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  1. #1
    Nebuchadnezzar's Avatar Centenarius
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    Default Kingdoms Bugfixer

    KINGDOMS BUGFIXER

    ------------------------------------
    For Kingdoms Teutonic campaign.
    ------------------------------------
    Teutonic Bugfixer V1.5 updated 24 April 2009
    by Nebuchadnezzar
    DOWNLOAD HERE

    Teutonic campaign is one of the better campaigns on the Kingdoms expansion but unfortunately also a very buggy one with some vital core game functions working incorrectly or broken. Bugfixer corrects these issues as well as several other bugs and minor game balances that were introduced into the campaign from the core game.
    You must start a new campaign!

    Fix List.
    Spoiler Alert, click show to read: 





    Teutonic Campaign bug fixes
    1. Mongol faction now playable with long & short campaign objectives.
    2. Mongol leader, heir & generals given basic starting traits.
    3. Norway now capable to recruit units. (siege & artillary units show Denmark colours)
    4. Missing longboat image added to Norway.
    5. Corrected mercenary rocket launchers. Now recruitable in specific regions after gunpowder event.
    6. Corrected Lithuanian astrologer bug where every general/governor would aquire this ancillary.
    7. Corrected bug where Sword Brethren did not collect points towards swordsman guild.
    8. Dynamic Mongol kings_purse script added to ensure they remain a turtle if AI controlled or
      provide a small positive income if player controlled. On Very hard difficulty the Mongols may
      be more likely to expand.
    M2TW Bugfixes (transferred to Kingdoms from GC)
    1. Fixed broken Apothecary ancillary.
    2. Custom armour now triggers correctly with City amourer and upgrades.
    3. Marco polo ancillary works correctly for generals only.
    4. Corrected bug with all gunpowder event related ancillaries.
    5. Fixed problem with Spy guild appearing in almost every AI city.
    6. Numerous minor date related ancillary fixes.
    Minor balances
    1. Reduced chance of Drink, Gambling & Girls trait for first level brothel.
    2. Reduced incidence of ignorance trait.
    3. Harsh judge ancillary occurs only for +2 or more Dread governors & City hall upgrade.
    4. Removed Picking On Weak Battle Dread trigger. Prejudiced gameplay while rebels pop up everywhere.
    5. Other minor trait balances.


    ------------ARCHIVES----------------


    Crusades Bugfixer V1.01 FOR VERSION 1.4 ONLY
    by Nebuchadnezzar
    DOWNLOAD HERE

    The Crusades campaign is relatively bug free despite the very annoying fort bug however there were a few problems noted for the Byzantine players as well as the bugs carried over from the core game that did effect playability. Bugfixer corrects these issues as well as several other minor game balances.
    Players are advised to start a new campaign!


    Fix List.
    Spoiler Alert, click show to read: 





    Crusades Campaign bug fixes
    1. Fort* costs reduced from 2500 to 500 florins for all constructed forts since they cannot appear as stone forts on the battle map.
    2. Byzantine gunners removed from Marksman range and added to Archery range as Marksman range is not a buildable option for Byzantine
    3. Missing gunpowder event counter added to Byzantine gunners
    4. Removed drydock/carrack from building browser as this is not a upgradeable option in this campaign.
    5. Jerusalem can now recruit unique units after loss (requires kings stables).
    *Fort bug is a hardcoded bug where generals can construct stone forts on the campaign map but appear as wooden forts on the battle map





    M2TW Bugfixes (transferred to Kingdoms from GC)
    1. Fixed broken Apothecary ancillary.
    2. Custom armour now triggers correctly with City amourer and upgrades.
    3. Marco polo ancillary works correctly for generals only.
    4. Corrected bug with all gunpowder event related ancillaries.
    5. Fixed problem with Spy guild appearing in almost every AI city.
    Minor balances
    1. Reduced chance of Drink, Gambling & Girls trait for first level brothel.
    2. Reduced incidence of ignorance trait.
    3. Harsh judge ancillary occurs only for +2 or more Dread governors & City hall upgrade.
    4. Removed Picking On Weak Battle Dread trigger. Prejudiced gameplay while rebels pop up everywhere.

    ------------------------------------
    General Installation.
    ------------------------------------
    Spoiler Alert, click show to read: 

    Download the zip file and use the browse button to unpack into your C:/Program Files/Sega/Medieval II Total War/mods/teutonic (or other campaign) folder. If you did not install the game in the default setup directory then use the browse button to point to the correct folder.

    When unpacking you may be asked "Would you like to replace the existing files" and "The file is a read only. Are you sure you want to overwrite it?" In both cases select Yes.

    Check to see that the files and folders have been added and are in the correct mods/campaign/data directory (unless unpacked)

    Create a new campaign shortcut from Kindoms.exe too your desktop by right-clicking and dragging to the desktop and selecting from the menu "Create shortcuts here". Rename it eg Teutonic2. Right click the new shortcut you just created and in the target field paste
    "C:\Program Files\SEGA\Medieval II Total War\kingdoms.exe" --io.file_first --features.mod=mods/teutonic (or any other campaign)

    NOTE: This pathway is valid only if you installed in the default setup directory.

    Double click the new shortcut to play.

    See the readme for uninstall instructions.
    Last edited by Nebuchadnezzar; April 24, 2009 at 01:33 AM.
    -------------------------
    Enough is enough.

  2. #2
    NONOPUST's Avatar Primicerius
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    Default Re: Teutonic Campaign Bugfixer

    Nice man!

    +Rep

  3. #3
    NONOPUST's Avatar Primicerius
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    Default Re: Teutonic Campaign Bugfixer

    Hmmm only prob so far is that i had some trouble with the KTC.exe thingy, kept saying it couldnt put certain files in, so i directed to my documents and put them in manually. Not sure if this was just me screwing something up though.

  4. #4

    Default Re: Teutonic Campaign Bugfixer

    I've noticed, playing as Lithuania is the Pagan Magician Trait still gives you a negative when your a Pagan Faction?
    I think they should just delete this trait, it's caused nothing but trouble even for the Grand Campaign.








  5. #5
    Nebuchadnezzar's Avatar Centenarius
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    Default Re: Teutonic Campaign Bugfixer

    Thanks,
    I'll check that when I get home. Make sure you have admin privileges to over-right the files. Also I'm not sure if it works for Vista.

    Manual install is fine and don't forget the --io.file_first thingy on the short cut otherwise it won't use the modified files.
    -------------------------
    Enough is enough.

  6. #6

    Default Re: Teutonic Campaign Bugfixer

    You know, in the Kingdoms picture thread I posted the North Lights picture. The hochmeister there wasn't my original. In my latest Teutonic campaign, the Hochmeister skin transfers as it should, yet I didn't do anything.

    I have no idea why. Good job despite making the Kalamr script download obsolete *selfish sob* + rep.

  7. #7
    Nebuchadnezzar's Avatar Centenarius
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    Default Re: Teutonic Campaign Bugfixer

    @NONPUST

    There was a problem with the package which is now fixed. If you downloaded an earlier version then you will need to manually place the files. Remember to place the entire contents in the mods/teutonic folder.

    Also the UI folder must go in the data folder. The earlier package unzipped it outside of the data folder as well as some files. You can check to see that its in the right place by using the toggle_fow cheat to reveal the map and right-click on Norways longboat to see if the picture is there. If you get a pic of a RTW peasant than its not in the right place.

    @thebigbossnahhh
    If enough agree I will tone it down. I had 4 out 6 generals pick up the pagan magician. As the Lithuanians you probably can't afford the number of priests needed to keep pagan religion above 90% so try to keep the heretic level below 10%.

    @SSJPabs
    Lots of peculiarities in these campaigns b/c of the scripts. The Kalmar script fix your invention? This is the only fix I picked up from the forums but don't remember where. If its yours I'll happy give you credit.
    Last edited by Nebuchadnezzar; November 05, 2007 at 11:46 PM.
    -------------------------
    Enough is enough.

  8. #8

    Default Re: Teutonic Campaign Bugfixer

    Quote Originally Posted by Nebuchadnezzar View Post
    @SSJPabs
    Lots of peculiarities in these campaigns b/c of the scripts. The Kalmar script fix your invention? This is the only fix I picked up from the forums but don't remember where. If its yours I'll happy give you credit.
    If you mean this one, it's partly mine. The coding was done by another user who has since disappeared, but the files I offered were the ones I corrected according to his research--they're my personal script files for whatever that's worth. The actual fix is as simple as adding an event counter.
    Last edited by SSJPabs; November 06, 2007 at 08:33 AM.

  9. #9
    Grimmy's Avatar Ordinarius
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    Default Re: Teutonic Campaign Bugfixer

    Getting error:

    Can't create output file: C:\Program Files\Sega\Medieval II Total War\mods\teutonic\data\world\maps\campaign\imperial_campaign\ campaign_script.txt

  10. #10
    NONOPUST's Avatar Primicerius
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    Default Re: Teutonic Campaign Bugfixer

    Quote Originally Posted by Grimmy View Post
    Getting error:

    Can't create output file: C:\Program Files\Sega\Medieval II Total War\mods\teutonic\data\world\maps\campaign\imperial_campaign\ campaign_script.txt
    Thats whats I had before I put them in manually.

  11. #11
    Grimmy's Avatar Ordinarius
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    Default Re: Teutonic Campaign Bugfixer

    I did it manually as well. Although I think I might have done it wrong. I put all the files from the patch into the folders data so they could overwrite the ones already there.

    No -- thingy added after the .exe and it seems to be ok, so far. But I've only checked to see if the unit icon for the Norway ships worked.

  12. #12
    Nebuchadnezzar's Avatar Centenarius
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    Default Re: Teutonic Campaign Bugfixer

    Oh @#&* stupid winzip. B/c of the read only attributes. Useless.
    You need to place them in manually until I sort out the exe problem.

    Unpack it and put the new data and backup folders in C:\Program Files\Sega\Medieval II Total War\mods\teutonic folder and thats it.

    Inside the data folder you should have the following files & folders added

    added
    -------------
    ui folder
    world folder
    export_descr_character_traits.txt
    export_descr_ancillaries.txt
    export_descr_buildings.txt
    export_descr_units.txt
    export_descr_guilds.txt


    existing previously you should only have the following unless its previously modded
    ----------------
    animation folder
    fmv folder
    sounds folder
    world folder
    Last edited by Nebuchadnezzar; November 06, 2007 at 05:58 PM.
    -------------------------
    Enough is enough.

  13. #13
    Grimmy's Avatar Ordinarius
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    Default Re: Teutonic Campaign Bugfixer

    I dropped each file into the data folder of teutonic and over wrote the originals.

    I played through about 50ish turns with no problems. Thanks for the work you did on this.

  14. #14
    Sir Nicholas Altman's Avatar Campidoctor
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    Default Re: Teutonic Campaign Bugfixer

    I think there is a mangoel bug also in this campaign. Is taht fixed?

  15. #15
    Nebuchadnezzar's Avatar Centenarius
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    Default Re: Teutonic Campaign Bugfixer

    The Mangonel bug is fixed.

    Also this will become the official thread for Teutonic bugfixer so I will answer your question from the other thread here.

    Quote Originally Posted by Sir Nicholas Altman View Post
    So you are saying that you will fix all campaigns? So patch before patch?

    Also can I still play the original (bugged) game after I install your fix?
    I will try. A bit busy atm

    Quote Originally Posted by Sir Nicholas Altman View Post
    Also can I still play the original (bugged) game after I install your fix?
    To play the original game revert the following files with the originals in the backup folder.
    campaign_script.txt
    descr_mercenaries.txt
    descr_strat.txt
    descr_win_conditions.txt

    They're all located in C:\Program Files\Sega\Medieval II Total War\mods\teutonic\data\world\maps\campaign\imperial_campaign

    and remove the --io.file_first shortcut

    But why would you want to do that?
    -------------------------
    Enough is enough.

  16. #16
    Sir Nicholas Altman's Avatar Campidoctor
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    Default Re: Teutonic Campaign Bugfixer

    Oh bloody hell. First I instaled it and had that bug when all the city names were in huge boxes and did the whole thing again and is says it suffered a fatal error and it can't start.

    I guess that is the reason I wanna play the original cause I am paranoid with modding.

  17. #17
    Sir Nicholas Altman's Avatar Campidoctor
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    Default Re: Teutonic Campaign Bugfixer

    Well I got it started agian but the huge boxes remain. I cant see what inside the cities. Noticed that my teutonic FL has normal general skin. What went wrong? Oh God, not again. All commands messed up. So sad.

  18. #18
    Nebuchadnezzar's Avatar Centenarius
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    Default Re: Teutonic Campaign Bugfixer

    Tell me exactly how you installed and exactly what you have in the teutonic/data folder?

    you should have have 4 folders
    animations, fmv, sounds, world and ui

    and 5 files?
    export_description_ancillaries.txt
    export_description_character_traits.txt
    export_description_buildings.txt
    export_description_unit.txt
    export_descr_guilds.txt

    right???

    You got the desktop shortcut right. Right?

    and did anything weird ever happen anytime before installing?
    Last edited by Nebuchadnezzar; November 07, 2007 at 06:17 AM.
    -------------------------
    Enough is enough.

  19. #19
    Sir Nicholas Altman's Avatar Campidoctor
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    Default Re: Teutonic Campaign Bugfixer

    Quote Originally Posted by Nebuchadnezzar View Post
    Tell me exactly how you installed and exactly what you have in the teutonic/data folder?

    you should have have 4 folders
    animations, fmv, sounds, world and ui

    and 5 files?
    export_description_ancillaries.txt
    export_description_character_traits.txt
    export_description_buildings.txt
    export_description_unit.txt
    export_descr_guilds.txt

    right???

    You got the desktop shortcut right. Right?

    and did anything weird ever happen anytime before installing?
    Hi. Well I finnaly got home to check it. In my mod/teutonic/data folder there are 20 folders and 59 notepad files casue its unpacked. In my other mod egg. britanian there are 4 folders cause the it's unpacked. Well I'm gonna reinstall it and try again. Maybe that was the bug. :hmmm:

  20. #20
    Sir Nicholas Altman's Avatar Campidoctor
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    Default Re: Teutonic Campaign Bugfixer

    Will do. I am back at work now. (yes, I live close to work) Only wierd thing I remember that the installer asked me that some files were read only (I think) and should I overwrite them. I overwrote everything. Everything else was normal.

    Well looking in dl file. You say 4 folders and yet you count 5; animations, fmv, sounds, world and ui.

    I have only 2 folders in my zip file; ui and world. Miss animations, fmv and sounds. (you fixed the accent?) Well that seems to be the problem? Wrong upload?
    Last edited by Sir Nicholas Altman; November 07, 2007 at 06:36 AM.

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