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  1. #1

    Default Stronger Cavalry

    Zeph, have you ever looked at increasing the power of the charge for cavalry units. I spend half my time playing your mod and half playing SS and I really do prefer the cavalry in SS. The cavalry charge in medieval times was nothing short of astonishing. The destructive power of high level cavalry could turn the battle in a matter of moments. Half the time the enemy would just turn and run when they see cavalry bearing down on them. Please consider this with your next patch or future patches.

  2. #2
    sirfiggin's Avatar Senator
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    Default Re: Stronger Cavalry

    that's right, the knights of medieval europe kicked arse, though it might be a good idea to limit the number you can have, and increase the price.

  3. #3

    Default Re: Stronger Cavalry

    Well in SS they are expensive. Some of the better ones are around 1000 florins a turn upkeep.

  4. #4
    Eranshahr's Avatar Primicerius
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    Default Re: Stronger Cavalry

    That is a bad idea if they are to cost much.
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  5. #5

    Default Re: Stronger Cavalry

    Well it would be more historically accurate to have less very powerful very expensive heavy cavalry in the game than to have lots of cheaper less effective cavalry. Horses and armor didnt grow on trees. I remember reading once that a knights armor and horse cost about the equivalent of a nice home and a nice car today. So ya the cavalry should cost alot but they should be just devistating.

  6. #6
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Stronger Cavalry

    Quote Originally Posted by nosjo78 View Post
    Zeph, have you ever looked at increasing the power of the charge for cavalry units. I spend half my time playing your mod and half playing SS and I really do prefer the cavalry in SS. The cavalry charge in medieval times was nothing short of astonishing. The destructive power of high level cavalry could turn the battle in a matter of moments. Half the time the enemy would just turn and run when they see cavalry bearing down on them. Please consider this with your next patch or future patches.
    The strength of a cavalry charge in mtw2 is basically related to two main aspects:

    1- The charge bonus of the cavalry unit..

    Provided that the number is "8" a cavalry unit gets the "Powerful Charge" ability.And the number above "8" has virtually no extra effect on the charge,I can confirm that easily since I've runned about 23-24 tests while testing the Dragon Knights.

    2- The mass of the type of the mount that the unit utilizes.

    As we know there are several types of mount for the heavy cavalry units such as barded horse,mailed horse,armoured horse..

    Unfortunately the mass ratio of all those diversing mount types;are by default set to the same level by the developers.Elaborating,

    An armoured horse's mass creates the same trampling impact as the mailed horse' mass.

    When these numbers are altered the more the mass,the higher the effect of the trampling/charge and higher the impact,but the speed is lessened.

    Thank you for bringing this about Nosjo.

    I'd like to illustrate this is completely a matter of balancing.And for CAE,I leave the final balancing to the later stages of the mod..As for now there are some stuff that needs to be implemented and I can't concentrate on two different aspects at the sametime.
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  7. #7

    Default Re: Stronger Cavalry

    Thanks for the reply Zeph. Very interesting how that works.

  8. #8
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Stronger Cavalry

    Quote Originally Posted by nosjo78 View Post
    Thanks for the reply Zeph. Very interesting how that works.
    You're welcome Nosjo
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  9. #9

    Default Re: Stronger Cavalry

    if the idea its make cavalry more powerful, so would also make skirmish/pikemens more powerful too, to keep some balance in battle...
    Common sense removed due being Disruptive.

  10. #10
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Stronger Cavalry

    Quote Originally Posted by Ataegina View Post
    if the idea its make cavalry more powerful, so would also make skirmish/pikemens more powerful too, to keep some balance in battle...
    Honestly I haven't throughly thought about balancing the cavalry and pikemen sofar...
    Shine on you crazy diamond...

  11. #11

    Default Re: Stronger Cavalry

    my idea is if we're gonna make them better, so lets create a weakness too
    Common sense removed due being Disruptive.

  12. #12
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Stronger Cavalry

    Quote Originally Posted by Ataegina View Post
    my idea is if we're gonna make them better, so lets create a weakness too
    That's what balancing is actually for..
    Shine on you crazy diamond...

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