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  1. #1
    Matz's Avatar Civis
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    Icon3 Expanded Agent Activity

    Hey everyone,

    I'm a long-time fan of Total War and all its aspects. I've only recently developed an interest in modding in all its forms, and I've decided I want to try to expand the abilities agents have. I for one have always disliked the way diplomacy works, and I have been hoping in vain for some improvement, where strategical diplomacy can make your campaign run more smoothly and provide some amusing gameplay.

    I am a near stranger to most modding aspects, but if my ideas are in fact possible, I want to try to improve the agents! It would take a whole while, as I first need to understand everything, then more time to implement that knowledge, but anyway here are the ideas, per agent:

    Merchants: remain pretty much the same, other than monopolies should be more profitable (and it should be clear when you have one), and the standard revenue needs to go up.

    spies: will become more involved in diplomacy, as they will provide intel on the priorities of each city and character they can see, making it possible to play into other factions agenda's (for example Milan wants to attack Venice), you (being Sicily) can propose to help, gaining both Milan's trust and being able to ask something valuable in return. Spies will cause more unrest in cities as well.

    assassins: will gain the ability to incriminate other factions (or its own faction to incur rebellion) when assassinations or sabotages succeed. For example, your assassin kills Venice's faction leader successfully, then a menu pops up whether or not you want to incriminate a faction. The probability of it succeeding depends on how heavily factions dislike each other and the assassin's skill.

    Princesses: will lose their diplomatic abilities (I think that's more realistic) and either they'd disappear or they'd become a way of flattering other regions (making them like you more), marriages will guarantee a stronger bond, and raise odds of successfully forming vassals.

    Diplomats: will see the biggest expansion in tasks, as I plan on you needing to form trade rights with each region seperately, instead of as a faction (after all, the states in those times weren't very united most of the time). These ties break if you enter war with a faction (but after the war ends, you can reinstall them all at the same time, otherwise it becomes a drag to keep having to form trade rights). Treaties such as military access, becoming allies can only be formed at the capitals of a nation. You will receive limited intel on each region you have trade rights to. If you have your diplomat declare you will go into war (anywhere) before doing so, other factions will not dislike you so for it, and your reliability will drop WAY less. I also plan to make it harder for your faction standing to rise and fall, and become less random (or at least easier to track). The interface for diplomacy will become more detailed, so you're not guessing all the time.

    Priests: priests will gain the ability to denounce other priests (those of the same faith as well). This to level priests faster and provide more gameplay to the priests. More low-level heretics would spawn as well (to train). You cannot denounce priests in cities or castles.

    Furthermore, I want to try and add a new Agent: the Councillor/Advisor/Sage/Mayor (anybody got a cool name?)! This agent will be able to operate on two fields: cities (not castles) and in battle. In cities, the Councillor will be able to act as a governor (using Management, Authority & Chivalry/Dread) instead of a general (having a general will further influence the population happiness). The Councillor would have traits like the other agents. Some already exist, such as Farming Knowledge (I think thats the name), but I'll come up with new ones too. The main goal is to send the generals out into the battlefields, where they belong (me thinks)!!! If a Councillor travels with an army, in addition to him gaining traits after battles, he would speed up the rate at which a general levels traits (instead of 8 stages to for example Command, I could maybe make more to balance it a bit if needed). The Councillor would be avalaible in limited amounts (maybe one for the capital, and an additional one for every 4 regions, or something of the like).

    What do you think??? Possible? Doable? Useful? Fun?

    Matz

  2. #2
    Matz's Avatar Civis
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    Icon9 Re: Expanded Agent Activity

    Grumble,

    I looked around the forums, and it turns out its not possible to edit agents, or make new ones... That bites ...

    Mayben I can just improve the interface...

    current mood: annoyed

  3. #3

    Default Re: Expanded Agent Activity

    Would it be possible to split the agents into their own types, i.e priests, assassins, etc and show how much movement they have left like in B.I.?
    OPEN BATTLEFIELD CAPTURE POINTS AND IMPACT PUFFS HAVE GOT TO GO!
    REVERT INFANTRY THROWING PILAE TO ROME TW'S SYSTEM AS IT WAS PERFECT!

    Mobo: GA-P35-S3, CPU: Intel Core 2 Quad Q8400 2.66Ghz, GPU: AMD HD 6850 1GB, RAM: 4.Gb Corsair DDR2, Sound: Audigy 4, O/S: Windows 7 64bit Home Premium

  4. #4

    Default Re: Expanded Agent Activity

    Quote Originally Posted by SonOfCrusader76 View Post
    Would it be possible to split the agents into their own types, i.e priests, assassins, etc and show how much movement they have left like in B.I.?
    It also came with the 1.5 patch (or maybe it was 1.3 patch) it wasn't BI only.

  5. #5

    Default Re: Expanded Agent Activity

    Quote Originally Posted by Matz View Post
    Princesses: will lose their diplomatic abilities (I think that's more realistic)
    This may be the only thing on your list that's actually not hardcoded unfortunately.

  6. #6
    Matz's Avatar Civis
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    Default Re: Expanded Agent Activity

    It's a damn shame...

    I'll check it out, maybe I can figure out what to change & add!

    Don't count on anything happening anytime soon though .

    @SonOfCrusader: what's BI? (probably heard of it, cant remember)

    Matz

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