Here's what we can learn about E:TW's naval combat system from a newly released screenshot featured in Total PC Gaming (link to original .jpg--> http://www.totalpcgaming.com/images/...05_Shot_05.jpg ) **Please note that this is an early alpha screen. Graphics and Gameplay mechanics will likely change considerably before release.**
Features:Key:
- game clock
- speed settings (normal, fast-forward, and pause)
- mini-icon: ship moving
- mini-icon: ship is afire!
- mini-icon: ship engaged in melee
- mini-icon: ship firing
- battle status bar
- minimap with wind direction (apparently not working yet)
- mini-icon: ship under fire!
- either broadside port/starboard or mount cannons port/starboard
- chose ammo type (ball, chain-shot, or cannister)
- drop anchor button
- ??? maybe dress battle line
- board enemy ship! (melee)
- disengage from melee (cut ropes)
- flee to open waters!
- movement control. Adjust direction and speed (sails)
- ??? rally on admiral's ship?
- ship stats. Shows manpower, hull damage and sail damage.
- ship is at anchor. not sure what the gold bar means...
ObviousBut, what can we learn from this?
99% sure
Dubious :hmmm:
Meh?
First off, we can generally assume that ships will not be manuvered as armies are in previous TW games (click/right-click on destination) but instead by a "control bar" (17). This is rather exciting!
Second, this implies that the battlemap will not be a "fixed" amount of realestate but a continuing ocean-scape that follows the fleets (this is my own hypothesis, I have no proof)
Third, this reaffirms the fact that crew and ship are separate. Ships need repairs and crews need fresh meat to fill their depleted rank. It also supposes that crews gain veterancy rather than ships; though the screen doesn't show this.
What the screen-shot says is Naval battles will be ver, very tactical and will need lots of thought to be truly competitive (especially online against me! I'll be looking for ya!)
Hope you enjoyed my thread! Rep me if you did.
Cheers







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