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Thread: Adding Kingdom things to a M2TW mod

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    Default Adding Kingdom things to a M2TW mod

    I have just gotten Kingdoms and one of the first things I want to do is add some of the neat stuff into my mod. First I'm having trouble adding in the new Byzantium units to my mod. When I try adding Pronoia Infantry, this error keeps appearing.

    10:46:25.390 [system.rpt] [always] CPU: SSE2
    10:46:25.406 [system.rpt] [always] ==== system log start, build date: Jun 25 2007 version bld-medieval2-update2.1-30 (43169) ===
    10:46:25.406 [system.io] [always] mounted pack packs/data_0.pack
    10:46:25.406 [system.io] [always] mounted pack packs/data_1.pack
    10:46:25.406 [system.io] [always] mounted pack packs/data_2.pack
    10:46:25.406 [system.io] [always] mounted pack packs/data_3.pack
    10:46:25.406 [system.io] [always] mounted pack packs/data_4.pack
    10:46:25.406 [system.io] [always] mounted pack packs/localized.pack
    10:46:35.218 [script.err] [error] Script Error in RomeRising/data/export_descr_unit.txt, at line 15798, column 1
    Could not find soldier battle model for unit type 'Pronoia_Infantry'.

    10:46:35.218 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file RomeRising/data/export_descr_unit.txt.

    I put the meshes and sprites and I'm sure I put the Pronoia lines into the battle_models file correctly. Ideas?

    Also, how to you add in some of the game features of the campaigns into the grand one, like pernament forts and stuff?
    Last edited by Imperator_Maximus; October 27, 2007 at 10:54 AM.
    I speak Latin to God, English to my friends, French to girls, German to my enemies, and Japanese to my PS2.

    Creator of the Byzantine Enhancment Mod
    Version: 1.4

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