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  1. #1

    Default faction destroyed

    what do i have to do so when a faction is destroyed, it becoms a horde, at least till all characters are alive... ?

  2. #2

    Default Re: faction destroyed

    The horde thing is still in as far as I know. The mongols and timurids are classified as hordes in descr_sm_factions.txt. You can try giving Scotland similar entries (but change the horde units) and then beating them quickly with England in a campaign to test if it still works properly.

  3. #3

    Default Re: faction destroyed

    do you think i need to start a new campaign for this to take effect
    and by the way, thank you for your tip that i'll try

  4. #4

    Default Re: faction destroyed

    You'll probably start a new campaign to test if it works. If it does, load up a saved game and destroy the faction in question. Then you'll know.

  5. #5
    Irishmafia2020's Avatar Senator
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    Default Re: faction destroyed

    Has this worked? Does anyone know how to turn ordinary factions into hordes? I hate it when a faction is destroyed and I would like to add this feature for all of the MTW2 factions so that they might have at least the oppurtunity to find a new home after they lose a war. This would be especially nice for factions like Byzantium, France, Scotland, and Portugal who are usually quickly over run. Do you simply add the "horde" attribute to the faction, or is it more complex? Does anyone know at this point?

  6. #6
    The Border Reiver's Avatar Artifex
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    Default Re: faction destroyed

    Yes, just go to your descr_sm_factions file and copy and paste the horde information that is found in the mongols and tumurids part into your faction.

    For example here is my MacDonald Faction from this file:

    HTML Code:
    faction					macdonald
    culture						northern_european
    religion					heretic
    symbol						models_strat/symbol_rebels.CAS
    rebel_symbol				models_strat/symbol_rebels.CAS
    primary_colour				red 136, green 28, blue 28
    secondary_colour			red 46, green 32, blue 32
    loading_logo				loading_screen/symbols/symbol128_slaves.tga
    standard_index				20
    logo_index					FACTION_LOGO_REBELS
    small_logo_index			SMALL_FACTION_LOGO_REBELS
    triumph_value				5
    custom_battle_availability	yes
    horde_min_units				10
    horde_max_units				20
    horde_max_units_reduction_every_horde 10
    horde_unit_per_settlement_population	250
    horde_min_named_characters	2
    horde_max_percent_army_stack 80
    horde_disband_percent_on_settlement_capture	0
    horde_unit					Highlanders
    horde_unit					Highlanders
    horde_unit				             Highlanders
    horde_unit					Highlanders
    horde_unit					Highlanders
    horde_unit					Highlanders
    horde_unit					Highland Archers
    horde_unit					Highland Archers
    horde_unit					Highland Rabble
    horde_unit					Highland Rabble
    horde_unit					Highland Nobles
    horde_unit					Highland Nobles
    horde_unit					Svenner
    horde_unit					Svenner
    horde_unit					Noble Highland Archers
    horde_unit					Noble Highland Archers
    can_sap						yes
    prefers_naval_invasions		yes
    can_have_princess			yes
    has_family_tree					yes
    I've tested this and it works fine. Try it on your faction say denmark (they oinly have one town). Take your whole garrison out of the city until it rebels....this triggers the horde.
    Last edited by The Border Reiver; November 16, 2007 at 08:41 AM.

  7. #7
    Irishmafia2020's Avatar Senator
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    Default Re: faction destroyed

    Wow... thanks for the info! That is actually pretty useful...

  8. #8
    The Border Reiver's Avatar Artifex
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    Default Re: faction destroyed

    Quote Originally Posted by Irishmafia2020 View Post
    Wow... thanks for the info! That is actually pretty useful...
    No problems mate, glad I could help Irishmafia2020....I've been modding this game since day 1 of RTW when I brought it home! And can you believe through BI, MTW2 and now, this is the first time I have added this feature

  9. #9

    Default Re: faction destroyed

    Do I have to start a new campaign for that ? I can't launch a new campaign to check, I have a CTD

  10. #10

    Default Re: faction destroyed

    Yes you'll have to start a new campaign, check your log for errors that maybe causing the crash... It will probably be something in the decsr_sm_factions if thats what you have altered last.

  11. #11
    alhoon's Avatar Comes Rei Militaris
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    Default Re: faction destroyed

    I have successfully used this in the past.
    Have in mind that when a faction changes from "proper" faction to horde it takes a lot of time for the computer.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  12. #12

    Default Re: faction destroyed

    Quote Originally Posted by alhoon View Post
    Have in mind that when a faction changes from "proper" faction to horde it takes a lot of time for the computer.
    True, and this is where the size of your EDU comes in, 199 units takes a long time for the game to load. (couple of minuites on my best PC) 200+ units takes much, much longer...

  13. #13
    alhoon's Avatar Comes Rei Militaris
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    Default Re: faction destroyed

    With some extra units I have added... it takes about 5 mins for me.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  14. #14

    Default Re: faction destroyed

    thank you

    i don't have to start a new campaign so it works.

    You can make emerge as many units you want, also as many generals. I did with 30 generals and over 200 000 men to test. After about 2 minutes, this big army appeared.

  15. #15
    alhoon's Avatar Comes Rei Militaris
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    Default Re: faction destroyed

    Quote Originally Posted by Filip_bre View Post
    You can make emerge as many units you want, also as many generals. I did with 30 generals and over 200 000 men to test. After about 2 minutes, this big army appeared.

    So basically you had 100 full stacks of army and 10 generals.... the army must have taken half a continent...
    I really think you need to tone that down. This is an army from the apocalypse. It will devastate the whole world.


    Out of Topic: Tell me the truth: with 2 units of spartan phalanx, do you think you could hold them at bay for 6 turns?
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  16. #16

    Default Re: faction destroyed

    That's pretty cool! +rep

    Coder on Dark Ages: Roman Revival, the alternate history mod for BI.

    Under the Patronage of Augustus Lucifer, member of the House of Ward.

  17. #17

    Default Re: faction destroyed

    Even greater is happening. An army of over a million men. Invasion from South Africa. It just fits my campaign since every faction has at least 150 000. Only with a milion or more it can be a threat to my empire, and that is interesting.

    Spartans can hold, hold long, but win not, i think.

  18. #18
    alhoon's Avatar Comes Rei Militaris
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    Default Re: faction destroyed

    You have to keep them at bay for 6 turns. Spartans kept the Persians for 6 days of constant fighting.
    You can use 2 spartan phalanxes and a few auxiliaries. Oh... and find a passage where only 5-6 soldiers will be fighting at a time.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  19. #19
    VINC.XXIII's Avatar Retired
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    Default Re: faction destroyed

    I have make that for all factions in my personal PFER 1.0,the mongols take Tiflis(Georgia),but they kill all generals,well Georgia survive with his patriarch.

  20. #20
    alhoon's Avatar Comes Rei Militaris
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    Default Re: faction destroyed

    How long it takes for your computer to make a faction to a horde?
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

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