Is there any news? When is kingdoms patch comming so we can really enyoi the game? Auzzies?
Is there any news? When is kingdoms patch comming so we can really enyoi the game? Auzzies?
Last edited by Sir Nicholas Altman; October 29, 2007 at 08:45 AM.
yups this game needs a patch for all the bug fixes the one thats realy bothering me is that units just charge with a few men and the others just stand miles behind them realy frustrating
Horum omnium fortissimi sunt Belgae :
Hesus 's Photo Gallery
The Writers Study|Ex-Global Moderator|Moderation Mentor| Ex - Librarian of the Scriptorium|PoTW|MAARC|ToTW
SPQR Forum Moderator
just shorten the charge distance in EDU. That will fix it.
lol...
You a magician
Seriously, lets have a squiz at your edited files then.
EDIT:
Nope. Sorry to say, but it seems that the few ancillary bugs I can remember from the top-of-my-head from M2TW/Kingdoms are still there in your files!
I should infact get a list organized or perhaps even a bugfix for Kingdoms when I find the time.
A good example is the apothecary ancillary thats completely broken! Almost impossible to gain although a few generals may start with it.
Chances are nobody noticed this broken b/c our friends at CA can't spell and put the triggers under apocethary lol. But guess what the trigger does. Gives you the Alchemist ancillary.![]()
Truth is there are about 20 odd ancillaries bugged that I noticed. Another ton for traits and just a endless stream of other bugs. I dunno how anyone can claim there game is bugfree. The fact is the game has hundreds if not thousands of bugs. whether you notice them or not, well thats another matter.
Last edited by Nebuchadnezzar; October 30, 2007 at 01:24 AM.
-------------------------
Enough is enough.
Wow that hard to believe. The first day I had RTW I had several crashes. You are one lucky dude.
I can see where they are coming from tho if you pay the money for a game you expect to get what you paid for not some thrown together piece of crap (not saying that it is, I'm just making a point). As for me I didn't plan on getting Kingdoms when i first heard about it, I lost quite a bit of faith in CA after the release of M2, and then the subsequent patch (1.1) that still left much to be desired. Any way I still don't plan on getting Kingdoms till a Mod that looks good to me comes out. CA did a great job with stw, mtw , and rtw. Hopefully they can bring back that success with Empire.
Last edited by Trevarian; November 13, 2007 at 04:25 AM. Reason: misspelled word
Horum omnium fortissimi sunt Belgae :
Hesus 's Photo Gallery
The Writers Study|Ex-Global Moderator|Moderation Mentor| Ex - Librarian of the Scriptorium|PoTW|MAARC|ToTW
SPQR Forum Moderator
Last edited by SonOfCrusader76; November 16, 2007 at 10:28 AM.
OPEN BATTLEFIELD CAPTURE POINTS AND IMPACT PUFFS HAVE GOT TO GO!
REVERT INFANTRY THROWING PILAE TO ROME TW'S SYSTEM AS IT WAS PERFECT!
Mobo: GA-P35-S3, CPU: Intel Core 2 Quad Q8400 2.66Ghz, GPU: AMD HD 6850 1GB, RAM: 4.Gb Corsair DDR2, Sound: Audigy 4, O/S: Windows 7 64bit Home Premium
Quite right it's very simple to do!
I'm quite enjoying my bug free game so I don't require a patch. I have never had one CTD on any Total War game in the last 6 years.
Any aspect of the game that I don't like, I change myself, or scan the forums for a way to change.Nope. Sorry to say, but it seems that the few ancillary bugs I can remember from the top-of-my-head from M2TW/Kingdoms are still there in your files!
I should infact get a list organized or perhaps even a bugfix for Kingdoms when I find the time.
A good example is the apothecary ancillary thats completely broken! Almost impossible to gain although a few generals may start with it.
Chances are nobody noticed this broken b/c our friends at CA can't spell and put the triggers under apocethary lol. But guess what the trigger does. Gives you the Alchemist ancillary.
Truth is there are about 20 odd ancillaries bugged that I noticed. Another ton for traits and just a endless stream of other bugs. I dunno how anyone can claim there game is bugfree. The fact is the game has hundreds if not thousands of bugs. whether you notice them or not, well thats another matter.
Maybe you could compile all home made bugfixes into one download for the community. It would be a start. I would surely appreciate it as im sure a lot of people would.
Last edited by ♔ST0MPA♔; October 30, 2007 at 10:47 AM.
"Yeah tho I walk through the valley of the shadow of death; I shall fear no evil... for I'm the meanest sonofa
in the valley."
-------------------------
Enough is enough.
So what trait/ancilliary problems have you come across?
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
- Trigger apocethary_vnv_trigger ; as described earlier
- Trigger marco_polo_anc_trigger ;Should have condition IsGeneral as its a general ancillary to stop being awarded to agents
- Trigger nicolau_copernicus ;Should have condition AgentType = spy as its a spy ancillary and stop being awarded to other characters.
- Ancillary handgun; Why the law bonus to an agent?
- Trigger sitting_around_town_with_city_armourer; Pretty sure it should be "equals or greater than" is intended here
- All 5??? of the gunpowder ancillaries are bugged b/c CA changed the gunpowder event but didn't update the ancillaries so some of the very rare HRE ancillaries can no longer trigger or spies getting explosives ancillaries before the event etc..
- A few cross culture discrepencies noted but not recorded. Be interested if anyone else can give some info.
- A few requiring better balancing
- repeat the above for each Kingdoms campaign (except where no gunpowder event)
After any ancillary effects are updated or changed you probably should correct also the Ancillary text.strings.bin files. Which incidently open another whole can of worms. Actually have a list of the many grammatical/spelling errors for English in the text.bins.
Hope that helps
Last edited by Nebuchadnezzar; November 01, 2007 at 06:25 PM.
-------------------------
Enough is enough.
In my opinion, you're very much missing the point here, and focusing too much on small flaws in what is a very good game
I'd not appreciate such comments, were I a developer at CA.
Last edited by sapi; November 01, 2007 at 07:56 AM.
True men don't do what they like. Men get wives and jobs to keep them from what they like.
Maybe since Lusted wants to know, maybe a secret patch is in the works!?
Well I'm very interested to know if this fix would cause a desync in multiplayer to occur? I've been done with the campaign play for quite some time. the replayability for me is multiplayer. Honestly I thought this bug was fixed in 1.2 or was I thought reported to be. The problem is I'm still seeing it happen in kingdoms. If anyone doesn't believe me just join one of my games or I can try to get a screen shot for you.
But lastly since I would prefer to actually test this fix out for myself would you be so kind as to provide the instructions or the thread where I may find them?
Thanks
Last edited by Armatus; November 01, 2007 at 10:12 AM.
they say they will not do one patch
but there's soo many people complaining they might do
all the ''big'' features have problems:
-make use of norwegians units with the kalmar union
-use the might unique units in crusades
-construct permanent stone forts to hold your power in crusades
-use ''completly'' 9 new agents
etc etc etc
Under the Patronage of the Dreadful cedric37!
Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod
![]()