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  1. #1

    Icon5 How can I avoid the battle dread traits?

    In the early and mid-game, I use my general's bodyguard units as heavy cavalry. I charge the enemy's rear, attack archers/siege equipment, and generally cause a ruckus.

    I can see where traits like "brave" or "fierce in battle" would arise.

    However, even when I deliberately avoid chasing down fleeing units, my general still accumulates that annoying "winning first" line of traits. This really interferes with building chivalry in my generals.

    Is there any way to avoid that while still using the general in combat?

    Apologies if this has been answered before, but after some searching all I found was this identical, unanswered thread: http://www.twcenter.net/forums/showt...=winning+first

  2. #2
    Faris ad Din's Avatar Ducenarius
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    Default Re: How can I avoid the battle dread traits?

    I'll post some actual snippets from the triggers section from descr_character_trait.txt which governs the conditions under which generals earn traits later, but right off the hat, one condition (which I don't particularly like myself) that may give your generals "BattleDread" (appears as "Winning First" at the first level) is engaging in battles with overwhelming odds, like, over 1.5:1 or 2:1. Chivalry is easier earned when the battle calculator deems the odds are against your general... not sure if this helps.

  3. #3
    FuriousSpurius's Avatar Libertus
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    Default Re: How can I avoid the battle dread traits?

    The best ways to build chivalry:
    Release prisoners when there are more than 80.
    Occupy towns.
    Govern towns with tax rate set at "low"
    Go on Crusade.

    I get Winning First a lot, but usually it's way overpowered by the other things I have that are building chivalry. Most of my generals get the title of the Honorable or the Chivalrous from governing towns. In battle, like Faris ad Din above me says, don't fight battles where you're outnumbering them by ridiculous margins.
    Procrastination: Hard work often pays off after time, but laziness always pays off now.

  4. #4

    Default Re: How can I avoid the battle dread traits?

    Fight opposing religions to get the chivalrous battle trait. After that it's hard to get dread battle traits.

  5. #5

    Default Re: How can I avoid the battle dread traits?

    I had the same problem (and also posted it but your seach didn't bring it up i guess).

    Here is the solution i came up with.

    Make sure that when your general doesn't have either winning first or fair figther line of traits, that he is fighting defensively when outnumbered (and then don't run down the enemy). As far as my play-testing has determined, you get an advantage to gain chivalry if you are on the defensive and you get an advantage if you are outnumbered.
    If a rebel settlment has mostly militia units or archers, then lay seige with only your general. They'll probably sally (if their numbers are good enough). Afterwards, just cycle-charge them as best you can and rout their forces. If they are made up of cavalry and spear combinations this obviously won't work, but a lone general's unit, properly micromanaged, should be able to take down 4-6 unit cards of regular milita, any type of basic missile unit and even a few spear (provided these don't make up the bulk of the enemy forces).
    Again, don't run down fleeing units.

    If you fight offensively and have the advantage of numbers, you can kiss chivlary goodbye.


    Once you get fair-figther type traits, it doesn't matter what sort of battles you fight, you will never lose the battle chivalry line of traits.

    Accept adopted sons with nobble in battle or fair fighter and not winning first also so that you don't have to worry about it with new, adopted, family members.

  6. #6

    Default Re: How can I avoid the battle dread traits?

    Definitely dont kill prisoners and dont raze cities, each time you release them or just occupy a city you get a chance for a skill up. And at least in vanilla there was a trigger that would increase your standing with factions (not sure about dlv) so for example for releasing german prisoners you would get slight standing incease with christian nations...

  7. #7
    Faris ad Din's Avatar Ducenarius
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    Default

    Snippets from export_descr_character_trait.txt. Highlighting Dread traits in red and Chivalry traits in blue.

