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  1. #1

    Default HELP

    alright I want the Aztecs to have Carracks! so i play with ther files a bit
    and the player can build Carracks when playing as the Aztecs, but the AI dfo not use them. Anybody know the problem and the fix? i want to let the aztecs invade Europe

  2. #2

    Default Re: HELP

    wouldn't it be easier to have the aztecs emerge in dublin? with 4 20stacker armies or something? also wouldn't they have to wait for the "World Is Round" event to come over to europe? im not very good at changing things so someone will have better ideas. (waits expectantly for someone to one-up me....)

  3. #3

    Default Re: HELP

    yes it would. but i wish them to qonquer the Americaz and then build a fleet and invade a random place in europe.
    akso if i let them invade Dublin they would be stuck in great britain and that would not solve my problem

  4. #4

    Default Re: HELP

    Quote Originally Posted by Nikolis VhonSten'o View Post
    wouldn't it be easier to have the aztecs emerge in dublin?
    The Irish would just give them "firewater" and watch them stumble into the sea...
    Yes, I hate the fact RTW is out and I still have a Japanese title. Come on now admins- let's get with the program.

  5. #5
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: HELP

    As far as I know, the AI doesn't go to the new world anyway so I imagine that the Aztecs wouldn't go back to Europe. Unless Lusted has changed this in his AI

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  6. #6

    Default Re: HELP

    I always had the idea that when they qoquerd the entire americaz they would have to go somwhere right? then europe is the closest place

  7. #7

    Default Re: HELP

    I believe the aztecs are turned off until the new world event.

    To err is human, but to really foul things up you need a computer.
    Paul Ehrlich

  8. #8

    Default Re: HELP

    yes they where! but that is determined within the Campain script. I already worked with that

  9. #9

    Default Re: HELP

    Please!!!!!!!!!!!1

    What i must to do, thet arrows disappeares after ahit in earth?

  10. #10

    Default Re: HELP

    hellfire15
    It could be that they cannot 'see' the old world as it is to many regions/moves away ie the ocean section. I would try giving them Crete, and an ai personality which uses ships and then see if they build then This will tell you if its a hardcoded issue or whether its a matter of 'range'. Remember that one of the issues with the russain factions is that they are slow to expand do to the distance between settlements.

    To err is human, but to really foul things up you need a computer.
    Paul Ehrlich

  11. #11

    Default Re: HELP

    Quote Originally Posted by Quark View Post
    hellfire15
    It could be that they cannot 'see' the old world as it is to many regions/moves away ie the ocean section. I would try giving them Crete, and an ai personality which uses ships and then see if they build then This will tell you if its a hardcoded issue or whether its a matter of 'range'. Remember that one of the issues with the russain factions is that they are slow to expand do to the distance between settlements.
    i will try tghis as soon as my cpu works good again. at the moment i got LAG when i use the internet. (or anything else)

  12. #12
    y2day's Avatar TWC STORE NOW OPEN!
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    Default Re: HELP

    Quote Originally Posted by hellfire15 View Post
    i will try tghis as soon as my cpu works good again. at the moment i got LAG when i use the internet. (or anything else)
    What is LAG (Loud A** Gas) It sounds serious Hellfire maybe you should consult a doctor.

    j/k




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  13. #13
    y2day's Avatar TWC STORE NOW OPEN!
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    Default Re: HELP

    Archer29

    According to MiiKLL
    Gary, goto the Data folder in your Stainless Steel MOD and find the file "Descr_effects_impacts.txt". Open it with notepad or a similar program. Goto "edit" and do a "find", type in "play_time". Everytime you see this : ;play_time 5 it means that the program will skip that command. The semi-colon ; needs to be deleted or the event such as arrows will last forever. The number after "play_time" is how many seconds it lasts if i remember correctly.

    Here is a small sample of my modded file, notice i have shortend the times down from 5 to 1. Also remember to make a copy of the original before you play with the file, just in case.

    Hope this helps.


    effect_set arrow_impact_ground_set

    {
    play_time 1
    lod 1000
    {
    arrow_ground_impact
    bullet_impact_ground_small

    }
    }


    effect_set bolt_impact_ground_set

    {
    play_time 1
    lod 1000
    {
    bolt_ground_impact
    bullet_impact_ground_small

    }
    }

    effect_set steel_bolt_impact_ground_set

    {
    play_time 1
    lod 1000
    {
    steel_bolt_ground_impact
    bullet_impact_ground_small




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  14. #14

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