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Thread: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

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  1. #1
    Megas12345's Avatar Tiro
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by Foot View Post
    You don't perhaps think that that might be incredibly insulting to the people who have worked their arses off to bring you arguably one of the best modifications for RTW. You don't think that perhaps a disagreement on formation for a particular unit might not be a particularly good reason to conclude that the team working on EB might actually have no idea about gameplay balance or engine limitations. In fact, it might seemingly be more astute to conclude that the many gameplay enhancing inclusions that push the engine limitations too its limit and who have been working on the same mod for nigh on three years might actually know what they are talking about.

    Perhaps you should be willing to consider that the difficulties inherent in translating the historical facts of a matter into a artificially limited game engine is one that is thoroughly complex and can lead to many differing views that all suffer from some flaw or another but that equally all offer different benefits that accurately simulate the matter at hand. Disagreeing with a certain decision that has been made does not entitle you or indeed give you any position to argue that the team behind that decision is intellectually vapid and hollow.

    We don't mind if you disagree with us, indeed we actively encourage it with this very forum, but to step beyond that and insult us is unacceptable behaviour. I would rephrase future condemnations to something better representing the platform that you stand on, which certainly isn't on of objective truth.

    Foot
    Foot makes me regret playing EB at times...

  2. #2

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    for the record i will state that RTR VII/TIC/FOE will not be using the short_pike attribute for overhand hoplites either. not including other game-play reasons, is it really believable that hoplites (most of which were farmers called to duty) would maintain absolute perfect formation while charging/fighting like the short_pike attribute gives?

    the cohesion of a unit in formation can also be adjusted by its discipline level...
    Last edited by mcantu; August 04, 2008 at 12:26 PM.

  3. #3
    Phalanx300's Avatar Protector Domesticus
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by mcantu View Post
    for the record i will state that RTR VII/TIC/FOE will not be using the short_pike attribute for overhand hoplites either. not including other game-play reasons, is it really believable that hoplites (most of which were farmers called to duty) would maintain absolute perfect formation while charging/fighting like the short_pike attribute gives?

    the cohesion of a unit in formation can also be adjusted by its discipline level...
    A perfect formation? No, but they would have occasional training. But let me tell you this, Hoplites didn't fought as ordinary spearmen, no matter how high or how low their training. Their warfare was ment to push and stab with the spear, which is what short_pike archieves.

    In my eyes, short_pike is more Historical then the ordinary infantry formation. The only reason I see not to include short_pike might be balancing or gameplay reasons, but to say Historical reasons?

    And I totally agree with you Scipio.

  4. #4

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    the spear and light_spear attributes can be used to give different pushing abilities...

  5. #5
    Phalanx300's Avatar Protector Domesticus
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by mcantu View Post
    the spear and light_spear attributes can be used to give different pushing abilities...

    Yes, but Hoplites fought in a very dense formation, with interlocking shields. Just look at this video:

    http://www.youtube.com/watch?v=n5hfiGdg6BE

    Now go to page one of this tread the first post and look at the pictures, which looks the most like the video? The Short_Pike or the ordinary spear men. As I already said, the only reason of not including it could be gameplay or balancing reason.

  6. #6

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by Phalanx300 View Post
    Yes, but Hoplites fought in a very dense formation, with interlocking shields. Just look at this video:

    http://www.youtube.com/watch?v=n5hfiGdg6BE

    Now go to page one of this tread the first post and look at the pictures, which looks the most like the video? The Short_Pike or the ordinary spear men. As I already said, the only reason of not including it could be gameplay or balancing reason.
    short_pike does nothing to tighten up a formation or interlock shields...thats shieldwall

    i believe that CA intended short_pike and long_pike to be used in phalanx units

  7. #7
    Phalanx300's Avatar Protector Domesticus
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by mcantu View Post
    short_pike does nothing to tighten up a formation or interlock shields...thats shieldwall

    i believe that CA intended short_pike and long_pike to be used in phalanx units
    Yes it does, have you actually tried out this mini-mod? It puts the units close together, yes shieldwall is better but we don't have this ability, and even if we would've had it then the AI would barely use it and its not fun if your the only one using a formation.

    Yes I gues CA intended it that way but it turned out that other ways are possible to.

  8. #8

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Short_pike, for the matter, does not give a "perfect" formation to Hoplites while in fight. But it tries to make them stick together as long as possible. I was just battling Romans vs. KH in EB with the Phalanx mod and eventually the formation quite broke due to the fight, but even so there were small groups of the Hoplitai trying to stick together like Hoplites should do. I will post screens if you demand them.

    The problem with light_spear and spear attributes is that Hoplitai seem to be more than eager for an individual fight, as the OP shows.
    "Romans not only easily conquered those who fought by cutting, but mocked them too. For the cut, even delivered with force, frequently does not kill, when the vital parts are protected by equipment and bone. On the contrary, a point brought to bear is fatal at two inches; for it is necessary that whatever vital parts it penetrates, it is immersed. Next, when a cut is delivered, the right arm and flank are exposed. However, the point is delivered with the cover of the body and wounds the enemy before he sees it."

    - Flavius Vegetius Renatus (in Epitoma Rei Militari, ca. 390)

  9. #9
    Phalanx300's Avatar Protector Domesticus
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Quote Originally Posted by Scipio Barbatus View Post
    Short_pike, for the matter, does not give a "perfect" formation to Hoplites while in fight. But it tries to make them stick together as long as possible. I was just battling Romans vs. KH in EB with the Phalanx mod and eventually the formation quite broke due to the fight, but even so there were small groups of the Hoplitai trying to stick together like Hoplites should do. I will post screens if you demand them.

    The problem with light_spear and spear attributes is that Hoplitai seem to be more than eager for an individual fight, as the OP shows.

    Agreed, its not perfect, but its better then have them as ordinary spearmen.

  10. #10

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Just got done reading this thread, I hear a reference to the org. but no explanation of where or what it is, I notice the first post hasn't been updated since late 2007, so im wondering where I can get this if supposedly its been upgraded to EB1.1, if I find it before someone tells me I will post it here:http://forums.totalwar.org/vb/showthread.php?t=94341


    ... And awhile later I can't find anything on it (so frustrating using search engines)
    Last edited by Capital; August 27, 2008 at 08:38 PM. Reason: FOUND IT! Thanks man :)

  11. #11

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    All phalanx lovers - here is the solution which will certainly satisfy all sides

    http://www.twcenter.net/forums/showthread.php?t=188651

  12. #12

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    hi guys!
    it's ok also with last version ofg EB 1.1 ?

    thanks !!!!

  13. #13

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    UPDATED FOR PATCH 1.2. See post # 1 for download.

    And I apologize for previously neglecting this forum in favor of the org.
    Never argue with an idiot. They drag you down to their level then beat you with experience.
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  14. #14
    c_kais3r's Avatar Libertus
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    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Necro post here but i tried out a few things that are pretty interesting... The short_pike attribute works pretty good. But just giving the units back the phalanx ability makes them march the same as if they had the short_pike attribute, even though technically they still have light_spear.

    Using phalanx mode like this actually works decently from what I've seen. I was wondering if anyone else has tried this? They still use an overhead stabbing motion... but work like vanilla phalanxes!
    Roma Surrectum 2 Beta Tester

  15. #15

    Default Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod

    Does anyone have the files for download for UPDATED FOR PATCH 1.2.

    Links aren't working.

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