    ;------------------------------------------
    Trigger Battle_Berserker_Actions
    WhenToTest PostBattle
    Condition GeneralHPLostRatioinBattle > 0.3
    and GeneralNumKillsInBattle > 6
    and Trait Berserker >= 1
    and Trait BattleChivalry < 1
    Affects Berserker 1 Chance 33
    ;------------------------------------------
    Trigger Battle_Earning_Berserker
    WhenToTest PostBattle
    Condition GeneralHPLostRatioinBattle > 0.3
    and GeneralNumKillsInBattle > 10
    and Trait Berserker < 1
    and Trait BattleChivalry < 1
    Affects Berserker 1 Chance 100
    ;------------------------------------------
    Trigger Battle_Losing_Berserker
    WhenToTest PostBattle
    Condition not GeneralFoughtInCombat
    and Trait Berserker > 0
    Affects Berserker -1 Chance 33
    ;------------------------------------------
    Trigger battle3_Dread_fighting
    WhenToTest PostBattle
    Condition GeneralNumKillsInBattle > 8
    and not Trait BattleChivalry > 0
    Affects BattleDread 1 Chance 50
    Affects Bloodthirsty 1 Chance 10

    ;------------------------------------------
    Trigger battle3_Chivalry_fighting
    WhenToTest PostBattle
    Condition GeneralNumKillsInBattle > 8
    and not Trait BattleDread > 0

    Affects BattleChivalry 1 Chance 50
    ;------------------------------------------
    Trigger battle3Chivalry1_defensivewin
    WhenToTest PostBattle
    Condition not WasAttacker
    and IsGeneral
    and BattleOdds < 0.8
    and GeneralFoughtInCombat
    and not Trait BattleDread > 0

    Affects BattleChivalry 1 Chance 100
    ;------------------------------------------
    Trigger battle3Chivalry_hardoddswin
    WhenToTest PostBattle
    Condition IsGeneral
    and WonBattle
    and BattleOdds <= 0.5
    and not Trait BattleDread > 0
    and GeneralFoughtInCombat

    Affects BattleChivalry 1 Chance 66
    ;------------------------------------------
    Trigger battle3Chivalry_religioncatholic
    WhenToTest GeneralAssaultsGeneral
    Condition CharacterReligion catholic
    and TargetReligion islam
    and not Trait BattleDread > 0

    Affects BattleChivalry 1 Chance 33
    ;------------------------------------------
    Trigger battle3Chivalry_religionorthodox
    WhenToTest GeneralAssaultsGeneral
    Condition CharacterReligion orthodox
    and TargetReligion islam
    and not Trait BattleDread > 0

    Affects BattleChivalry 1 Chance 33
    ;------------------------------------------
    Trigger battle3Chivalry_religionislam
    WhenToTest GeneralAssaultsGeneral
    Condition CharacterReligion islam
    and TargetReligion catholic
    and not Trait BattleDread > 0

    Affects BattleChivalry 1 Chance 66
    ;------------------------------------------
    Trigger battle3Chivalry1_notchaserouters
    WhenToTest PostBattle
    Condition WonBattle
    and BattleSuccess >= average
    and PercentageEnemyKilled < 20
    and IsGeneral
    and BattleOdds < 0.95
    and not Trait BattleDread > 0

    Affects BattleChivalry 1 Chance 33
    ;------------------------------------------
    Trigger battle3Chivalry_Dread_Not_fighting
    WhenToTest PostBattle
    Condition not WonBattle
    and not GeneralFoughtInCombat
    and PercentageEnemyKilled < 10
    Affects BattleChivalry -1 Chance 100
    Affects BattleDread -1 Chance 100

    ;------------------------------------------
    Trigger battle3Chivalry_Dread_Routing
    WhenToTest PostBattle
    Condition Routs
    and PercentageEnemyKilled < 33
    and GeneralNumKillsInBattle < 8
    Affects BattleChivalry -2 Chance 100
    Affects BattleDread -2 Chance 100

