I was wondering why SS uses 1.5 years per turn. It seems like an add choice by virtue of its number alone, but I'm curious about it for a couple of other reasons.
(1) The goal of the long-game Grand Campaign is to hold 70 (!) regions, plus one or two specific ones that are more or less irrelevant to this. At 1.5 years per turn, that means you have about 320 turns to get the job done. That seems to me like an awful rush, roughly one settlement every 4½ turns. Doesn't leave much time for consolidation or slow-and-steady play.
(2) I know it was the case in vanilla, and assume it still is, that agents and family members age at the rate of half a year per turn (which would explain some of the "bugs" I noticed people mentioning about characters who should be 113 only being in their mid-sixties, and so forth). As far as I know there's no way to change this.
So, I'm curious to here why SS opted for 1½ years per turn, instead of one year or even half a year per turn. It would match up more closely (or even exactly) with character aging, and would slow down the progression of the game enough for slow pokes like me to have more than a snowball's chance in hell of actually meeting the victory conditions.
Cheers.
P.S. Yes, I know you can change the year progression rate in descr_strat. That isn't what I'm asking. I'm asking about the decision, not how to change the result.




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