Page 1 of 2 12 LastLast
Results 1 to 20 of 36

Thread: Kingdoms patch

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Sir Nicholas Altman's Avatar Campidoctor
    Join Date
    Dec 2006
    Location
    Split, Dalmatia, Croatia
    Posts
    1,806

    Default Kingdoms patch

    Is there any news? When is kingdoms patch comming so we can really enyoi the game? Auzzies?
    Last edited by Sir Nicholas Altman; October 29, 2007 at 08:45 AM.

  2. #2

    Default Re: Kingdoms patch

    there is another patch coming????

  3. #3
    Hesus de bodemloze's Avatar The Gaul
    Civitate Patrician Content Emeritus

    Join Date
    Aug 2006
    Location
    Belgium
    Posts
    12,317

    Default Re: Kingdoms patch

    yups this game needs a patch for all the bug fixes the one thats realy bothering me is that units just charge with a few men and the others just stand miles behind them realy frustrating
    Horum omnium fortissimi sunt Belgae :
    Hesus 's Photo Gallery
    The Writers Study|Ex-Global Moderator|Moderation Mentor| Ex - Librarian of the Scriptorium|PoTW|MAARC|ToTW
    SPQR Forum Moderator

  4. #4

    Default Re: Kingdoms patch

    Quote Originally Posted by Hesus de bodemloze View Post
    yups this game needs a patch for all the bug fixes the one thats realy bothering me is that units just charge with a few men and the others just stand miles behind them realy frustrating
    Even if there will be another patch, I think it's highly unlikely that CA will fix this kind of flaws, now when most of their resources are focused on Empires.

    But they should, at least, fix the broken features in Kingdoms!


    Non nobis, non nobis, Domine, sed Nomini Tuo da gloriam.

  5. #5
    Firebat11's Avatar Semisalis
    Join Date
    Jan 2007
    Location
    Canada
    Posts
    465

    Default Re: Kingdoms patch

    just shorten the charge distance in EDU. That will fix it.
    Co-Creator of Battle for the Baltic Mod for SS 6.1

  6. #6
    The Border Reiver's Avatar Artifex
    Patrician

    Join Date
    Feb 2006
    Location
    Australia
    Posts
    3,703

    Default Re: Kingdoms patch

    Quote Originally Posted by Firebat11 View Post
    just shorten the charge distance in EDU. That will fix it.
    Quite right it's very simple to do!

    I'm quite enjoying my bug free game so I don't require a patch. I have never had one CTD on any Total War game in the last 6 years.

    Any aspect of the game that I don't like, I change myself, or scan the forums for a way to change.

  7. #7
    Nebuchadnezzar's Avatar Centenarius
    Join Date
    Mar 2005
    Location
    Australia
    Posts
    801

    Default Re: Kingdoms patch

    Quote Originally Posted by The Border Reiver View Post
    I'm quite enjoying my bug free game so I don't require a patch. I have never had one CTD on any Total War game in the last 6 years.
    lol...

    You a magician

    Seriously, lets have a squiz at your edited files then.

    EDIT:

    Nope. Sorry to say, but it seems that the few ancillary bugs I can remember from the top-of-my-head from M2TW/Kingdoms are still there in your files!
    I should infact get a list organized or perhaps even a bugfix for Kingdoms when I find the time.

    A good example is the apothecary ancillary thats completely broken! Almost impossible to gain although a few generals may start with it.
    Chances are nobody noticed this broken b/c our friends at CA can't spell and put the triggers under apocethary lol. But guess what the trigger does. Gives you the Alchemist ancillary.

    Truth is there are about 20 odd ancillaries bugged that I noticed. Another ton for traits and just a endless stream of other bugs. I dunno how anyone can claim there game is bugfree. The fact is the game has hundreds if not thousands of bugs. whether you notice them or not, well thats another matter.
    Last edited by Nebuchadnezzar; October 30, 2007 at 01:24 AM.
    -------------------------
    Enough is enough.

  8. #8

    Default Re: Kingdoms patch

    Quote Originally Posted by The Border Reiver View Post
    Quite right it's very simple to do!

    I'm quite enjoying my bug free game so I don't require a patch. I have never had one CTD on any Total War game in the last 6 years.

    Any aspect of the game that I don't like, I change myself, or scan the forums for a way to change.
    Wow that hard to believe. The first day I had RTW I had several crashes. You are one lucky dude.

    Quote Originally Posted by Ceferiel View Post
    In my opinion, you're very much missing the point here, and focusing too much on small flaws in what is a very good game

    I'd not appreciate such comments, were I a developer at CA.

