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  1. #1
    S.P.Q.R. Praetorian's Avatar Vicarius
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    Default More realism in RS 2

    I have a suggestion for RS 2. The Roman Empire had 54 million people in it at it height. Most cities in RS have about 10000 It would be bigger with a pop growth bouns and health bounus to keep from spreading disease. Also to integrate much larger armies because most armies during Roman time consisted of at least 10,000 soldiers.

  2. #2

    Default Re: More realism in RS 2

    there's a limit as to how many men can be in a unit (240+ officers, i believe), and you can only have 20 units in an army, so unfortunately, it's not possible due to the hardcoded limits of the game engine. And the engine similarly is not designed to deal with "real-life" sized cities - it's not the most realistic system in the world...
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  3. #3

    Default Re: More realism in RS 2

    Yeah, you have to accept that you're playing a rough approximation of reality, not a direct representation. The game engine just isn't designed to simulate real population sizes or army sizes. And our computers couldn't begin to handle it anyway.



  4. #4
    S.P.Q.R. Praetorian's Avatar Vicarius
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    Default Re: More realism in RS 2

    Ive coded my descr building list to make 216000 people per city and I can usually get about 15,000 to 18,000 soldiers on a battlefield.

  5. #5

    Default Re: More realism in RS 2

    Quote Originally Posted by S.P.Q.R. Praetorian View Post
    Ive coded my descr building list to make 216000 people per city and I can usually get about 15,000 to 18,000 soldiers on a battlefield.
    Like publius said population are just numbers they aren't show on the battle map. If so I think you need a super computer to run that much men on the battlefield. And also defeats the whole purpose of managing cities to make them grow. The maximum men you can have in one stack is 4,860 men w/officers and the general.

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  6. #6

    Default Re: More realism in RS 2

    Quote Originally Posted by S.P.Q.R. Praetorian View Post
    Ive coded my descr building list to make 216000 people per city and I can usually get about 15,000 to 18,000 soldiers on a battlefield.
    Are you sure? What's your frame rate. Here is my rig
    intel core duo 6700
    msi geforce 8800 ultra
    2gig ram.

    At 18,000 there is a significant slowdown on frame rate even I though got a tough rig. It runs aroung 7-10 fps.

    "FORWARD FROM THE SEA"

  7. #7
    aja5191's Avatar TWC Bearcat
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    Default Re: More realism in RS 2

    What are your computer's specs?

    Because I don't think that all of us can run quite that high.

  8. #8
    S.P.Q.R. Praetorian's Avatar Vicarius
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    Default Re: More realism in RS 2

    I have a 2.6 ghz processor with 1 GB RAM and a 128 mb video card. The 18000 soldier thing is kind of slow but not too bad and the 216000 people per city runs extremely smooth. I use Hadrian Building Editor to give a 2000% bonus for pop growth, law bonus, happiness, and health. The 216000 people per city does NOT slow down yourcomputer but the bigger battles do. My computer is 3 years old and the unit detail is very high with rest being norm.

  9. #9

    Default Re: More realism in RS 2

    Well, city populations are just numbers, integer variables the engine uses to compute other things - they don't require the processing power that generating a three dimensional soldier on the battle map would. I wouldn't think there would be any real performance difference if your populations were 20 or 200,000.

    As for the 18k men on the battlefield, I have a computer that's about as old, has a slightly worse processor and slightly more ram, and I'm pretty sure it would have a heartattack if I went that high. A more fitting title at that point might be Rome: Total Slide Show
    Last edited by Publius; November 02, 2007 at 01:13 AM.



  10. #10

    Default Re: More realism in RS 2

    pretty much. wait a minute, just HOW did you manage that without breaking the HARDCODED limits placed in the game???
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  11. #11
    Tankbuster's Avatar Analogy Nazi
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    Default Re: More realism in RS 2

    The cities in BI have more than 200000 people per city, if I remember correctly. Tweaking that can't be too hard.
    But it's no fun! Smaller cities add an extra element of strategy to the game, because now you can actually run "out of steam" = not having enough people left to train armies! Especially with huge numbers and 0-turn recruitment.

    By the way, my computer has 3 gig processor, 2 gig RAM, a 128 MB RAM, and it lags like **** at 10.000 men. But it's probably my motherboard, and crappy video card... What the hell is your computer anyway?? Some kind of über-machine or what?
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  12. #12

    Default Re: More realism in RS 2

    Yeah, I don't like the idea of massive cities like that, it removes a big part of the game's strategy.



