Hi, downloading 5.1 right now and have not been able to play the 5.0 version yet. One question, will Kingdom of Jerusalem emerge in the early campaign and if so under what requierments?
BoC
Hi, downloading 5.1 right now and have not been able to play the 5.0 version yet. One question, will Kingdom of Jerusalem emerge in the early campaign and if so under what requierments?
BoC
A certain date perhaps?
Baird: "Hey! Stop shooting it, you're pissing it off!"
Cole: "You're telling me what not to shoot in here? Look at this ****!"
_____________
Carmine: "Landown? I heard there's a ****load of grubs down there..."
Marcus: "More like 10 ****loads"
_____________
Dom: "Marcus, ya ever seen them feed on imulsion?"
Marcus: "Hmph, they can eat **** and die for all I care..."
I do not believe it does. May be wrong though.![]()
Check the campaign script for the early era campaign.
Baird: "Hey! Stop shooting it, you're pissing it off!"
Cole: "You're telling me what not to shoot in here? Look at this ****!"
_____________
Carmine: "Landown? I heard there's a ****load of grubs down there..."
Marcus: "More like 10 ****loads"
_____________
Dom: "Marcus, ya ever seen them feed on imulsion?"
Marcus: "Hmph, they can eat **** and die for all I care..."
Nope there ain't anything about the KoJ re-emerging. So i don't think it will.
Baird: "Hey! Stop shooting it, you're pissing it off!"
Cole: "You're telling me what not to shoot in here? Look at this ****!"
_____________
Carmine: "Landown? I heard there's a ****load of grubs down there..."
Marcus: "More like 10 ****loads"
_____________
Dom: "Marcus, ya ever seen them feed on imulsion?"
Marcus: "Hmph, they can eat **** and die for all I care..."
Ok
Thanks for the info.
i think would be better merging templars+koj in just one faction !!
probably would be more fun and save probably one faction slot, right ?
Common sense removed due being Disruptive.
I think merging order of the templar into KoJ at some point would be a great idea, since this was made possible with kingdsoms-
Lets say they for instance hold,. Antioch, Esessa, Jerusalem and maybe a few more they would be presented with a choise to merge to KoJ. I know this is possible from Teotonic campaign in kingdoms.
Caspand
Actually in the Teutonic campaign they dont merge....they just get a new faction banner. No name change (unfortunately)
Hi Henry X,
I totally agree with you!Well, the Order of the Knight's Templar is what makes Stainless Steel, well Stainless, Steel. Without them, the mod just wouldn't be the same.
It would be really hard for me to get rid of the my knights templar!
However, probably I'll let them merge into the Kingdom of Jerusalem in the early era campaign...
Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008
I may be wrong but weren't the Knights Templar only an order that protected pilgrims and not a faction by itself?
I see the universe. I see the patterns. I see the foreshadowing that proceeds every moment, of every day. It's all there. I see it, and you don't. And I have a surprise for you. I have something to tell you about the future...
Hi eldardude,
Well, I'm not English, so I just asked myself: what is a "faction" any way?
So I have found this in a "Glossary of Political Economy Terms Faction"
And the Knights Templar were a political group, or? As far as I know that owned at least 3000 castles at the height of their power and they had excellent relataions to the pope (which of course was the main political instance at this time) and propbably many other factions.A somewhat derogatory term for a group of people banded together to seek some self-serving or "selfish" goal through the political process, with the implication being that they usually hope to do this by riding rough-shod over the rights or legitimate interests of many of their fellow citizens.
Also, almost all of the "factions" in this game were no solid political groups or united nations in the middle ages, most of them changed their territories, names and banners very often (actually I can't even think of any faction that didn't).
So, I think the Knights Templar more or less "earned" their place in this game...![]()
Last edited by King Kong; November 10, 2007 at 07:38 AM.
Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008
So were the Knights Hospitaller. But I misspoke before, what I wanted to say is that the Knights Templar were not a real country. I just thought it would be best if all the factions (except the Muslim & Orthodox factions) could recruit the Knights Templar as long as they have control of certain cities in the Holy Land. Just seemed more logical this way.
Cheers
Last edited by eldardude; November 10, 2007 at 09:51 AM.
I see the universe. I see the patterns. I see the foreshadowing that proceeds every moment, of every day. It's all there. I see it, and you don't. And I have a surprise for you. I have something to tell you about the future...
i hope the will merge and than give to units from templar order to mecenary's wenn you start crusade and give some of em to scertain factions like wenn youfight vs the moors.
Or else you just can remove kingdoms of jeruzalem and give their most fun units to templar order
the Knights Templar were different, and outlasted the crusader states, they were there before the crusades and for sometime after, similar to the Teutonic order.
Hammer & Sickle - Karacharovo
And I drank it strait down.
well i'm not trying rid off the knight templars, but yes merge them into koj for the early camp. !
templars aren't a faction, but at same time they've more power and healthy than a huge number of faction on this time-frame, not only by possessions,but also for th huge profits on trade,warfare...etc etc
this is a mainreason for their tragic end,when pope and philipe of france decide annihilate them...
Common sense removed due being Disruptive.