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Thread: Lusted's AI vs. Ultimate AI 1.6

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  1. #1

    Default Lusted's AI vs. Ultimate AI 1.6

    Simply put, which one is better?

  2. #2
    xeryx's Avatar Follow the White Rabbit
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    Default Re: Lusted's AI vs. Ultimate AI 1.6

    Go check out the XAI, and see if you like it.
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  3. #3

    Default Re: Lusted's AI vs. Ultimate AI 1.6

    Sounds very good, anything one should know when installing with SS 5.1?

  4. #4
    xeryx's Avatar Follow the White Rabbit
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    Default Re: Lusted's AI vs. Ultimate AI 1.6

    You can find all info in this thread

    http://www.twcenter.net/forums/showthread.php?t=123995

    Don't want to get in trouble for cross posting!!!
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  5. #5
    HaveFallen's Avatar Centenarius
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    Default Re: Lusted's AI vs. Ultimate AI 1.6

    Woh, that AI is very tantalizing, I can put it into SS 5.1 right?
    If I can't cheat, how will I get through school???

  6. #6
    Lusted's Avatar Look to the stars
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    Default Re: Lusted's AI vs. Ultimate AI 1.6

    It depends on personal opinion which one you think is best. I(obviously) think mine is best, i'm sure xeryx thinks his is best, and GrandViz likewise. And some players will agree with us, others will disagree etc.

    But here is the list of what my campaign AI does if you are interested:

    -Stronger alliances, and allies which help each other more. This results in alliance blocs forming which also change over the course of the game.
    -More logical changes to faction standings. So you and the AI will no longer always end up terrible and untrustworthy.
    -More logical diplomacy, so it is now a more useful tool in the campaign.
    -Rarer Catholic - Islamic alliances.
    -Better AI sense of survivability. AI factions are more likely to want peace/vassal if being beaten/beaten badly.
    -Better AI garrisoning settlements, and use of forces to guard it's borders.
    -More aggressive AI v Independent Factions(eg the rebels from vanilla), so the AI expands much better early on and so the AI can create powerful nations.
    -Better AI invasions. It will now build up more before attacking, and attack with more stacks, and stacks which have more units in them.
    -Catholic factions less likely to attack each other, but still plenty of wars going on to give that Total War and Medieval experience.
    Creator of:
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    Terrae Expugnandae Gold Open Beta for RTW 1.5
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    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  7. #7

    Default Re: Lusted's AI vs. Ultimate AI 1.6

    Would any of you AI developers care to point out some differences in approaches, methods, and/or specific goals between various parts of your mod and the others that you've noticed? Perhaps even get a dialog going between yourselves in order to aid each other and further these goals.

  8. #8

    Default Re: Lusted's AI vs. Ultimate AI 1.6

    Hey Lusted, is there a way to not have catholic factions get excommunicated so quickly by the pope? I don't like it, to always see 3 or 4 factions being excommunicated because they wage war against other catholic factions.

    My Home is my Castle.

  9. #9
    Lusted's Avatar Look to the stars
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    Default Re: Lusted's AI vs. Ultimate AI 1.6

    Hey Lusted, is there a way to not have catholic factions get excommunicated so quickly by the pope? I don't like it, to always see 3 or 4 factions being excommunicated because they wage war against other catholic factions.
    I could if i wanted to really restrict wars between catholics, but i don't. They historically beat the hell out of each other all the time in the medieval period, so i like having catholic v catholic wars. I mean what are the catholics meant to do if they don't fight each other, it means they wouldn't be able to expand and are just waiting for the player to roll over them. By having them fight(though reduced slightly from vanilla) and conquer each other allows for them to expand and grow, and gives the medieval and Total War feel.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  10. #10

    Default Re: Lusted's AI vs. Ultimate AI 1.6

    No, I don't mean that they shouldn't fight each other. I mean is there a way, the pope doesn't punish them so quickly for fighting each other?

    Because I don't think excommunication of whole Factions really happened very often in history (I think Henry V, holy roman emperor got excommunicated in 1078 or so because he did something that pissed the pope off).

    The problem is, that most often 3 or 4 factions are excommunicated, and someone calls a crusade against one of the central european cities. This is kind of stupid, since the people living there usually are still catholics, even if the King did something stupid to piss the pope off and get excommunicated.