    I can see where they are coming from tho if you pay the money for a game you expect to get what you paid for not some thrown together piece of crap (not saying that it is, I'm just making a point). As for me I didn't plan on getting Kingdoms when i first heard about it, I lost quite a bit of faith in CA after the release of M2, and then the subsequent patch (1.1) that still left much to be desired. Any way I still don't plan on getting Kingdoms till a Mod that looks good to me comes out. CA did a great job with stw, mtw , and rtw. Hopefully they can bring back that success with Empire.
    Last edited by Trevarian; November 13, 2007 at 04:25 AM. Reason: misspelled word

  9. #9
    Hesus de bodemloze's Avatar The Gaul
    Civitate Patrician Content Emeritus

    Join Date
    Aug 2006
    Location
    Belgium
    Posts
    12,317

    Default Re: Kingdoms patch

    Quote Originally Posted by Firebat11 View Post
    just shorten the charge distance in EDU. That will fix it.
    how do you shorten it sorry i am a bit new at changing things in the folders and stuff :-)
    Horum omnium fortissimi sunt Belgae :
    Hesus 's Photo Gallery
    The Writers Study|Ex-Global Moderator|Moderation Mentor| Ex - Librarian of the Scriptorium|PoTW|MAARC|ToTW
    SPQR Forum Moderator

  10. #10
    Sir Nicholas Altman's Avatar Campidoctor
    Join Date
    Dec 2006
    Location
    Split, Dalmatia, Croatia
    Posts
    1,806

    Default Re: Kingdoms patch

    Quote Originally Posted by Lost Crusader View Post
    Even if there will be another patch, I think it's highly unlikely that CA will fix this kind of flaws, now when most of their resources are focused on Empires.

    But they should, at least, fix the broken features in Kingdoms!
    Exactly. The broken features are the most important thing that needs fixing. Kalmar union, Welsh reinforcments, Crusader stone forts, Hochmeister skin bug and so on..

  11. #11

    Default Re: Kingdoms patch

    Quote Originally Posted by Hesus de bodemloze View Post
    yups this game needs a patch for all the bug fixes the one thats realy bothering me is that units just charge with a few men and the others just stand miles behind them realy frustrating
    Unfortunately, that bug's been present ever since MTW2 was released. It could've and should've be fixed by now, after all, it didn't happen in RTW did it?
    Last edited by SonOfCrusader76; November 16, 2007 at 10:28 AM.
    OPEN BATTLEFIELD CAPTURE POINTS AND IMPACT PUFFS HAVE GOT TO GO!
    REVERT INFANTRY THROWING PILAE TO ROME TW'S SYSTEM AS IT WAS PERFECT!

    Mobo: GA-P35-S3, CPU: Intel Core 2 Quad Q8400 2.66Ghz, GPU: AMD HD 6850 1GB, RAM: 4.Gb Corsair DDR2, Sound: Audigy 4, O/S: Windows 7 64bit Home Premium

  12. #12
    ♔ST0MPA♔'s Avatar Ordinarius
    Join Date
    Jul 2006
    Location
    Western Australia
    Posts
    792

    Default Re: Kingdoms patch

    Quite right it's very simple to do!

    I'm quite enjoying my bug free game so I don't require a patch. I have never had one CTD on any Total War game in the last 6 years.

    Any aspect of the game that I don't like, I change myself, or scan the forums for a way to change.
    Nope. Sorry to say, but it seems that the few ancillary bugs I can remember from the top-of-my-head from M2TW/Kingdoms are still there in your files!
    I should infact get a list organized or perhaps even a bugfix for Kingdoms when I find the time.

    A good example is the apothecary ancillary thats completely broken! Almost impossible to gain although a few generals may start with it.
    Chances are nobody noticed this broken b/c our friends at CA can't spell and put the triggers under apocethary lol. But guess what the trigger does. Gives you the Alchemist ancillary.

    Truth is there are about 20 odd ancillaries bugged that I noticed. Another ton for traits and just a endless stream of other bugs. I dunno how anyone can claim there game is bugfree. The fact is the game has hundreds if not thousands of bugs. whether you notice them or not, well thats another matter.

    Maybe you could compile all home made bugfixes into one download for the community. It would be a start. I would surely appreciate it as im sure a lot of people would.
    Last edited by ♔ST0MPA♔; October 30, 2007 at 10:47 AM.
    "Yeah tho I walk through the valley of the shadow of death; I shall fear no evil... for I'm the meanest sonofa in the valley."


  13. #13
    Nebuchadnezzar's Avatar Centenarius
    Join Date
    Mar 2005
    Location
    Australia
    Posts
    801

    Default Re: Kingdoms patch

    Quote Originally Posted by ST0MPA View Post
    Maybe you could compile all home made bugfixes into one download for the community. It would be a start. I would surely appreciate it as im sure a lot of people would.
    Yes I know. The problem is time and testing as well as other factors. I have pretty much ironed out the Teutonic campaign bugs but now I need to test it which can take weeks in some cases.