  13. #13
    Squid's Avatar Opifex
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    Default Re: More realism in RS 2

    You totally lose the element of having to build your empire because all your cities are already at huge size.
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  14. #14
    S.P.Q.R. Praetorian's Avatar Vicarius
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    Default Re: More realism in RS 2

    You guys are right about the battlefield with 15,000 soldiers i get about 6 frames per second. As about the guy who asked if I had a uber machint its not its a gateway 3 years old. My secrect to a FAST COMPUTER is defragmenting the hard drive with AusLogics and anti-virushttp://www.auslogics.com/disk-defrag/index.php. That one guy who said he had 18000 soldiers has a uber machine but he said it lags like hell. I bet he doesnt defragment his hard drive. Also someone said he wouldnt like having no building left to build. I think thats cool but I love the battles more than building the Empire no offence. I am also 100 % sure about my machines specs.

  15. #15

    Default Re: More realism in RS 2

    Quote Originally Posted by S.P.Q.R. Praetorian View Post
    You guys are right about the battlefield with 15,000 soldiers i get about 6 frames per second. As about the guy who asked if I had a uber machint its not its a gateway 3 years old. My secrect to a FAST COMPUTER is defragmenting the hard drive with AusLogics and anti-virushttp://www.auslogics.com/disk-defrag/index.php. That one guy who said he had 18000 soldiers has a uber machine but he said it lags like hell. I bet he doesnt defragment his hard drive. Also someone said he wouldnt like having no building left to build. I think thats cool but I love the battles more than building the Empire no offence. I am also 100 % sure about my machines specs.
    I defrag my hard drive weekly and update my drivers on a regular basis. I dont think its the hard drive that generates the the objects on the battlefield. Its the CPU then the video card give its resolution and quality of the texturs and poly's. RTW is very CPU hungry.

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  16. #16

    Default Re: More realism in RS 2

    My secrect to a FAST COMPUTER is defragmenting the hard drive with AusLogics and anti-virushttp://www.auslogics.com/disk-defrag/index.php.

    Hmmmm. You got me interested in downloading this. I've been using the default windows xp defrager. I'll give this a try.

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  17. #17
    S.P.Q.R. Praetorian's Avatar Vicarius
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    Default

    I know it was a joke in the armenian faction preview. I was just going to see what youd say. I dont know why your machine runs so slow with 18000 soldiers because 8800 ultra and 2gb of ram should run faster. Anyway defraging with a good defrager is important windows defrag sucks. MaximumPC Lab and me have proved that defraging with a good app will greatly speed up your computer. a fraged hard drive will be so slow your computer will crash eventualy. So if you try that app your computer should run faster.

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    Also I dont know what you use for antivirus but Norton will slow your computer down dog slow.
    Last edited by aja5191; November 03, 2007 at 09:34 PM.

  18. #18

    Default Re: More realism in RS 2

    I understand the feeling of wanting larger armies and cities, but the only way that could really be achieved is that there would need be to do some hardcore modding and find a way to break to hardcoded limitations of the game's engine. You'd basically have to create an entirely new game for that. However, the only way you could get the most out of it in terms of visual excellence is something in between the PC you have now and a supercomputer, because only the most suped-up systems could run the game on its highest settings without the slightest bit of lag to speak of.

    I've been thinking of upgrading my processor to where it could run 600-800 MHz faster than it does now (2.41 GHz) and adding another 512 Mb or 1024 Mb of RAM to what I have now (1.5 Gb). The reason for this is not only to run RTW faster, but because some of the newer games have minimum system requirements at the peak of what my processor can handle, even with it being tweaked.

  19. #19
    S.P.Q.R. Praetorian's Avatar Vicarius
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    Default Re: More realism in RS 2

    I know that. If I had enough experience I would make more building such as a Senate building and would make the max population for cities 400,000 and Rome 1,000,000 because in 1 AD Rome had over a million people in it.

  20. #20

    Default Re: More realism in RS 2

    Quote Originally Posted by S.P.Q.R. Praetorian View Post
    I know that. If I had enough experience I would make more building such as a Senate building and would make the max population for cities 400,000 and Rome 1,000,000 because in 1 AD Rome had over a million people in it.
    Well that was the timeframe of Rome as a growing power. The campaign starts at 280 BC when they just started to control the latin cities and territories in italy. The superpowers in this timeframe are the diodochi. Maybe its possible to trigger that population growth around 50 bc and forward.

    "FORWARD FROM THE SEA"

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