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Thread: Sieging AI problem(Lusted)

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  1. #1

    Default Sieging AI problem(Lusted)

    Troops are very unresponsive, and prone to just "not working" when placed on walls. I had 2 groups of infantry scale ladders on an unprotected wall, and tried to send them to aid the siege tower about to unload its force into a ton of spears. They ended up all bunched together at a corner and refused to move. They were then attacked and refused to fight.

    Only way i got any control back was to put them on defense and then turn it off while spamming the charge command.

  2. #2
    Lusted's Avatar Look to the stars
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    Default Re: Sieging AI problem(Lusted)

    Nothing i can do about that, that problems in vanilla as well.
    Creator of:
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    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  3. #3

    Default Re: Sieging AI problem(Lusted)

    I had a fun little "event" yesterday where I sallied and interrupted the enemy's ram-people, so they dropped it. They never picked it up after I was done having my fun, so they all crowded up the same siege tower. So far so good, but it seemed like part of their army was stuck inside it, so they never moved past standing on the wall. I kept waiting for them for a good while, being outnumbered and preferring to fight in the city square. I finally had to run up to the wall to them and fight there, which worked. Really strange that they were just standing there though. :S

  4. #4

    Default Re: Sieging AI problem(Lusted)

    The problem I had was when my troops kicked the enemy off the walls, i never got the messege (we got the walls) and the gate never opened. So my general and my cav had to be sitting outside the city! It was close fight as some of my troops started routing.

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