i should also note that for these tests im not using any tactics, just clicking on the enemy unit and toggling the run button on. the AI seems to walk first, then run when they get in range. i run right from the start
jannissary heavy infantry vs dismounted conquistadors:
40 jannissary heavy infantry
3 dismounted conquistadors (they run really fast, lol. must be the fact that they dont have plate armor on their legs)
jannissary heavy infantry vs forlorn hope:
forlorn hope broke at 15 men. end result:
3 forlorn hope
53 jannissary heavy infantry
granted, forlorn hope is only a 45 man unit, but they have 2 hit points. they seemed to hold their own at the beginning and even gave the 'victory is almost a certainty' message. then they dropped like flies, i assume thats when they started taking the second hp of damage. forlorn hope seem to run just as fast as jannissaries, so they couldnt catch the stragglers.
jannissary heavy infantry vs norse axemen:
norse axemen broke and ran like rabbits when they got down to 26. end result:
jannissary heavy infantry 66
norse axemen 19
jannissary heavy infantry vs dismounted portuguese knights:
portuguese knights broke at 18 men. end result:
jannissary heavy infantry 58
dismounted portuguese knights 0 (they dont run very fast annd the turks easily caught up to their routing units and butchered them).