Hi guys, great mod. For once, there's a challenge in playing the ERE.
But on a downside I found Sassanids to be overpowered, expecially Savaran heavy cavalry.
Let's see.
1. They cost 400 something gold to recruit and have 220 upkeep and they can be built in level 2 stables, which means they can be built anywhere. Romans cab build Eqites Promoti on that level which cost 800 and have more than 300 gold in upkeep.
2. They have more men than every other type of cavalry, and most infantry units for that matter. On a large unit scale, they have 102, while roman legions have 82, and most roman cavalry units have 50. Catafractrii have 40 for example. Building Catafractarii demand high level foundries, cost more, have higher upkeep and you need 3 units to be on par with one savaran.
Money wise Catafractarii cost 1144 and have an upkeep of 390.
That means if I want to be on par with savaran, I need 3 units which costs 3432 and have an upkeep of 1170 while Sassanids need only 440 and pay upkeep of 220. Also, Sassanids can retrain Savaran just about anywhere while I have to take catafractarii back to Constantinople.
3. Ridiculous stats. Savaran have stats better than Catafractarii. Their defence is so good that almost nothing can pierce their armor. Arrows are useless. Javelin throwing infantry units are cut down by arrows before they are close enough, and even if they are not, their javelins still inflict only modest damage. Horse archers are also useless. Equites Parthii, that cost 912, and have 400 something upkeep can't do anything. I had 3 units of 3 silver chevrons Equites Partii and 5 units of Steppe missile cavalry vs 3 units of Savaran. Without closing in, they shot arrows or whatever type of missiles they are using and killed almost 80 percent of my HA within a minute and routed the rest. Those 3 units of Savaran lost on average 5-10 men each.
4. Missile weapon. What type of weapon they are using? Their image show some type of javelins but they act more like they are using bows, because they have tremendous range and they can keep firing them through entire battle. I'm not sure what is their attack value (I think it is more than 10) but they cut thorugh everything, legionares and clibinarii alike. I don't want to mention unarmoured units. Comitanenses can go toe to toe with them, provided that they don't take too much damage from their missiles before the close in for melee, but they suffer heavy loses. But even with that being true, they can build much more savaran than I can comitanenses. Comitanenses cost 880 and take three turns to build and have 300+ upkeep.
Basically, Savaran are unstoppable. They can hold out in melee with almost any infantry unit, and they are more manouverable than them. Their missile attack pretty much nulifies the possibility of using other HA against them, unless you outnumber them at least 4 to 1. Heavy cavalry is cut to pieces before they close in, and when it does, it's fighting an enemy as strong in melee as itself.
The only way to kill them was to hit them with burning pieces of mountain (ie Onagers and Heavy Onagers). That worked for a while, when they were using 5-6 Savarans in a stack. Now I'm facing 10-15 Savarans in a stack and nothing can fight that and live. I now that Persian were known for their heavy cavalry, but I seriously doubt that heavy cavalry were 85% of their army.
Savaran combine manouverabilty of cavalry units, staying power of armoured infantry, missile attack way better than any other in the game which cuts through anything, armour that can't be penetrated with almost any type of misile, have more men per unit than militia, can be recruited almost in any city and their cost and upkeep can be compared with some unarmoured infantry units and after some time the comprise more than 80% percent of Sassanian army
This is hugely unbalancing and someting must be done. Reduce their missile attack and armour, make them only recruitable in level 3 stables, increase their cost and upkeep and reduce the number of men per unit for 1/4 would be some of the solutions....





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