Hello CAE players,

Lately I've been incorporating some stuff into my CAE from Kingdoms.As

you may know there are still some legality issues remain as "gray"

areas about using stuff from Kingdoms without a Kingdoms .exe..

The purpose of this thread is to release some modifications for

Kingdoms incorporated to CAE's grand campaign.. How will this be

achieved? Basically by a semi-modding system which the hard parts

belong to me and the easy part belongs to the player.Elaborating the

easy part,basically copy and paste business following my directions.

The hardest part is for me as I said, I'll attach or if need be release

as an incorporation mini-mod basically text files containing the

necessary codes for CAE..

I'm sure there are among you,who wish to use some features or units,or

strat models,new castle strat models,battle models from Kingdoms and

want them to add to your current CAE..

I've started doing this for my personal use and want to share it with

CAE players who wishes to spicen up their campaigns before CAE v1.4 is

out.

Enclosing when some issues are solved,I hope to release a Kingdoms

edition of CAE...

REQUIREMENTS

Here are the requirements needed for a CAE player who wishes to add the

stuff that takes place in the Kingdoms:

1- CAE v1.3
2- Mtw2: Kingdoms Expansion
3- The Teutonic campaign files need to be unpacked.

As for starters it's sufficient that only the Teutonic Campaign files

be unpacked...

How do we accomplish that?

A- Go to the directory:

Program Files\SEGA\Medieval II Total War\tools\unpacker

B- Double-click unpack_teutonic.bat

Note:

Here one may encounter messages such as msvcr71.dll or msvcp71.dll is

missing in such a case do not panick,just go to the main directory:

Program Files\SEGA\Medieval II Total War

And copy the required dll files from there and paste them to the

following directory:

Program Files\SEGA\Medieval II Total War\tools\unpacker

Retry double-clicking the unpack_teutonic.bat this time it will surely

work without complaints

First of all here is the result you'll get when you've completed your

own copy and paste part...

PART I- STRAT MODELS

The screenshot below is taken from the GrandCampaign of CAE..When

playing the Teutonic Order,here you'll notice that the Hochmeister have

its strat model from Kingdoms,as well as the General and Captain have

Kingdoms models:




Also note that all of your Grandmasters will be automatically using

this model once the process is completed...

Now as for your part do the following:

1- Go to the directory:

Program Files\SEGA\Medieval II Total

War\mods\teutonic\data\models_strat

2- Within the models_strat folder you will notice there are 18 .CAS

files..

Select one of them and press CTRL+A,this way you'll have selected the

multitude of them.

3- Now copy and paste this .CAS files to the following directory:

Program Files\SEGA\Medieval II Total War\data\models_strat

If you are asked to click overwrite just answer yes...

4- Go to the directory:

Program Files\SEGA\Medieval II Total

War\mods\teutonic\data\models_strat\textures

Now copy ALL the contents of the textures folder to the directory

beneath:

Program Files\SEGA\Medieval II Total War\data\models_strat\textures

That's all you have to do for your part.I will do my part and shortly

attach or zip here the necessary files and by pasting it to where I

instructed you will have the same result in your CAE grand campaign,as

I've displayed in the screenshot.

IMPORTANT NOTE:

Some of you may think that it's unnecessary to copy all the cas and

textures,or may think that it might cause in your CAE campaing.

As for the latter do not worry I've checked this and there are no

problems nor any error in the system.log.txt and as for the copying the

whole lot of them,I had some CTD's when only copied the supposedly

necessary files,so apparently this is essential(to copying all of them)

to prevent any unpleasant CTDs...

OK here is the attachment named CAEK.zip,you need to downloadit that's

a very small 56.8 kb zip extract this to your

Programfiles/SEGA/medieval II total war folder..Click yes to overwrite

Provided that what I've instructed for your part, you'll have all the

teutonic models as well as the HRE King model:





As for the next step I'll post how to incorporate Kingdom's castles to

CAE mod.
PART II- IMPLEMENTING THE CASTLE MODELS

This is simply having the new Northern European Castles in CAE as displayed in the screenie below:



Ok here is what you have to do to have the same result in your own CAE as shown above:

1- Go to the directory:

Program Files\SEGA\Medieval II Total War\mods\teutonic\data\models_strat

2- Find the folder named "residences" and copy-paste the folder the following directory:

Program Files\SEGA\Medieval II Total War\data\models_strat

Click yes to overwrite if asked.

3- This time go to the directory:

Program Files\SEGA\Medieval II Total War\mods\teutonic\data

4- Find there the file named: descr_cultures.txt and copy paste it to this directory:

Program Files\SEGA\Medieval II Total War\CloudsAcrossEurope\data

Click yes to overwrite if asked.And that's that.

IMPORTANT NOTE:

As in the strat models my attempt to have copy or modify the pinpointed files have failed as the models require certain other seemingly unrelated models to be within the folder as well,in order to work...

Again don't worry have tested for 60 turns without problems

Please give me your feedback at this THREAD,also I'll be making further updates on the tutorial.. Don't forget to download the attached CAEK.zip orelse the changes won't work...