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  1. #1

    Default ships n armies

    i think ships(war) should only be able to be built in say two ports,for rome say tarentium and rome perhaps carthage could have three war ports as it was a major sea faring country.Why you ask because especially early on it is near impossible to transport an army without the ship being sunk by carthage or rebel navies later when you have more ports you have big fleets to pretoct your army.Presumably armies could move relativly un hindered .I know the odd fleet would be lost and ships would be lost to storms but not as often as the game?
    Now to the armies,i would like a lot less armies as once you get to the stage where you are fighting macedonia or selucians the game turns out be who can produce the most stack?If the armies for all factions were slower to recruit your armies would be more valuable and you would throw stack after stack away?
    .
    anyway rant over

  2. #2

    Default Re: ships n armies

    or armies could only be recruited in certain towns(population)12 000+

  3. #3

    Default Re: ships n armies

    Or maby you should only be able to have x number of troops if you are only x big. Are these things possible or are they hard coded?

  4. #4

    Default Re: ships n armies

    i think if they could somehow copy the recruitment system from mtw2 itd be good. i think they had perfected it, also having the 3 lines of port improvements meant that for a while you would have a city specialising in ports (playing english i made edinborough a port city).

  5. #5
    S.P.Q.R. Praetorian's Avatar Vicarius
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    Default Re: ships n armies

    Quote Originally Posted by Civis-Romanus-Sum View Post
    Or maby you should only be able to have x number of troops if you are only x big. Are these things possible or are they hard coded?
    As far as I know if you want 100 volcanoes or you can create extra towns I dont think there would be a probel with a three port city.

  6. #6
    Solaris's Avatar Ducenarius
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    Default Re: ships n armies

    Quote Originally Posted by S.P.Q.R. Praetorian View Post
    As far as I know if you want 100 volcanoes or you can create extra towns I dont think there would be a probel with a three port city.
    Volcanoes? Where did they come into the equation?
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  7. #7
    Egoilus's Avatar Civis
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    Default Re: ships n armies

    as an example I belive
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  8. #8

    Default Re: ships n armies

    In Imperator and Metro-Naval only certain cities can build warports (Carthage, Syracuse, Tarentum etc.) Try one of those mods.

    If you don't want to fight hundreds of clone armies take care of factions getting upper hand in their location. Shortly said - maintain the power balance. This way you won't have to fight lots of same faction stacks.


  9. #9

    Default Re: ships n armies

    Quote Originally Posted by Artax View Post
    In Imperator and Metro-Naval only certain cities can build warports (Carthage, Syracuse, Tarentum etc.) Try one of those mods.

    If you don't want to fight hundreds of clone armies take care of factions getting upper hand in their location. Shortly said - maintain the power balance. This way you won't have to fight lots of same faction stacks.
    im playing metro at the moment.If you don't want to fight hundreds of clone armies take care of factions getting upper hand in their location. Shortly said - maintain the power balance.
    .
    Easier said than done?Your playing Rome and fighting Gauls,illyrians and perhaps carthage.You then have to deal with Macedonia's stacks,meanwhile the selucians are huge how are you supposed to stop them? Thus end up fighting two hugh battles against first Macedonia and then the Selucians.As i said with the ship thing its not as though you can send a stack deep into selucian territory early on and devistate their economy by destroying two or three of heir large cities as your ships get sunk?:hmmm:

  10. #10

    Default Re: ships n armies

    In Punic total War, new ships will be added, so-called 'barbarian' nations will not be able to become as advanced as say, Rome or Carthage, in naval warfare or naval trade, some cities will be able to build larger fleets than others, and there will be mercenary fleets for hire in specific areas.

    We've also considered the idea of a complex 'policy' concept, where you can adopt one of three policies that affect your roll as a world power on the sea. For a very basic rundown, if you played Rome, before being able to build a Port, the Senate would have to 'adopt' one of the following: The 'Sea trade' Policy, the 'Coastal Defence' policy, and the 'Fleet Warfare' policy. If you chose the 'Sea Trade' policy, that city would be unable to build advanced warships, and would instead have a path opened up to it to build and purchase upgrades to your sea trade from that port. You would be able to construct very basic ships for troop transport, and possibly recruit expensive mercenary fleets, but that's it.

    On the other hand, if the Senate adopted the aggressive 'Fleet Warfare' policy, you would LOSE those sea trade bonuses and upgrades, and instead that specific port would concentrate on building large fleets of powerful ships to control the sea.

    In parte operis mei licet mihi praefari, bellum maxime omnium memorabile quae unquam gesta sint me scripturum, quod Hannibale duce Carthaginienses cum populo Romano gessere. Nam neque ualidiores opibus ullae inter se ciuitates gentesque contulerunt arma neque his ipsis tantum unquam uirium aut roboris fuit.

  11. #11

    Default Re: ships n armies

    barca,that looks promising .I like the fact that once you have decided to start a port off as a trade port you cant later build war ships.
    Presumably this would also apply to other nations Eg carthage, greece etc?l

  12. #12

    Default Re: ships n armies

    Maintaining power balance doesn't necessarily mean destroyng enemy settlements. You can pay money to the losing side. It's not as effective, but helps.

    About dealing with macedonians there is even a thread. While seleucids usually gets eaten by other factions if not - by that time you should be able to spare one or two armies.

    It takes some time to get to know who will get the upper hand in certain regions. You do not have to make worlwide politics early in the begining. Once you will know who is becoming too strong you should have at least one strong fleet (which can defeat these pesky 1-2 ship pirate fleets) and some troops to rampage trough enemy least defended settlements.


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