Is this fixed? If it isn“t, I can have a look at it.
I really like the upkeep idea for mercenaries, Ace.
Most if not all mercenaries have a higher recruitment and upkeep cost compared to regular units already, but it would be nice to see the buying cost reduced, and the upkeep cost increased.
Perhaps the conversion costs could be based on (as an example) keeping them for four turns, and halving the recruitment cost.
Example:
Current cost: 2500 buy, 375 upkeep (x4 turns =1500) total: 4000
New cost: 1250 buy, 2750/4 = 687.5 upkeep, total: 4000
Basing it on two turns would be:
Old cost: 2500 buy, 375 upkeep (x2 = 750), total: 3250
New cost: 1250 buy, 2000/2 = 1000 upkeep, total: 3250
Just some examples, but I really think we could some kind of similar formula to change the costs. (if we decide to do it, that is)
One consequence of setting the upkeep costs too high is that it might break the AI, causing AI economy CTD's.