I was getting really frustrated when the AI was using a spy to open my gates during a siege (how dare they), so I began looking for alternative ways of defending myself when the walls fail me. Before, I would try to scramble my troops up to the walls before the enemy got there, but this often doesn't work, or you take lots of casualties. So what's a person to do? Well, I developed this nifty tactic. Sorry, if it is common practice or has been discussed before, but I like it.
What you need to do is use your infantry men to create a funnel at the center of the town (the square) where the buildings serve as one side of the funnel and the infantry as the other side. Your missile troops are at the end of the funnel pounding away as the enemy comes down the road leading from the gateway. Essentially, the enemy comes right down the road and attacks you infantry, thus allowing your missile troops to decimate them from behind. If they send their units towards your missile troops, just collapse the funnel in on them with your intranty, thus pinning them against the building side. Your cavalry just serves as clean up units.
I've used this a handful of times and here are some helpful tips. Put your crossbows in front on your archers so they have a clean shot. Often the infantry will break as they get closer. If you have stakes, place them in the ground, then run your crossbow unit behind your stakes/archers if the enemy gets too close. At least you're now protected from cavalry charges. The AI rarely attempts to enter the square from any alley but the one directly in front of the gates, but if they do, it's usually just a small force. You can break off some infantry and cavalry to deal with them. If it does happen to be a major force, just shift your funnel to the other side.
I'm telling you, this works great. Here's a pic as an example.




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