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Thread: XGM Command

  1. #81

    Default Re: XGM Command

    Unfortunately, XC Punic does change the edu quite a bit, but Webba should be working on adding command as an option for XC Punic.

    Expand your borders, a mod based on XGM 5.

  2. #82
    Webba's Avatar Semisalis
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    Default Re: XGM Command

    Just uploaded it now. I've been playing it with XGM Command and I'm in no hurry to change it back now! Let me know how it goes Centurion44.
    Last edited by Webba; August 27, 2008 at 01:35 AM.
    A mod of a mod of a mod - My Carthage AAR


  3. #83

    Default Re: XGM Command

    It works great with the new version of XC Punic, thanks Webba, Balikedes, and CV!

  4. #84
    Balikedes's Avatar Time to Rock
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    Default Re: XGM Command

    Alright Alright Alright...Another version of Command is now out!

    Version 5.7.22 is ready for your download.
    The major change; added only a few names, ~10 to names.txt (this only changes character names, all place names remain the same) so you will maybe eventually face a "Scutarii the Great" or "Zarax the Conqueror".

    Other than that the files are just as they were in recent previous versions. Lowered charge distance and added command trait.
    Thank you all for being patient.

    XGM Command 5.7.22
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  5. #85
    Primicerius
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    Default Re: XGM Command

    Awesome. Downloading now.



  6. #86
    Balikedes's Avatar Time to Rock
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    Default Re: XGM Command

    Hey Command fans,
    I'd like to let you all know about the testing I did with decreased charge distances and increased charge bonuses...this is similar to other mods behavior concerning cavalry.

    I've increased the charge bonus an average of 10 and lowered the attack an average of 1.
    You will lose relatively the same amount of men per charge but they will infiltrate further into the enemy lines, you won't see heavy cavalry stop in front of a skirmisher...they run right over them.

    Another thing is they're (mostly) not as effective at melee which causes the player to withdraw their cavalry and reform and re-charge.

    I will release it as a beta so I can hopefully get some critical feedback on it from you guys.
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  7. #87
    Webba's Avatar Semisalis
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    Default Re: XGM Command

    Sounds great Balikedes. Really looking forward to trying it out!
    A mod of a mod of a mod - My Carthage AAR


  8. #88

    Default Re: XGM Command

    Hmm, turbo-charge?! Very interesting.

    P.S. Btw, wasn't temple of Bal for eastern factions another deed of yours, mister? :hmmm:
    Last edited by Stilgar CG; September 25, 2008 at 02:57 AM.

  9. #89
    Balikedes's Avatar Time to Rock
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    Default Re: XGM Command

    Quote Originally Posted by Magister Equitum View Post
    P.S. Btw, wasn't temple of Bal for eastern factions another deed of yours, mister? :hmmm:
    Yes, it is a temple to Me, I am He, the One....
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  10. #90

    Default Re: XGM Command

    I knew it was you
    Anyway, got a name for your charge mod: Extended Charge Mod

  11. #91
    Balikedes's Avatar Time to Rock
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    Default Re: XGM Command

    Well, looks like I'll be releasing it for 5.8!
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  12. #92
    Primicerius
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    Default Re: XGM Command

    Good to see someone liked my idea. Sounds fun Bal.



  13. #93
    Balikedes's Avatar Time to Rock
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    Default Re: XGM Command

    And here it is...XGM Command v5.8 for XGM 5.8.

    The aforementioned beta is included, watch out for more enthusiastic charges but blunted hand-to-hand skills.
    Please let me know what you think as this is only something I'm trying out.

    XGM Command 5.8 edit: fixed version
    Last edited by Balikedes; October 06, 2008 at 03:08 PM. Reason: fixed version
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  14. #94
    Webba's Avatar Semisalis
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    Default Re: XGM Command

    Hey Balikedes,
    Annoyingly I can't get sendspace to work here in china. I don't know why, it just consistently fails to load the page. I don't suppose you could upload this somewhere else? Rapidshare and MU and all the others seem to be ok.
    A mod of a mod of a mod - My Carthage AAR


  15. #95
    Balikedes's Avatar Time to Rock
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    Default Re: XGM Command

    Quote Originally Posted by Webba View Post
    Hey Balikedes,
    Annoyingly I can't get sendspace to work here in china. I don't know why, it just consistently fails to load the page. I don't suppose you could upload this somewhere else? Rapidshare and MU and all the others seem to be ok.
    Sure man, I'll see what I can do!
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  16. #96
    Webba's Avatar Semisalis
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    Default Re: XGM Command

    Woohoo! Thanks, man
    A mod of a mod of a mod - My Carthage AAR


  17. #97
    gaunty14's Avatar Vicarius
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    Default Re: XGM Command

    i downloaded the latest update and it causes a CTD on every imperial campain faction, when i click begin,

    naturally this is annoying

    any ideas why ?
    (the earlier version worked fine by the way ^-^)

  18. #98

    Default Re: XGM Command

    Quote Originally Posted by gaunty14 View Post
    i downloaded the latest update and it causes a CTD on every imperial campain faction, when i click begin,
    Im getting that problem as well.


    Balikedes I found the problem. You are missing a couple of entries at the bottom of the names.txt.

    Below is the fixed version of names.txt.
    Last edited by atraps; November 14, 2012 at 11:24 AM.


  19. #99
    gaunty14's Avatar Vicarius
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    Default Re: XGM Command

    do i add that to xgm data folder, if so where. or does he make a new download?:hmmm:
    Last edited by gaunty14; October 03, 2008 at 05:48 PM.

  20. #100

    Default Re: XGM Command

    Quote Originally Posted by gaunty14 View Post
    do i add that to xgm data folder, if so where. or does he make a new download?:hmmm:
    Yea he will probably make a new fixed installer. If you dont want to wait, just add that file in this directory.

    ...\Rome - Total War\xgm\Data\text\


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