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  1. #1
    SuleymanGroznii's Avatar Libertus
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    Icon5 Modding available units for custom battles?

    My apologies if this is the wrong forum to be asking this kind of question, but I've been on a custom battle kick lately (mainly 'cause my campaign game has hit an incredibly boring patch...ugh), and noticed that it's basically impossible to make a realistic Carthaginian army, as there's hardly any mercenary Iberian, Gallic, or Numidian units available. Is there any way to add units to those available in the custom battle in the game data? I've searched the forums and the game data for anything relevant, but to put it lightly, I hardly have any sort of clue as to what I should be looking for

    Has this been done before? Thanks.
    Last edited by SuleymanGroznii; November 04, 2007 at 10:02 PM.

  2. #2

    Default Re: Modding available units for custom battles?

    In the file export_descr_units (from Rome - Total War/data)there are units that have a no_custom attribute. That makes them to not be available in custom battles even though they have the ownership of most factions/cultures and would otherwise be there. So, removing it would full your custom battle recruitment panels. Just remember that there is a limit of 100 and the extra won`t appear in the recruitment panel.
    Make a backup of the file before you start so you can revert the changes.

    Exemple:

    Code:
    type             aor gaul swordsmen
    dictionary       rtr_aor_gaul_swordsmen
    category         infantry
    class            heavy
    voice_type       Heavy_1
    soldier          aor_gaul_swordsmen, 40, 0, 1.2
    mount_effect     horse -2, camel -2,
    attributes       sea_faring,hide_improved_forest,mercenary_unit,hardy,no_custom,warcry
    formation        2.2, 2.2, 4.4, 4.4, 8,square
    stat_health      1, 0
    stat_pri         12, 8, no, 0, 0, melee, simple, piercing, sword, 0 , 0.3
    stat_pri_attr    no
    stat_sec         0, 18, no, 0, 0, no, no, no, none, 25 , 1
    stat_sec_attr    no
    stat_pri_armour  0, 13, 5, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      0, 0, 0, 0
    stat_mental      12, low, untrained
    stat_charge_dist 40
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 351, 119, 78, 84, 288
    ownership        germans, spain, scythia, britons, dacia, carthaginian, eastern, egyptian, greek, roman, slave
    Removing that red part would make the unit available in custom battles. You need to remove the comma in front of it too if the atribute is in the middle of the rest so that it keeps the general aspect it had before.

  3. #3
    SuleymanGroznii's Avatar Libertus
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    Default Re: Modding available units for custom battles?

    Thanks. I spent way too much time messing around with that.

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