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Thread: Lands to Conquer 4.0/4.1 Bugs & Known Issues

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  1. #1

    Default Re: Lands to Conquer 4.0/4.1 Bugs & Known Issues

    Good day LtC4.1 :Early Era,1215 year. Bugs: 17:29:25.921 [data.invalid] [error] World creation error: couldn't find unit description for unit type 'Mongol Horde Bodyguard'.
    17:29:27.843 [system.rpt] [error]. He-elp!!!

  2. #2

    Default Re: Lands to Conquer 4.0/4.1 Bugs & Known Issues

    Good evening Lusted.

    I'm new to the latest mod and forum. I'm not new to the game. I'm playing the early campaign as the HRE and I have no family tree icon to access the chart?? I have Kingdoms and no previous LTC files loaded. Has this come up?

  3. #3
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Lands to Conquer 4.0/4.1 Bugs & Known Issues

    close victory = the difference between casualties
    religious unrest = a priest of another religion in your region (governors traits)










  4. #4
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer 4.0/4.1 Bugs & Known Issues

    If you've got the latest version of 4.1, you need to start a new campaign as the Mongol Horde crash affects saved games started in 4.0.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
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  5. #5
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer 4.0/4.1 Bugs & Known Issues

    It's intentional, as mentioned in the readme, HRE and Venice both use the family system the Teutonic faction has in the Kingdoms: Teutonic campaign.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  6. #6

    Default Re: Lands to Conquer 4.0/4.1 Bugs & Known Issues

    Hi Lusted, I just had one question or maybe it's more a suggestion. I love the division of campaign into three periods. In UAI (I believe it was there) I saw restriction like in original Medieval, when units from high era were not available in early era and of course late units were not available in high era nor early. Same is for buildings I believe.

    I kind of miss this in LTC, because it was great feature, which gave many units their meaning and forced player to use them, thus providing a new way of playing imho.

    So my suggestion is, wheter you would consider adding this to LTC? :-) (or if there is by chance an easy way to do it by self?)

  7. #7

    Default Re: Lands to Conquer 4.0/4.1 Bugs & Known Issues

    Lusted@ very good mod .

    Just misses the warning of town/castle ready to be upgraded, when a town is converted to castle and vice-versa. I think it's all.

    More: When i click an unit, his flag disappears. When i move into HRE territory, the colour of the minimap doesn't change except where you have sight of the land. Peasent archers (Russia) don't have any discription.
    Last edited by SunEyed; December 10, 2007 at 01:36 PM.

  8. #8

    Default Re: Lands to Conquer 4.0/4.1 Bugs & Known Issues

    Lusted, I'm getting a consistent ctd as the HRE at year 1215 on either rebel's turn or at the begining of my faction's turn, cant tell. I'm using version 4.1, have kingdoms installed correctly and all that jazz.

    I hope that there is a simple solution to this...the empire has taken basicly all of western europe, would be a pain in the rear if I have to start over.


    Dixit ei Iesus ego sum resurrectio et vita qui credit in me et si mortuus fuerit vivet. Et omnis qui vivit et credit in me non morietur in aeternum credis hoc? John XI:XXV, XXVI

  9. #9
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer 4.0/4.1 Bugs & Known Issues

    Could you post your system.log.txt please, my guess is that you started a campaign before you installed 4.1.
    Creator of:
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    Terrae Expugnandae Gold Open Beta for RTW 1.5
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    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  10. #10

    Default Re: Lands to Conquer 4.0/4.1 Bugs & Known Issues

    Quote Originally Posted by Lusted View Post
    Could you post your system.log.txt please, my guess is that you started a campaign before you installed 4.1.
    Nope, started off with 4.1. And i'm guessing that system.log.txt is a file? I'd post it if you could direct me to where I can find it, as I dont know where it is.


    Dixit ei Iesus ego sum resurrectio et vita qui credit in me et si mortuus fuerit vivet. Et omnis qui vivit et credit in me non morietur in aeternum credis hoc? John XI:XXV, XXVI

  11. #11
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer 4.0/4.1 Bugs & Known Issues

    It's in your Medieval II Total War folder.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  12. #12

    Default Re: Lands to Conquer 4.0/4.1 Bugs & Known Issues

    Ah ok thanks. Here you go.


    Dixit ei Iesus ego sum resurrectio et vita qui credit in me et si mortuus fuerit vivet. Et omnis qui vivit et credit in me non morietur in aeternum credis hoc? John XI:XXV, XXVI

  13. #13
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer 4.0/4.1 Bugs & Known Issues

    Well looks like you've been hit by the random end turn crash bug. It happens, nothing i can do about it as it happens in vanilla as well on rare occasions.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  14. #14

    Default Re: Lands to Conquer 4.0/4.1 Bugs & Known Issues

    so nothing can be done about it? that sucks....

    Just one more question, would another, earlier save from that campaign, would it still crash at the same point in this campaign?


    Dixit ei Iesus ego sum resurrectio et vita qui credit in me et si mortuus fuerit vivet. Et omnis qui vivit et credit in me non morietur in aeternum credis hoc? John XI:XXV, XXVI

  15. #15
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer 4.0/4.1 Bugs & Known Issues

    It should not.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  16. #16

    Default Re: Lands to Conquer 4.0/4.1 Bugs & Known Issues

    cool, thanks for the help lusted.

    Great mod btw, best I've played for Medieval 2. Keep up the good work.


    Dixit ei Iesus ego sum resurrectio et vita qui credit in me et si mortuus fuerit vivet. Et omnis qui vivit et credit in me non morietur in aeternum credis hoc? John XI:XXV, XXVI

  17. #17

    Default Re: Lands to Conquer 4.0/4.1 Bugs & Known Issues

    Lands to Conquer Gold:
    High Era:
    The sea blockade the port of Zaragoza (of Aragon), not stopped!!! - maritime trade ...

    --------------------------------------------------------------------------------------------
    Strangely, in a couple of moves blockade of the port of Zaragoza began to work correctly ...
    Maybe it was just a random bug.
    Last edited by Russian NORMAN; December 29, 2007 at 05:59 AM.

  18. #18
    Internazionale's Avatar Campidoctor
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    Default Re: Lands to Conquer 4.0/4.1 Bugs & Known Issues

    Lusted, why is this not stickied?

  19. #19

    Default Re: Lands to Conquer 4.0/4.1 Bugs & Known Issues

    Quote Originally Posted by Phalanx_15 View Post
    Lusted, why is this not stickied?
    Because he has stopped working on this mod --> that means that whatever people post here, there aren't going to be any more patches

  20. #20

    Default Re: Lands to Conquer 4.0/4.1 Bugs & Known Issues

    AVG is giving me positives on a trojan. i doubt its correct but just figured id let you know. also, even if i shut off AVG it gives me an error. this never happened before on any files you uploaded



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