Logic would dictate that its useless to build roads/markets on island provinces, but I'd like to be sure ^^ Especially on the one-city islands, like Ireland.
Logic would dictate that its useless to build roads/markets on island provinces, but I'd like to be sure ^^ Especially on the one-city islands, like Ireland.
I make them cause when you build road and market along with port it enables you to trade with other cities that have port.
From city along the road money goes to port and from port it goes to another city.
"Hoti to kratisto" - Alexander of Macedon
ahhhh, ok. thanks!
another question: What good are Arcani? They cost more than any other infantry unit, but their off/def stats don't justify the cost.
Arcani have 2 hit points plus they can hide anywhere on battlefield. They are useful at ambushing enemies , particualry ram crews when they reach gates.
"Hoti to kratisto" - Alexander of Macedon
Yeah I thought that roads increase the amount of trade to the port, which ends up giving you more money. I think thats what Leonidas is saying anyway...Again with markets, they just increase all trade money (from roads and ports)...I think. Markets are good for the population growth bonus/spyies/assassins anyway.
Check the settlement details scroll to see breakdown of everything, money especially. When you select...say a port to build, the added money you'll get when its finished will appear, like semi see through carts. This can be good when judging which trade building to build next. Ask if you want screenshots.
meh, you're going to end up building them anyway when the city pop is well over 24,000 and you have nothing left to build.![]()
I know for sure that roads give no effect to trade on islands with only 1 settlement (for example Rhodos, Crete). When you build something and want to check what difference it will make, just click at the settlement information scroll. There it shows no difference at all if you build roads. And that would be pretty logic, cause if you're on an island you wouldn't need big roads, the distances are short anyway. I totally agree with Scutarii in this matter.
Markets on the other hand gives some bonus to the trade income, but not that much. Build ports first, then markets.
I only build roads on islands were the port is at least on the other side of the Island
I build it always to connect better with port.
"Hoti to kratisto" - Alexander of Macedon
I always type in bold because I have issues with insecurity.
Oh wait, nevermind. Anyways, roads are unnecessary on islands. Your trade gets to the port just fine without one. The main reason to build one is for ease of moving armies from cities on the islands to ships docked at port. If you're planning on reinforcing or getting forces from an island much, then a road isn't a bad idea at all.
Hmmm to be honest it doesnt make sense. To go from city to port you need road.
"Hoti to kratisto" - Alexander of Macedon
If you put something to be built in the queue, you can see what the resulting trade, health, law, or any other bonus would be if/when you completed it. Its the games way of telling you whether it is worth building something or not. And if you put roads in the building queue on a one city island, the settlement details scroll does not change, telling you the roads would have not effect. On the other hand, putting a market in the queue would result in a slight increase in trade.
Agree with Leo here roads give a trade bonus, in the case of Islands it may (or may not) be small but every little helps
Of course ports should be built first as the trade bonuses are the best, then markets (on islands) then roads or farms, unless of course you want to use an island as a military resupply depot, Palma when attacking Spain is a case in point