Results 1 to 5 of 5

Thread: No money scripts

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default No money scripts

    Are the money scripts located in campaign_script.txt only ? ...\world\maps\campaign\imperial_campaign
    I'd like to try the SS5.1b mod with the XAI files and see if AI worths something without money scripts.

  2. #2

    Default Re: No money scripts

    D3nn16
    Yes

    The campaign script is where you have money, garrison and horde commands and is the only place to find such.

    To err is human, but to really foul things up you need a computer.
    Paul Ehrlich

  3. #3

    Default Re: No money scripts

    I changed a few things to SS :
    - removed supply traits (using KK file)
    - removed money section from campaign_script.txt
    - added XAI files (and also used Xeryx' battle analyzer numbers)

    I'm playing Byz but haven't got enough time to play I'm only at turn 7 and took Iconium and Heraklion.

    What changes did you all make to SS (if you did) ?

  4. #4
    Libertus
    Join Date
    Jan 2007
    Location
    Italy
    Posts
    53

    Default Re: No money scripts

    Quote Originally Posted by D3nn16 View Post
    I changed a few things to SS :
    - removed supply traits (using KK file)
    - removed money section from campaign_script.txt
    - added XAI files (and also used Xeryx' battle analyzer numbers)
    My preferences about SS are the same of yours...
    Could you kindly describe how did you remove supply and money scripts?
    many thanks.

  5. #5
    BigJake's Avatar Tiro
    Join Date
    Dec 2006
    Location
    Gold Coast, Australia
    Posts
    221

    Default Re: No money scripts

    I've done the same as you pretty much.

    I'm also trying to add stone forts in the descr_strat file, they work on the strat map but not in the battle map(still show up as wooden)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •