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Thread: Bug: Marching speed of Pikemen

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  1. #1

    Default Bug: Marching speed of Pikemen

    Hi.

    There is a bug in Kingdoms:

    Pikemen march much faster than any other infantry unit.

    Just try it out in a cutsom battle:

    Make an army with light infantry, heavy infantry, spreamen and pikemen. and give them an order to move forward. You will see the pikemen are much faster.

    This only occurs in Kingdoms, not in M2:TW.

    Does anyone have a good solution for this?
    I changed the movement speed of all Pikemen units to 70% in the export_dexcr_unit.txt, which make them march as fast as any other infantry unit, but it is not the best solution, since formation changes are rather slow now as well...

    Hopefully someone can come up with a decent fix for this!

    My Home is my Castle.

  2. #2

    Default Re: Bug: Marching speed of Pikemen

    true it exists , i suggest you wait for a patch. Also i think cavalry are made slower, i saw a light cavalry unit struggling to catch a routing infanty

  3. #3
    Nevins's Avatar Semper Gumby
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    Default Re: Bug: Marching speed of Pikemen

    Maybe the cavalry were exhausted?

  4. #4
    Sonny WiFiHr's Avatar Campidoctor
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    Default Re: Bug: Marching speed of Pikemen

    I could not catch pikemans wit my fresh heavy cav.These mans are medieval road runners.

  5. #5

    Default Re: Bug: Marching speed of Pikemen

    Swiss pikemen were historically fast marchers and that was part of why they succeeded. Haven't played kingdoms so can't comment on actual speed... youtube vid would be nice.

  6. #6
    Sonny WiFiHr's Avatar Campidoctor
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    Default Re: Bug: Marching speed of Pikemen

    They are faster than my car

  7. #7

    Default Re: Bug: Marching speed of Pikemen

    blood doping i guess :hmmm:

  8. #8

    Default Re: Bug: Marching speed of Pikemen

    It's intentional, because in basic M2TW, pikes march far slower than other troops. Unfortunately, they overcompensated, and forgot halberdiers to boot. Might I ask which line in the export_descr_unit.txt you changed to affect movement speed?

  9. #9

    Default Re: Bug: Marching speed of Pikemen

    Quote Originally Posted by Klink View Post
    It's intentional, because in basic M2TW, pikes march far slower than other troops. Unfortunately, they overcompensated, and forgot halberdiers to boot. Might I ask which line in the export_descr_unit.txt you changed to affect movement speed?
    Here's how do it in the file:

    Code:
    type             Highland Pikemen
    dictionary       Highland_Pikemen      ; Highland Pikemen
    category         infantry
    class            spearmen
    voice_type       Light
    banner faction   main_spear
    banner holy      crusade
    soldier          Heavy_Pike_Militia, 60, 0, 1.5
    attributes       sea_faring, hide_forest, can_withdraw, free_upkeep_unit, pike
    move_speed_mod     0.70
    formation        1.25, 0, 2.0, 2.0, 8, square, phalanx
    stat_health      1, 0
    stat_pri         2, 3, no, 0, 0, melee, melee_blade, piercing, spear, 50, 1
    stat_pri_attr    spear, long_pike, spear_bonus_8
    stat_sec         0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
    stat_sec_attr    no
    stat_pri_armour  0, 1, 0, flesh
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      1, -2, 3, 2
    stat_mental      9, impetuous, highly_trained
    stat_charge_dist 5
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 290, 150, 85, 65, 290, 4, 50
    armour_ug_levels 0, 1
    armour_ug_models Highland_Pikemen, Highland_Pikemen_ug1
    ownership        scotland
    era 1            scotland
    era 2            scotland
    Add the red line to all pikemen units. 0.70 means 70% of original speed, which is approximately the same as other infantry units.

    My Home is my Castle.

  10. #10

    Default Re: Bug: Marching speed of Pikemen

    Thank you very much! Now I can also make halberdiers quicker. Wonderful. Where did you pick that up?

  11. #11

    Default Re: Bug: Marching speed of Pikemen

    Quote Originally Posted by Klink View Post
    Thank you very much! Now I can also make halberdiers quicker. Wonderful.
    I would not advise to raise the speed of the halberdiers this way. The problem with this line is, that all movement speed is lowered, so when units are running, they do it at 70% as well. Since it isn't so much of a problem for pikes to run slower with these huge pikes, it is a good trade off with 70%. Now if you raise the halberdiers to say about 120%, they will also run 20% faster than any other infantry units. If you want Benny Hill Halberdiers, that's the way to go...

    Unfortunately I haven't found a better solution for this yet.

    There surely would be the possibility to change the animation itself, but I haven't figured out how to do this, and honestly don't want to mess around with this anyway.



    Where did you pick that up?
    I read it somewhere in the modding forums.

    My Home is my Castle.

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