On the issue of names...
I'm almost finished fixing the names for TLR. I'm going through the files now, one at a time, to make sure there are no mistakes.
I've drastically simplified the family trees. Lopus and Tornnight were going for historical accuracy on the dynasties, so they had family trees which started with dead characters. Unfortunately, this led to some seriously overbalanced family trees like that of Sicily.
What I've done is made the faction leader as historically accurate as possible. Some factions present difficulties, which I'll explain.
The faction leader is the oldest member on the family tree. Then there is his wife, and heir. The heir is always at least 16, so he can be a general too, which required adjusting some ages ahistorically. That is the bare minimum for family trees. But it isn't enough for the larger factions. So, those factions with more provinces have more adult family members, enough for a family member to begin as governor in each settlement of that faction.
Those factions with just 2 starting provinces will have the faction leader and the heir in the settlements, plus a non-family general. The factions with only 1 province at the start will have the faction leader in the settlement and the heir as general of an army in the field. Factions with 4 and 5 provinces will have family members only as governors and no non-family generals unless there aren't enough historical family members for each settlement.
It turns out that historically there are enough family members to make the above possible, with some license in the case of provinces which don't fit the 1080 start date very well. For those I've done the following:
The Moors are a mess of petty taifas in 1080. But very soon, historically, they will be taken over by the Almoravids. So I used the Almoravids, with Abu Bakr as faction leader, Zaynab as his wife, Yusuf ibn Tashfin as his heir (will show as son, but considerhim adopted). Oddly, Yusuf's wife was the same Zaynab who was married to Abu Bakr. So two Zaynabs show in the family tree; but they are the same person, really. Abu Bakr divorced her before he went on a campaign in the Sahara and had Yusuf marry her. She bore Yusuf children, Ali ibn Yusuf, Fadl ibn Yusuf and al-Mu'izz ibn Yusuf.
The Khwarezmids are another problem. Technically, they weren't independent until sometime after 1080, but the founder was already the governor. Since they start with just one province, the faction leader Anushtigin and his son Muhammed are enough, although Muhammed starts married and has his son, Atsiz, as age 1.
Kiev and Novgorod present another problem. For Kiev, that's easy enough, I just use the historical Kievan Grand Princes. But, historically, the eldest son of the Grand Prince was made Prince of Novgorod. This won't do. And half the time, Novgorod ignored them anyway.However, at the time of the game start, in 1080, the Prince in Novgorod was Sviatopolk II. He would actually become Grand Prince after Vsevolod. But they both have family trees, so it works to have Vsevolod in Kiev and Sviatopolk in Novogord with their own dynasties. Sviatopolk was married to an unnamed Bohemian princess who bore him his son, Yaropolk and some daughters. I just made her up, as Lyudmila, since Vratislaus II of Bohemia actually had a daughter named Ludmilla slightly later (1100 or so).
Venice, I went with the historical Doge, Domenico Selvo, as usual. But I found that he had a rarely mentioned wife, Teodora Duca, the daughter of Constantine X. So I just made up a family tree from there. Historically, of course, the Doges were chosen by popularity. If it's possible the use the Teutonic-style of family tree from Kingdoms, then this would be perfect for Venice and Milan in Darth Ages.
Milan was a republican commune during our time period. There was no ruling family. However, not far away in the Piedmont, the Margraves of Montferrat maintained a family dynasty. So it was easy to simply port them over to Milan and pretend that they were in control of the area. Another choice would be the House of Savoy, which eventually did indeed control the area - much later.
Portugal, of course, didn't beomce an independent Kindgom until Afonso declared himself King in 1129. So I went with his father Henry of Burgundy, as Henrique with his wife Teresa (illegitimate - among many - daughter of Alfonso of Castille and Leon), with Afonso as their son and their daughters Urraca and Sancha and played with the ages a bit.
The rest are pretty much the same, with the exception of eliminating the dead predecessors in the family trees and adjusting ages so enough family members could be governors. I also updated all the names to the more language correct versions from the Character Names Project 3.0, so Canute become Knud and so on.
For fleets, many of the factions had 2 fleets of a single ship, thus requiring two admirals and the game sometimes got cranky and wouldn't allow them to becombined into a single fleet. So I did it for all the factions with fleets. Instead of 2 fleets of 1 ship each, they have 1 fleet with 2 ships at the start. In those cases where they had more than 1 ship in the fleets, like Venice, I left them as is.
I also corrected the ship type for Sicily from dhows to galleys, as mentioned in the post above.
Have it all ready in a day or so. I also updated a few of the faction leader and faction heir titles in the expanded.txt; so that will be a changed file also.





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