Results 1 to 2 of 2

Thread: Some questions for the Team

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Some questions for the Team

    To everyone on the ROP team - Thanks!!!

    A great, great mod, I just had a few items on my wishlist:

    #1 Unit Cards - it is the little things that make a mod seem professional, and the Unit Cards in ROP seem to be a mishmash of sizes, etc. It is very disconcerting and clashes with the look while playing. I would recommend making unit cards of all similar units (Shield inf, archers, cav, etc etc) have the same animation and overall unit size, so one can quickly identify what each unit is at a glance.

    Look at Vanilla, or XGM for what I mean - they flow very well, no matter what mix of units you have.

    #2 Bugs - keep hacking away at the bugs :-)

    #3 Is the Mod still being worked on?

    - Reloader-1

  2. #2

    Default Re: Some questions for the Team

    Unit cards will be addressed for this version - we will also take care of the rebel cards you sometimes see.

    Nice tip, to keep hacking away bugs, but to do so, do you happen to have experienced any that haven't been mentioned in the bug reports thread? That info would help alot..

    And of course we're working on ROP, we're quite busy with some new features at the moment (surprise).
    Automating RTW Coding and Balancing with PHP and MySQL (online)

    Lead developer of:

    Latest RoP Release: ROP v2.2
    Under the Patronage of the magnificent Rez

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •