I admire the effort, Calidor, but a strong Templar order would be even worse than a weak one, in my opinion -- to have them building a big empire would be seriously unhistorical and would ruin a campaign for me. The Templars never controlled any sizable territory -- they weren't at all like the Teutonic Knights; they were a military force that existed to support the Latin states, they weren't a state unto themselves.
That's why I'm convinced that they do not belong as a faction -- not because I hate Templars or want to irritate KK or piss of the fans or anything else, but simply because it's not historical.
And when you can easily move the Early Campaign start date forward 19 years and add the Kingdom of Jerusalem to that campaign -- which essentially gets you the Templars in the game anyway -- and open up a new faction slot by doing so... to me it's a win/win. You get the Templars, you get historical accuracy, and you get a new faction (which, if it was the Caliphate, would also add a great deal to the mod's recreation of the complexity of the Muslim world...)















