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Thread: XGM Command

  1. #41
    Balikedes's Avatar Time to Rock
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    Default Re: XGM Command

    All,
    The next installment of XGM Command is out. No major changes to Command, this one is more just to incorporate the unit stats that DBH has changed in XGM 5.7.7. Please post ANY comments or questions!
    Thanks Guys!

    XGMCommand577
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  2. #42
    TM Is Back's Avatar Campidoctor
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    Default Re: XGM Command

    And again you have made it Installed it.

  3. #43

    Default Re: XGM Command

    Nice. A new morale boost from you Balikedes

  4. #44
    Balikedes's Avatar Time to Rock
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    Default Re: XGM Command

    Hey, Hey, Hey...
    Another updated version of XGM Command for your enjoyment!
    Just to keep up with the times and the recent changes made by Dime.
    All the same rules still apply. Thanks for downloading!

    XGMCommand5781
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  5. #45
    TM Is Back's Avatar Campidoctor
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    Default Re: XGM Command

    As fast as ever

  6. #46
    Balikedes's Avatar Time to Rock
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    Default Re: XGM Command

    HA HA HA - no that's not Horse Archers...what a knee slapper?

    As it is now, it has been in the past...All the same rules apply. I have shrunken the charge distance for elite cavalry, so you can get a good charge out of them. I think the more highly trained cavalry would be able to roll around and charge much faster than militia or horse archer type of units. Please let me know if this makes a significant change to the way the elite cav performs. If you don't like it, I can change it, no problem!
    Post ANY comments or questions...and Happy Hunting.

    XGMCommand579

    Also, see the opening post to this thread for some updated information on XGM Command!
    Last edited by Balikedes; June 30, 2008 at 06:51 PM.
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  7. #47
    Primicerius
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    Default Re: XGM Command

    Thanks Balikedes, your as fast as Dime. I'm gonna give this a go.



  8. #48
    TM Is Back's Avatar Campidoctor
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    Default Re: XGM Command

    Wowow, trying trying. Balikedes thx again for this

  9. #49
    Balikedes's Avatar Time to Rock
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    Default Re: XGM Command

    I have edited the front page of XGM Command to show what changes are made to what units and what files are changed.
    Please take a look at it to see what specifically is being accomplished when you install XGM Command!
    Please post any comments or questions .
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  10. #50

    Default Re: XGM Command

    Quote Originally Posted by Balikedes View Post
    ... I have shrunken the charge distance for elite cavalry, so you can get a good charge out of them. I think the more highly trained cavalry would be able to roll around and charge much faster than militia or horse archer type of units ...
    This is cool, Bal. Thanks. Charge distance can never be too short and a cavalry charge can never be too powerful. I tell you this as the Master of the Horse (magister equitum) .
    So, as far as I am concerned, feel free to shrink it even more .

  11. #51
    Balikedes's Avatar Time to Rock
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    Default Re: XGM Command

    All,
    Another version of XGM Command is out. I've kept the same settings as the last version. I've just made this one compatible with XGM 5.7.11.
    I've also added a pic to the first page of the thread showing the affect of a Command Unit on a nearby unit.

    XGM Command 5.7.11
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  12. #52
    Balikedes's Avatar Time to Rock
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    Default Re: XGM Command

    Yes, Another version of XGM Command is out. All the current rules apply per the first page...this is just a 5.7.13.1 compatible version!

    XGMCommand 5.7.13.1
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  13. #53
    Balikedes's Avatar Time to Rock
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    Default Re: XGM Command

    Hey Guys,
    Here is another installment of XGM:Command for version 5.7.17!
    I've kept it the way it is for the latest edition with the lowered charge distances.

    XGM Command 5.7.17
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  14. #54
    TM Is Back's Avatar Campidoctor
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    Default Re: XGM Command

    Your back. And again well done

  15. #55
    Balikedes's Avatar Time to Rock
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    Default Re: XGM Command

    XGM Command Users - Another update to keep up with DBH the Great's superb update stream.
    All the same rules as the last two installments, lower charge distances and such.
    Please post any comments or suggestions!
    Have fun and Happy Hunting!

    XGM Command 5.7.18
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  16. #56
    TM Is Back's Avatar Campidoctor
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    Default Re: XGM Command

    /me thinks you are awesome

  17. #57
    Balikedes's Avatar Time to Rock
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    Default Re: XGM Command

    Hey Guys,
    Here's the latest and greatest XGM Command, with the same rules as the last couple updates.
    This version of Command works with XGM 5.7.20, enjoy and post any comments or questions.
    Thanks

    XGM Command 5.7.20
    Last edited by Balikedes; August 07, 2008 at 12:51 PM.
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  18. #58
    TM Is Back's Avatar Campidoctor
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    Default Re: XGM Command

    I will install it when i have my new computer. For now i'm happy with 5.7.18.

  19. #59
    TM Is Back's Avatar Campidoctor
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    Default Re: XGM Command

    Downloaded the latest version. Thx Bal.

    Btw, do you have a link for the latest 5.6.x XGM Command? I want to use XGM Command on my Roman campagin there, but i cannot find the link(if it still exists)

  20. #60
    Balikedes's Avatar Time to Rock
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    Default Re: XGM Command

    Quote Originally Posted by TM Is Back View Post
    Downloaded the latest version. Thx Bal.

    Btw, do you have a link for the latest 5.6.x XGM Command? I want to use XGM Command on my Roman campagin there, but i cannot find the link(if it still exists)
    Hey TM,
    Here is Command for XGM 5.6.7, glad I've kept all the ones I've made!
    Thanks dude,
    Bal

    XGM Command 5.6.7

    All, this is an older version and will not work with XGM 5.7.xx
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

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