I have a question concerning the silk road, namely why I haven't encountered it yet in my bactrian campaign (for RTR PE). If I am not mistaken, some of the routes of the silk road ran right through the kingdom of bactria, present day Iran and pakistan. So why have I not been experiencing any trade or travel on my roadways. I have conquered the Parthians and took Alexandria and several other central Selecuid cities, but have not seen any increase in my trade. In fact, trade seems to be contributing the least to my economy.
I really do believe that there should be some sort of automatic trade and caravans going on in this area. I know the Indian rebels to the east of me aren't inclined to trade, but still.....Is it possible to include this in the next edition of RTR, or is there a patch for this?
My 2nd point is a suggestion for the upcoming RTR VII. I have noticed that while it is possible to build large walls around your various cities, it seems pointless to do so in some cases because most of your garrisons are quite small and would be quickly over run by an assaulting force. Why not create a recruitable city militia unit of sorts, one that would take zero turns to recruit.
This may seem excessive, but in fact, this is how many cities were defended during the ancient times. When a city came under siege, say a Macedonian one. Yes there would be a call to arms and a standing army would be directed to break the siege, or a new army would be raised and sent to the besieged city. But in the meantime, what prevented the attacking nation from swarming over the walls and through the gates and taking the city. Most of the time, nations maintained very small standing forces, if any, in their cities (their standing armies were usually busy fighting wars off somewhere). What many cities did have were city militias, or levies, who were raised during emergencies to defend the city.
This is how the system should work. Any city, as long as it has been colonized to an acceptable level, should be able to recruit city militia. The actual recruitment process should only take zero turns. In theory a city could recruit an entire stack of city militia for free. But I think there should be a cap, a set number, for how many can be recruited per city. The militia of course will be of poor quality, but at least will give your outnumbered professional troops a little bit of help. Also, to prevent players from recruiting a bunch of city militia and sending them off to war, any city militia unit sent out of the city will suffer a certain amount of casualties each day it is away from its parent city (the same way a plague kills off troops or populations). This would simulate that city militia were meant solely for the defense of their homes and that when they were sent to fight somewhere foreign, began to lose heart and desert. The militias or also automatically disbanded once the siege has been lifted. I know there are militia units of sorts already in the RTR pe, but I think this system would be much more accurate and fun. Let's be honest, if we are maintaining a militia unit for dozens of turns, its not really militia, but a standing army.
This would give you, and hopefully the ai, a much better chance of defending those far away cities with that those tiny garrions. Also, it might be a good idea to be able to reraise certain disbanded units in cities. For example, if you disbanded a veteran pezoi unit in a city, but then needed it all of a sudden, I think that you should be able to recruit it back. After all this is what the Romans and Successor kingdoms did on multiple occasions.
I honestly don't know if any of this is possible to mod. I don't have any experience with modding, so please don't get mad at me if what I have suggested is totally insane and impossible to do. I just wanted to put these suggestions out there.
On a side note....does anyone know how to get the original RTW formations back in the game. I really don't like these new ones; none of them are useful. I know some were intended for the roman player, and I appreciate the attempt at historical accuracy, but it is impossible to realistically fight using the checquered formation with this game engine. I don't want to change the ai's formations, just mine.




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