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  1. #1
    MCM's Avatar Saint of lost causes
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    Default Carthage Unit Guide

















    Last edited by Publius; December 29, 2007 at 05:41 PM.

  2. #2
    Indefinitely Banned
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    Default Re: Carthage Unit Guide

    I see that Peltasts have old model from RTR 6

  3. #3
    MCM's Avatar Saint of lost causes
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    Default Re: Carthage Unit Guide

    Nope

    you are wrong.

    Publius re- did them, fresh

    cheers

    mcm

  4. #4

    Default Re: Carthage Unit Guide

    Quote Originally Posted by Antiochus View Post
    I see that Peltasts have old model from RTR 6
    As mcm said, they are change. I would like to apologize for the unit guide not containing the right picture. I was going to fix it but it slipped my mind and never got around to it. They are still a fair representation of the unit thought. As the new publius creation has a the same equipment and shield pattern, but looks 100% better.

  5. #5
    Vicarius
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    Default Re: Carthage Unit Guide

    Neat, I like the format and style of the Unit Guide .

  6. #6

    Default Re: Carthage Unit Guide

    thats amazing you guys are really great at your craft.
    How great is he who gains the world but loses their soul? :hmmm:

  7. #7
    Civis
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    Default Re: Carthage Unit Guide

    OMG Caius!

    OT: Will there be a unit guide for celtiberia?

  8. #8

    Default Re: Carthage Unit Guide

    Take a look at Iberia Region Unit Guide at http://www.twcenter.net/forums/showthread.php?t=136703



    H.

  9. #9

    Default Re: Carthage Unit Guide

    Sweet!

  10. #10

    Default Re: Carthage Unit Guide

    Is it possible to do this for the buildings? At least the barracks. Some sort of build tree.

  11. #11
    Brusilov's Avatar Local Moderator
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    Default Re: Carthage Unit Guide

    Quote Originally Posted by sumaznguy View Post
    Is it possible to do this for the buildings? At least the barracks. Some sort of build tree.
    I think buildings have not yet been finalized in that they are being 'tweeked'. Given the shortish nature of the campaign this should not a major problem. With Celtiberia it's possible to play the game beyond the end year simply by loading the autosave.

    There is the building browser which does reflect the build tree (at least it did during beta test).

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  12. #12

    Default Re: Carthage Unit Guide

    Quote Originally Posted by Brusilov View Post
    I think buildings have not yet been finalized in that they are being 'tweeked'. Given the shortish nature of the campaign this should not a major problem. With Celtiberia it's possible to play the game beyond the end year simply by loading the autosave.

    There is the building browser which does reflect the build tree (at least it did during beta test).
    Well I was playing as Carthage, and it doesn't have all the structures such as the Punic Colony building which is needed for the barracks shown in the building browser. and I wanted to know what kind of units I could get by building the Client Kingdom Barracks, but those aren't shown in the building browser.

    After reading some threads I learned that you need to destroy the land of the iberian structures in order to build the Carthage core barracks, information like that would be useful in a building tree.

  13. #13
    Brusilov's Avatar Local Moderator
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    Default Re: Carthage Unit Guide

    Quote Originally Posted by sumaznguy View Post
    Well I was playing as Carthage, and it doesn't have all the structures such as the Punic Colony building which is needed for the barracks shown in the building browser. and I wanted to know what kind of units I could get by building the Client Kingdom Barracks, but those aren't shown in the building browser.

    After reading some threads I learned that you need to destroy the land of the iberian structures in order to build the Carthage core barracks, information like that would be useful in a building tree.
    That doesn't belong in a building tree - there would be a need to have way too much information.

    If you right click on a building you will see what units you will be able to produce.

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  14. #14

    Default Re: Carthage Unit Guide

    Quote Originally Posted by Brusilov View Post
    That doesn't belong in a building tree - there would be a need to have way too much information.

    If you right click on a building you will see what units you will be able to produce.
    How would it not belong on a building tree? Games that I have played have building trees show you every building that is buildable, and if they are required for future buildings and if they prevent other buildings from being built.

    And you can't right click on a building if you can't build it yet.

  15. #15

    Default Re: Carthage Unit Guide

    I never said in the building details. I specifically said a guide or a building tree in a thread like this one. I never said that I wanted it inside the game.

  16. #16
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Carthage Unit Guide

    Quote Originally Posted by sumaznguy View Post
    I never said in the building details. I specifically said a guide or a building tree in a thread like this one. I never said that I wanted it inside the game.
    The guide is currently being prepare, though it's more concentrated for the Grand Campaign. There might be slight differences between the Grand Campaign and mini campaigns (such as TIC) due to the mini campaign nature of being short action pace campaign instead of the slow build up of the Grand Campaign.


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  17. #17

    Default Re: Carthage Unit Guide

    Quote Originally Posted by LestaT View Post
    The guide is currently being prepare, though it's more concentrated for the Grand Campaign. There might be slight differences between the Grand Campaign and mini campaigns (such as TIC) due to the mini campaign nature of being short action pace campaign instead of the slow build up of the Grand Campaign.
    okay that's good to know. thanks.

  18. #18
    Blackshamrock.'s Avatar Campidoctor
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    Default Re: Carthage Unit Guide

    Nice m8 thank you and well done.

  19. #19
    DR. Hobo. PHD.'s Avatar Campidoctor
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    Default Re: Carthage Unit Guide

    awsome units guys
    my fav has to be that lybian hoplite!

  20. #20
    MCM's Avatar Saint of lost causes
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    Default Re: Carthage Unit Guide

    That would be Publius' work

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