    So, is there a way, to lower the excommunication rate of factions that attack other catholic factions (without lowering the chances they fight each other)?

    My Home is my Castle.

  11. #11
    Lusted's Avatar Look to the stars
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    Default Re: Lusted's AI vs. Ultimate AI 1.6

    Yes, you'd have to reduce the faction standing hits for transgressions v catholics in the faction_standing.txt file. Though can't say i've seen more than 1 or 2 factions excommunicated at a time playiong LTC 4.1.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  12. #12

    Default Re: Lusted's AI vs. Ultimate AI 1.6

    Thanks a lot for the info Lusted!

    My Home is my Castle.

  13. #13

    Default Re: Lusted's AI vs. Ultimate AI 1.6

    unfortunately for me, i'm still on ss4.1 but Lusted's AI has been very good. I recommend it for those without Kingdoms yet.

    Some things i've noticed is that AI alliances don't last very long (though some do). But he is right that if catholics vs catholics didn't happen then it wouldn't be too fun.

    The other thing is that factions do get excommunicated way too much. Almost every faction except 2 have either 0 or at most 3 crosses for pope's favor.
    Also, factions that have a lot of enemies don't seem to want peace except against the human player. A few factions have 4 enemies and france has 6 or so. This makes it hard for them to survive too long.

  14. #14

    Default Re: Lusted's AI vs. Ultimate AI 1.6

    Quote Originally Posted by akagi28 View Post
    unfortunately for me, i'm still on ss4.1 but Lusted's AI has been very good. I recommend it for those without Kingdoms yet.

    Some things i've noticed is that AI alliances don't last very long (though some do). But he is right that if catholics vs catholics didn't happen then it wouldn't be too fun.

    The other thing is that factions do get excommunicated way too much. Almost every faction except 2 have either 0 or at most 3 crosses for pope's favor.
    Also, factions that have a lot of enemies don't seem to want peace except against the human player. A few factions have 4 enemies and france has 6 or so. This makes it hard for them to survive too long.

    Really? I've had alliances that have last since the beginning of game (It's the year 1350 now). There are actually periods of peace between the catholic nations. And when a nation becomes badly beaten up, they usually ask for peace but trying to get them to be vassals is hard.

  15. #15

    Default Re: Lusted's AI vs. Ultimate AI 1.6

    well, my alliances last for a long time or at least a few of them. The AI's are on and off type situation. Make alliances, break it because allies at war. Make it again and then break it....

  16. #16

    Default Re: Lusted's AI vs. Ultimate AI 1.6

    Ultimate AI's AI is very stable and ruthless indeed. It has most of the qualities posted by Lusted. Having said that, your preference, skill and experience determine which AI you'd be better suited to.
    Death be not proud, though some have called thee
    Mighty and dreadful, for, thou art not so.

  17. #17
    xeryx's Avatar Follow the White Rabbit
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    Default Re: Lusted's AI vs. Ultimate AI 1.6

    Please read the first page of the XAI to get an idea if the goals and refinement. I currently do not have the time for a public debate. I have to finish refining the XAI for Kingdoms. I am also working converting the XAI to the the normal medieval 2 engine. Then I will??? its a secret. Naimad is also doing development of other files like the Faction standings file. We have many goals to accomplish and we want to complete some of these before Christmas!! We are new to the AI scene, and we want the definitively best AI out there!! WHY, because we are just like you, and want to really enjoy a complete campaign. In my readme I explain there are many files that affect the AI. Now that the XAI is in the refinement stage, we can focus on improving the those other files that affect the AI.
    I am getting back to work now... have a great day!!
    Proudly patronized by B. Ward Click Sig Logo for Downloads, Click forums here and here
    "Do not try and bend the spoon, that is impossible, instead only try and realize the truth.
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  18. #18

    Default Re: Lusted's AI vs. Ultimate AI 1.6

    Ok! Xeryx! I'm waiting for test your mod for SS 5.1.
    La bataille de Hastings! - 14 octobre 1066 -this battle will start a series of clashes between two mighty peoples, where France will extend a glorious future, leaving permanently etched their mark on British culture.




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