities

    below

    faction knights_templar, balanced smith
    ai_label catholic
    denari 8500
    denari_kings_purse 2000
    settlement castle
    {
    level town
    region Tortosa_Province
    year_founded 0
    population 1400
    plan_set default_set
    faction_creator england
    building
    {
    type core_castle_building wooden_castle
    }
    building
    {
    type castle_barracks mustering_hall
    }
    building
    {
    type temple_catholic_castle small_chapel
    }
    }

    added:

    settlement castle
    {
    level large_town
    region Acre_Province
    year_founded 0
    population 3500
    plan_set default_set
    faction_creator moors
    building
    {
    type core_castle_building castle
    }
    building
    {
    type equestrian stables
    }
    building
    {
    type castle_barracks mustering_hall
    }
    }

    settlement castle
    {
    level town
    region Kerak_Province
    year_founded 0
    population 1200
    plan_set default_set
    faction_creator egypt
    building
    {
    type core_castle_building wooden_castle
    }
    building
    {
    type castle_barracks mustering_hall
    }
    }

    after:

    search on

    faction slave, balanced smith
    ai_label slave_faction
    denari 5000
    denari_kings_purse 50

    for kerak and acre and delete them because they're now on knights_templar section..

    this all on descr_strat
    Common sense removed due being Disruptive.

  3. #3
    aarronpeake's Avatar Civis
    Join Date
    Jul 2007
    Location
    Lancaster, UK
    Posts
    131

    Default Re: adding cities

    thanks for your fast reply

    did all this still not working any idea what i have done wrong??

  4. #4

    Default Re: adding cities

    try delete map.rwm and start campaign again
    Common sense removed due being Disruptive.

  5. #5
    aarronpeake's Avatar Civis
    Join Date
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    Location
    Lancaster, UK
    Posts
    131

    Default Re: adding cities

    that got it thank you!!!!!

    heheh i think templars are to weak for me as egypt so wanted to beef them up abit and as kerak was a templars castle in kingdom of heaven i wanted to make it so.......

    any idea how i get a few units in them tho??? hehe thanks for any reply

  6. #6

    Default Re: adding cities

    yes but in KOH this was allmost 100 years after
    Common sense removed due being Disruptive.

  7. #7
    aarronpeake's Avatar Civis
    Join Date
    Jul 2007
    Location
    Lancaster, UK
    Posts
    131

    Default Re: adding cities

    true but KT are so pitiful in this game they die withing 100 years

  8. #8

    Default Re: adding cities

    depends, depends...

    its lil hard to survive,but its possible just don't make mistakes like the real templars in special Guy.....
    Common sense removed due being Disruptive.

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