    ;------------------------------------------
    Trigger battle3Chivalry_Dread_Routing2
    WhenToTest PostBattle
    Condition Routs
    and PercentageEnemyKilled >= 33
    and PercentageEnemyKilled <= 66
    and GeneralNumKillsInBattle < 8
    and BattleOdds > 0.75
    Affects BattleChivalry -1 Chance 100
    Affects BattleDread -1 Chance 100
    ;------------------------------------------
    Trigger battle3Dread_PickingOnWeak
    WhenToTest PostBattle
    Condition WasAttacker
    and WonBattle
    and BattleOdds > 1.5
    and PercentageEnemyKilled > 50
    and not Trait BattleChivalry > 0

    Affects BattleDread 1 Chance 100
    ;------------------------------------------
    Trigger battle3Dread_TotalAnnihilation
    WhenToTest PostBattle
    Condition WonBattle
    and BattleSuccess >= crushing
    and PercentageEnemyKilled > 70
    and GeneralFoughtInCombat
    and IsGeneral
    and BattleOdds < 0.95
    and not Trait BattleChivalry > 0

    Affects BattleDread 2 Chance 100
    ;------------------------------------------
    Trigger battle3Dread_Let_Them_Go
    WhenToTest PostBattle
    Condition IsGeneral
    and WonBattle
    and BattleSuccess >= average
    and PercentageEnemyKilled < 20
    and not GeneralFoughtInCombat
    and IsGeneral
    and BattleOdds < 0.95
    and not Trait BattleChivalry > 0

    Affects BattleDread -1 Chance 100
    ;------------------------------------------
    Trigger dads_chivalrylegacy
    WhenToTest CharacterComesOfAge
    Condition FatherAttribute Chivalry >= 4
    Affects ChivalryLegacy 1 Chance 100
    ;------------------------------------------
    Trigger dads_chivalrylegacy2
    WhenToTest CharacterComesOfAge
    Condition FatherAttribute Chivalry >= 7
    Affects ChivalryLegacy 1 Chance 100
    ;------------------------------------------
    Trigger dads_dreadlegacy
    WhenToTest CharacterComesOfAge
    Condition FatherAttribute Chivalry <= -4
    Affects DreadLegacy 1 Chance 100
    ;------------------------------------------
    Trigger dads_dreadlegacy2
    WhenToTest CharacterComesOfAge
    Condition FatherAttribute Chivalry <= -7
    Affects DreadLegacy 1 Chance 100
    ;------------------------------------------
    Trigger agents5
    WhenToTest LeaderOrderedSpyingMission
    Condition MissionSucceeded
    Affects SpyMaster 1 Chance 100
    Affects DeceiverVirtue 1 Chance 2
    Affects StrategyDread 1 Chance 5
    ;------------------------------------------
    Trigger agents8
    WhenToTest LeaderOrderedAssassination
    Condition MissionSucceeded
    Affects AssassinMaster 1 Chance 100
    Affects DeceiverVirtue 1 Chance 5
    Affects StrategyDread 1 Chance 50
    ;------------------------------------------
    Trigger agents8a
    WhenToTest LeaderOrderedAssassination
    Condition not MissionSucceeded
    Affects AssassinMaster 1 Chance 10
    Affects DeceiverVirtue 1 Chance 10
    Affects StrategyDread 1 Chance 25
    ;------------------------------------------
    Trigger agents20
    WhenToTest LeaderOrderedBribery

    Affects PoliticsSkill 5 Chance 50
    Affects DeceiverVirtue 1 Chance 10
    Affects StrategyDread 1 Chance 25
    ;------------------------------------------
    Trigger governing10
    WhenToTest GovernorAgentCreated
    Condition AgentType = assassin
    Affects StrategyDread 1 Chance 100
    ;------------------------------------------
    Trigger governing11
    WhenToTest GovernorAgentCreated
    Condition AgentType = spy
    Affects StrategyDread 1 Chance 33
    ;------------------------------------------
    Trigger governing21
    WhenToTest GovernorBuildingDestroyed
    Condition Treasury > 10000
    and Trait StrategyChivalry < 1