    No point in releasing a bugfixer that bugs a game!
    -------------------------
    Enough is enough.

  14. #14
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,184

    Default Re: Kingdoms patch

    So what trait/ancilliary problems have you come across?
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  15. #15
    Kinjo's Avatar Taiko
    Join Date
    Oct 2003
    Location
    United States
    Posts
    5,758

    Default Re: Kingdoms patch

    Quote Originally Posted by Lusted View Post
    So what trait/ancilliary problems have you come across?
    None of the eastern ancillary portraits are used for middle eastern factions, they use northern europe portraits. If you check the ancillary text none of the eastern pics are even referenced at all.

  16. #16
    Nebuchadnezzar's Avatar Centenarius
    Join Date
    Mar 2005
    Location
    Australia
    Posts
    801

    Default Re: Kingdoms patch

    • Trigger apocethary_vnv_trigger ; as described earlier
    • Trigger marco_polo_anc_trigger ;Should have condition IsGeneral as its a general ancillary to stop being awarded to agents
    • Trigger nicolau_copernicus ;Should have condition AgentType = spy as its a spy ancillary and stop being awarded to other characters.
    • Ancillary handgun; Why the law bonus to an agent?
    • Trigger sitting_around_town_with_city_armourer; Pretty sure it should be "equals or greater than" is intended here
    • All 5??? of the gunpowder ancillaries are bugged b/c CA changed the gunpowder event but didn't update the ancillaries so some of the very rare HRE ancillaries can no longer trigger or spies getting explosives ancillaries before the event etc..
    • A few cross culture discrepencies noted but not recorded. Be interested if anyone else can give some info.
    • A few requiring better balancing
    • repeat the above for each Kingdoms campaign (except where no gunpowder event)


    After any ancillary effects are updated or changed you probably should correct also the Ancillary text.strings.bin files. Which incidently open another whole can of worms. Actually have a list of the many grammatical/spelling errors for English in the text.bins.
    Hope that helps
    Last edited by Nebuchadnezzar; November 01, 2007 at 06:25 PM.
    -------------------------
    Enough is enough.

  17. #17

    Default Re: Kingdoms patch

    In my opinion, you're very much missing the point here, and focusing too much on small flaws in what is a very good game

    I'd not appreciate such comments, were I a developer at CA.
    Last edited by sapi; November 01, 2007 at 07:56 AM.
    True men don't do what they like. Men get wives and jobs to keep them from what they like.

  18. #18

    Default Re: Kingdoms patch

    Maybe since Lusted wants to know, maybe a secret patch is in the works!?

  19. #19

    Default Re: Kingdoms patch

    Quote Originally Posted by Hesus de bodemloze View Post
    yups this game needs a patch for all the bug fixes the one thats realy bothering me is that units just charge with a few men and the others just stand miles behind them realy frustrating
    Quote Originally Posted by Lost Crusader View Post
    Even if there will be another patch, I think it's highly unlikely that CA will fix this kind of flaws, now when most of their resources are focused on Empires.

    But they should, at least, fix the broken features in Kingdoms!
    Quote Originally Posted by Firebat11 View Post
    just shorten the charge distance in EDU. That will fix it.
    Quote Originally Posted by The Border Reiver View Post
    Quite right it's very simple to do!

    I'm quite enjoying my bug free game so I don't require a patch. I have never had one CTD on any Total War game in the last 6 years.

    Any aspect of the game that I don't like, I change myself, or scan the forums for a way to change.


    Well I'm very interested to know if this fix would cause a desync in multiplayer to occur? I've been done with the campaign play for quite some time. the replayability for me is multiplayer. Honestly I thought this bug was fixed in 1.2 or was I thought reported to be. The problem is I'm still seeing it happen in kingdoms. If anyone doesn't believe me just join one of my games or I can try to get a screen shot for you.

    But lastly since I would prefer to actually test this fix out for myself would you be so kind as to provide the instructions or the thread where I may find them?

    Thanks
    Last edited by Armatus; November 01, 2007 at 10:12 AM.

  20. #20
    Swagger's Avatar Imperial Coffee-Runner
    Join Date
    Apr 2007
    Location
    Portugal
    Posts
    12,453

    Default Re: Kingdoms patch

    they say they will not do one patch


    but there's soo many people complaining they might do



    all the ''big'' features have problems:
    -make use of norwegians units with the kalmar union
    -use the might unique units in crusades
    -construct permanent stone forts to hold your power in crusades
    -use ''completly'' 9 new agents

    etc etc etc
    Under the Patronage of the Dreadful cedric37!
    Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod


Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •