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Thread: Florin's CTD Fix and Marcus Camillus' 4tpy mod

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  1. #1

    Default Florin's CTD Fix and Marcus Camillus' 4tpy mod

    so I installed the ctd fix and seems to be working and save game compatible to boot. One thing I just noticed is something to do with contructing buildings. With the newest version of the 4tpy, Mr. Camillus doubled the building's contruction time and cost, but the CTD fix changes it back to its original values (i guess since not everyone plays with the 4tpy system)

    so if I want to change back to the double time and price, I'm going to have to edit the files myself... so basically, which buildings file should I edit??? I didn't backup my old files and can't seem to remember which files were replaced with the CTD fix

  2. #2

    Default Re: Florin's CTD Fix and Marcus Camillus' 4tpy mod

    It`s easier to do it the other way around. I mean add the revolt units in MC`s file. You need to edit the EDB (export_descr_building) text file from Rome - Total War/data.
    What you need to do is add the revolt units for all five government buildings. Open the EDB from the Hotfix. Do a search for revolt CTD fix. You`ll find this part:
    Code:
    		;revolt CTD fix, hopefully
    		recruit "revolt roman velite"		   0  requires factions { romans_julii, }
    		recruit "revolt east peltast"		   0  requires factions { pontus, }
    		recruit "revolt east peltast"		   0  requires factions { armenia, }
    		recruit "revolt macedonian peltast"		   0  requires factions { macedon, }
    		recruit "revolt greek peltast"		   0  requires factions { dacia, }
    		recruit "revolt greek peltast"		   0  requires factions { greek_cities, }
    		recruit "revolt egyptian peltast"		   0  requires factions { egypt, }
    		recruit "revolt illyrian skirmisher"		   0  requires factions { britons, }
    		recruit "revolt spanish peltast"		   0  requires factions { spain, }
    		recruit "revolt parthian horse archer"		   0  requires factions { parthia, }
    		recruit "revolt greek peltast"		   0  requires factions { seleucid, }
    		recruit "revolt peltast gaul"		   0  requires factions { gauls, }
    		recruit "revolt bactrian peltast"		   0  requires factions { thrace, }
    		recruit "revolt numidian javelinmen"		   0  requires factions { numidia, }
    		recruit "revolt poeni peltast"		   0  requires factions { carthage, }
    		recruit "revolt german youngspears"		   0  requires factions { germans, }
    		recruit "revolt sarmatian horse archer"		   0  requires factions { scythia, }
    		recruit "revolt slave illyrian"		   0  requires factions { slave, }
    Comparing the two files you need to add that under each of the government buildings from MC`s 4tpy mod EDB. That`s all there is to it.

    In fact, here`s my try at it(MC`s EDB from the 4tpy v1.9.6 including the revolt units):
    http://rapidshare.com/files/71062155...dings.rar.html
    Make a backup of your own file first just in case.

  3. #3

    Default Re: Florin's CTD Fix and Marcus Camillus' 4tpy mod

    cheers florin, I'll give your file a go and see how it works out!

  4. #4
    Delvecchio1975's Avatar Primicerius
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    Default Re: Florin's CTD Fix and Marcus Camillus' 4tpy mod

    dang Florin, your file is not available anymore!

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