    Affects Unjust 1 Chance 20
    ;------------------------------------------
    Trigger building_religion_catholic
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= small_church
    Affects ReligiousActivity 1 Chance 100
    Affects StrategyChivalry 1 Chance 100
    Affects Upright 1 Chance 10
    Affects GoodBuilder 1 Chance 25
    ;------------------------------------------
    Trigger building_religion_orthodox
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= small_church_o
    Affects ReligiousActivity 1 Chance 100
    Affects StrategyChivalry 1 Chance 100
    Affects Upright 1 Chance 10
    Affects GoodBuilder 1 Chance 25
    ;------------------------------------------
    Trigger building_religion_islam
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= small_masjid
    Affects ReligiousActivity 1 Chance 100
    Affects StrategyChivalry 1 Chance 100
    Affects Upright 1 Chance 10
    Affects GoodBuilder 1 Chance 25
    ;------------------------------------------
    Trigger building_tourney
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= jousting_lists
    Affects StrategyChivalry 1 Chance 100
    Affects NonAuthoritarian 1 Chance 5
    ;------------------------------------------
    Trigger building_townhall
    WhenToTest GovernorBuildingCompleted
    Condition Trait StrategyDread < 1
    and Trait StrategyChivalry < 1
    and SettlementBuildingFinished >= town_hall

    Affects Just 1 Chance 50
    Affects GoodBuilder 1 Chance 25
    Affects Authoritarian 1 Chance 7
    ;------------------------------------------
    Trigger building_townhall_chivalrous
    WhenToTest GovernorBuildingCompleted
    Condition Trait StrategyChivalry >= 1
    and SettlementBuildingFinished >= town_hall

    Affects Just 1 Chance 100
    Affects GoodBuilder 1 Chance 25
    Affects Authoritarian 1 Chance 5
    ;------------------------------------------
    Trigger building_townhall_dread
    WhenToTest GovernorBuildingCompleted
    Condition Trait StrategyDread >= 1
    and SettlementBuildingFinished >= town_hall

    Affects HarshJustice 1 Chance 100
    Affects GoodBuilder 1 Chance 25
    Affects Authoritarian 1 Chance 10
    ;------------------------------------------
    Trigger extermination2
    WhenToTest ExterminatePopulation

    Affects Genocide 1 Chance 100
    Affects Bloodthirsty 1 Chance 10
    Affects StrategyDread 1 Chance 100
    Affects HarshJustice 1 Chance 20
    Affects Authoritarian 1 Chance 3
    ;------------------------------------------
    Trigger extermination3
    WhenToTest OccupySettlement

    Affects StrategyChivalry 1 Chance 100
    Affects NonAuthoritarian 1 Chance 3
    ;------------------------------------------
    Trigger extermination4
    WhenToTest OccupySettlement
    Condition Trait StrategyChivalry > 0
    Affects LenientJustice 1 Chance 20
    Affects NonAuthoritarian 1 Chance 3
    ;------------------------------------------
    Trigger prisoners_captor1
    WhenToTest GeneralPrisonersRansomedCaptor
    Condition RansomType release
    and NumCapturedSoldiers > 80

    Affects CaptorChivalry 1 Chance 100
    ;------------------------------------------
    Trigger prisoners_captor2
    WhenToTest GeneralPrisonersRansomedCaptor
    Condition RansomType execute
    and NumCapturedSoldiers > 80

    Affects CaptorDread 1 Chance 100
    ;------------------------------------------
    Trigger prisoners_payer1
    WhenToTest GeneralPrisonersRansomedCaptive
    Condition RansomType ransom
    and NumCapturedSoldiers > 80
    and RansomAmount > 1000

    Affects RansomChivalry 1 Chance 100
    ;------------------------------------------
    Trigger prisoners_payer2
    WhenToTest GeneralPrisonersRansomedCaptive
    Condition RansomType execute
    and NumCapturedSoldiers > 80
    and RansomAmount < 5000

    Affects RansomDread 1 Chance 100
    ;------------------------------------------
    Trigger crusades_1
    WhenToTest GeneralJoinCrusade
    Condition IsCrusade
    and Trait CrusaderHistory < 1

    Affects CrusaderHistory 2 Chance 100
    Affects StrategyChivalry 1 Chance 100

    ;------------------------------------------
    Trigger crusades_6
    WhenToTest GeneralAbandonCrusade

    Affects CrusaderHistory -3 Chance 100
    Affects StrategyChivalry -2 Chance 100


    Unfortunately right now I don't have time to elaborate further, I'll leave you to decipher it and discuss on your own and I'll post more explanation later.

