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Thread: Lusteds Latest AI(Experimental Campaign AI IV and Battle AI)

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  1. #1
    Lusted's Avatar Look to the stars
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    Default Lusteds Latest AI(Experimental Campaign AI IV and Battle AI)

    As i've been spending the weekend working on my AI thought i'd post the updated files here.

    With the campaign AI, the changes since Take III are improvements to AI alliance making, less catholic v catholic wars if factions not ex-communicated, and very rare catholic - islam alliances.

    The descr_campaign_ai_db.xml file is smaller than Take III due to the removal of large bits of code from the papal_faction section as before it was just a copy+paste of the default section with some changes and the Papacy doesn't really need to do much.

    As for the battle AI i've been working on improving it in sieges.

    Simply copy and paste the files into your Stainless Steel data folder, and then edit the descr_strat.txt files for the Early and Late campaigns so that the Muslim factions have the islam ai_label, and the Mongols and Timurids have the mongol ai_label.
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  2. #2

    Default Re: Lusteds Latest AI(Experimental Campaign AI IV and Battle AI)

    Thanks Lusted, about to try this out. Two questions, 4.1 compatible and save-game compatible? The second one doesn't matter so much though.

  3. #3
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    Default Re: Lusteds Latest AI(Experimental Campaign AI IV and Battle AI)

    It is 4.1 compatible, and save game compatible though things might go a bit odd.
    Creator of:
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  4. #4

    Default Re: Lusteds Latest AI(Experimental Campaign AI IV and Battle AI)

    looking forward to this improvement.

  5. #5

    Default Re: Lusteds Latest AI(Experimental Campaign AI IV and Battle AI)

    I noticed fighting the Dutch that they have a small issue with pikemen. They use them as a second line on the attack which is all well and good(hell reminds me of Triarii from rome) the issue I have is they let their 2-3 pike units stay spread out, so Instead of a core of pikemen to worry about, its just a few slow foot units to round up and route.

  6. #6
    Lusted's Avatar Look to the stars
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    Default Re: Lusteds Latest AI(Experimental Campaign AI IV and Battle AI)

    I noticed fighting the Dutch that they have a small issue with pikemen. They use them as a second line on the attack which is all well and good(hell reminds me of Triarii from rome) the issue I have is they let their 2-3 pike units stay spread out, so Instead of a core of pikemen to worry about, its just a few slow foot units to round up and route.
    So the AI isn't holding it's formations together as well as it should?
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  7. #7

    Default Re: Lusteds Latest AI(Experimental Campaign AI IV and Battle AI)

    Are the dutch in the game by default in SS 5.0? Or do you mean the flanders? (being rebels)
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  8. #8

    Default Re: Lusteds Latest AI(Experimental Campaign AI IV and Battle AI)

    I think it may have been an experiment 3 thing, or just some bad luck. I loaded up a custom battle with a mixed infantry force under AI4. The AI managed to take my hill mainly because his second line was a solid group of sword staves.

    very happy with the battle ai.

  9. #9
    Lusted's Avatar Look to the stars
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    Default Re: Lusteds Latest AI(Experimental Campaign AI IV and Battle AI)

    I think it may have been an experiment 3 thing, or just some bad luck. I loaded up a custom battle with a mixed infantry force under AI4. The AI managed to take my hill mainly because his second line was a solid group of sword staves.

    very happy with the battle ai.
    Glad to hear it.
    Creator of:
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    Trajan's Avatar Capodecina
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    Default Re: Lusteds Latest AI(Experimental Campaign AI IV and Battle AI)

    Thanks Lusted.

  11. #11

    Default Re: Lusteds Latest AI(Experimental Campaign AI IV and Battle AI)



    They where fighting normally like the rest of the knights and then they start acting as if they're not in combat.

  12. #12
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    Default Re: Lusteds Latest AI(Experimental Campaign AI IV and Battle AI)

    Hmm, some of them are and some of them sren't, i wonder if they're trying to reform their formation or something.
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  13. #13
    Tiro
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    Default Re: Lusteds Latest AI(Experimental Campaign AI IV and Battle AI)

    After 15 turns HRE, Poland, France, England and Spain are excomunicated. This is my first game with version IV of your campaign AI, but I don't notice any differences from version III; the AI is even worse!?

    Anyone else have had simmilar experience - or is this a one-time ever thing?

  14. #14
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    Default Re: Lusteds Latest AI(Experimental Campaign AI IV and Battle AI)

    Are you sure you are using the Take IV files, as i've made the AI less likely to attack non-excomunicated catholics. I haven't removed it completely as that would remove part fo the Medieval flavour(catholic nations had no problems kicking the crap out of each other). And bear in mind i've had test campaigns on the same AI versions with very different outcomes, no 2 campaigns are the same.
    Creator of:
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    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  15. #15
    Tiro
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    Default Re: Lusteds Latest AI(Experimental Campaign AI IV and Battle AI)

    Yeah - I "installed" the the files from this thread; campaign and battle AI. Started new campaign as Denmark on H/VH.

  16. #16
    Lusted's Avatar Look to the stars
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    Default Re: Lusteds Latest AI(Experimental Campaign AI IV and Battle AI)

    VH campaign? How many of the factions who are excommunicated attacked you?
    Creator of:
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  17. #17
    Tiro
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    Default Re: Lusteds Latest AI(Experimental Campaign AI IV and Battle AI)

    Hard campaign, very hard battles
    None attacked me - I was in the process of building up my forces and didn't have reasourses to expand. The russians were about to attack me, but I bribed them.

  18. #18

    Default Re: Lusteds Latest AI(Experimental Campaign AI IV and Battle AI)

    hi,

    playing campaign with take III version with scotland.... (ss5.0 + lusted battle and campaign AI + nicks enhancer revision 4) - savegame compatible?


    greetz

  19. #19
    Lusted's Avatar Look to the stars
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    Default Re: Lusteds Latest AI(Experimental Campaign AI IV and Battle AI)

    Interesting....could you try carrying on the save game and see how the campaign plays out please.
    Creator of:
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    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
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  20. #20
    Tiro
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    Default Re: Lusteds Latest AI(Experimental Campaign AI IV and Battle AI)

    Of course - I'm at turn 60 now, things have been cooling down a bit; HRE no longer excomunicated, Poland and England is - half of france is fallen to HRE.

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