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  1. #1

    Default britannia campaign artillery and AI

    hey,

    i would like to start a campaign with norway, but Iīm not sure if I shlould start one in the britannia campaign or in Stainless Steel 5.1.

    I would prefer the britannia campaign (with real combat) because i havenīt played it till now.

    My question is: do the AI build artillery there like a madman? I saw this behaviour in the teutonic campaign.

    How to get rid of it?

    Another question, can i include the AI of Lusted without much work? I mean, SS use the same factions like in the britannia campaign except wales

    Thanks

  2. #2
    kelvintyk's Avatar Primicerius
    Join Date
    Mar 2007
    Location
    Singapore
    Posts
    3,140

    Default Re: britannia campaign artillery and AI

    Quote Originally Posted by Boiler View Post
    hey,

    i would like to start a campaign with norway, but Iīm not sure if I shlould start one in the britannia campaign or in Stainless Steel 5.1.

    I would prefer the britannia campaign (with real combat) because i havenīt played it till now.

    My question is: do the AI build artillery there like a madman? I saw this behaviour in the teutonic campaign.

    How to get rid of it?

    Another question, can i include the AI of Lusted without much work? I mean, SS use the same factions like in the britannia campaign except wales

    Thanks
    You can solve the problem of artillery spammage by reducing the unit replenishment times. As for using lusted's work, do you mean his AI or what?
    Baird: "Hey! Stop shooting it, you're pissing it off!"

    Cole: "You're telling me what not to shoot in here? Look at this ****!"
    _____________
    Carmine: "Landown? I heard there's a ****load of grubs down there..."

    Marcus: "More like 10 ****loads"
    _____________
    Dom: "Marcus, ya ever seen them feed on imulsion?"

    Marcus: "Hmph, they can eat **** and die for all I care..."

  3. #3

    Default Re: britannia campaign artillery and AI

    yes i mean his AI

    What file needs to be edited for the reducing of the unit replenishment times?

  4. #4
    The Border Reiver's Avatar Artifex
    Patrician

    Join Date
    Feb 2006
    Location
    Australia
    Posts
    3,703

    Default Re: britannia campaign artillery and AI

    Yes you can go to Lusteds forum and check out his latest files. His files are very easy to add and are very good:

    http://www.twcenter.net/forums/forumdisplay.php?f=302

    To reduce the recruitment times you need to go into the export_descr_buildings txt file and make the changes to the elevant lines there.

    If something has a building time of 0.9, change it to whatever limited increment you need to ...0.1 or 0.2 slows it down nicely. Also change how many units can be made available at one time...which is a whole number. I'm at work now so can't copy and paste a line to explain!

  5. #5

    Default Re: britannia campaign artillery and AI

    Thanks mate, I found it



    norway, } and region_religion norwegian 20
    recruit_pool "NE Catapult" 1 0.4 3 0 requires factions {

  6. #6

    Default Re: britannia campaign artillery and AI

    after a few weeks i found finaly the time to play the britain gampaign.
    i changed the building time of the siege weapons and insert lusteds ai.


    But, do i need to unpack the game, so that it use the new ai files?

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