    .......

    Now I have time to explain some of the triggers above that govern dread/chivalry traits. First off, many of the chivalry/dread triggers are enabled either when 1. a family member's overall chivalry/dread is positive or negative or when 2. a family already has a specific chivalry/dread related trait, like "BattleChivalry"/"BattleDread" (1. Fair_Fighter 2. Noble_in_Battle 3. Bastion_of_Chivalry 4. Champion_of_Honour 5. Saint_of_Battle / 1. Winning_First 2. Cruel_and_Cunning 3. Merciless_Mauler 4. Field_Tyrant 5. Warlord_of_Terror, respectively).

    Take for instance, triggers "battle3_Chivalry_fighting" and "battle3_Dread_fighting". EITHER of them are triggered when your general engages in combat and make at least 8 kills, and they grant BattleChivalry or BattleDread respectively. However, the "Chivalry fighting" will not trigger if your general already picked up at least 1 rank of BattleDread, and "Dread fighting" will not trigger if your general already picked up at least 1 rank of BattleChivalry. It could swing in either way with odds of 50% for either. This is pretty contradictory in my opinion because what it looks like is that the same general can be deemed either as Bloodthirsty and a cruel, cold winner, or a valiant, fearless self-sacrificing hero for making the same number of kills in battle, depending only on past reputation. "Hey, there's Francois, he's a devout man who crusades. He personally killed seventeen Germans but hey, that can't be a bad thing? "Look, there's Lorenzo, he sacks settlements, taxes his subjects to their stockings and is heard to assassinate clerics who cross him. He slew seventeen Venetians in cold blood and I am SO sure that he enjoyed the last look in their eyes."

    Anyways one of the best ways to avoid getting BattleDread, is to avoid getting it, and trying to get BattleChivalry first thing. That way you avoid making a general eligible for more BattleDread triggers, and also happen to disable existing ones (those meant for generals with an empty slate) as well ("Never let it be said that this man will resort to cheap tactics to win a battle, it is beneath him now.") So try to pick up BattleChivalry first thing, by leaving extra troops behind, and win some victories with odds against your general. Fight Muslims if you're Catholic or Orthodox, or Catholics if you're Muslim. Barring that, you COULD cheat a bit and use the ~ (shift ` in upper left of keyboard) to bring up the console and type:
    give_charactertrait "general's name_here" "BattleDread" -1
    The "-1" will completely remove any trait no matter what level it is. I personally use this in situations where I feel the AI is being ridiculously unfair in blackening the reputation of my family members, penalizing them for fighting with too many troops against too few. No general in history was REVILED simply for fighting with too many troops against too few, they were reviled for how they behaved towards their enemies.


    Posts merged.
    ~Sher Khan
    Last edited by Sher Khan; January 24, 2008 at 02:03 AM. Reason: DP

  8. #8

    Default Re: How can I avoid the battle dread traits?

    THanks for the detailed responses. Yeah, that about answers it. I agree with you, Faris... the whole attacking/defending and number of troops triggers seem a little lame. I'm against cheating, but I'm also against a video game feature not working the way its supposed to. I think i'll use the console to give my chivalry guys fair in battle. IN the meantime I'll experiment with getting it naturally.

  9. #9
    Razbojnik's Avatar Tiro
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    225

    Default Re: How can I avoid the battle dread traits?

    My crusader generals always have at least 6 chivalry,even with the "Dreaded father" and "Winning first" traits

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