It`s easier to do it the other way around. I mean add the revolt units in MC`s file. You need to edit the EDB (export_descr_building) text file from Rome - Total War/data.
What you need to do is add the revolt units for all five government buildings. Open the EDB from the Hotfix. Do a search for revolt CTD fix. You`ll find this part:
Code:
;revolt CTD fix, hopefully
recruit "revolt roman velite" 0 requires factions { romans_julii, }
recruit "revolt east peltast" 0 requires factions { pontus, }
recruit "revolt east peltast" 0 requires factions { armenia, }
recruit "revolt macedonian peltast" 0 requires factions { macedon, }
recruit "revolt greek peltast" 0 requires factions { dacia, }
recruit "revolt greek peltast" 0 requires factions { greek_cities, }
recruit "revolt egyptian peltast" 0 requires factions { egypt, }
recruit "revolt illyrian skirmisher" 0 requires factions { britons, }
recruit "revolt spanish peltast" 0 requires factions { spain, }
recruit "revolt parthian horse archer" 0 requires factions { parthia, }
recruit "revolt greek peltast" 0 requires factions { seleucid, }
recruit "revolt peltast gaul" 0 requires factions { gauls, }
recruit "revolt bactrian peltast" 0 requires factions { thrace, }
recruit "revolt numidian javelinmen" 0 requires factions { numidia, }
recruit "revolt poeni peltast" 0 requires factions { carthage, }
recruit "revolt german youngspears" 0 requires factions { germans, }
recruit "revolt sarmatian horse archer" 0 requires factions { scythia, }
recruit "revolt slave illyrian" 0 requires factions { slave, }
Comparing the two files you need to add that under each of the government buildings from MC`s 4tpy mod EDB. That`s all there is to it.
In fact, here`s my try at it(MC`s EDB from the 4tpy v1.9.6 including the revolt units):
http://rapidshare.com/files/71062155...dings.rar.html
Make a backup of your own file first just in case.