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  1. #1

    Default new to the mod-some questions

    hi all,

    i was following this mod for a while now and decided to download it, it's just that i'm a bit confused..... what version is the mod at the moment? what and where do i have to download?

    many thanks

    grtz Valerius Tiberius
    One land, One king

    Proud member of the SPQR TW community


  2. #2

    Default Re: new to the mod-some questions

    Version 2.0 can be downloaded here:

    http://files.filefront.com/77+BC+2ex.../fileinfo.html

    A forthcoming patch and a new Campaign 58 BC: IMPERATOR! will be released shortly....

  3. #3

    Default Re: new to the mod-some questions

    ok tnx, just got a couple more questions:

    1. what's 58BC?
    2. what's TFT??
    3. what's up with caesar??? i heard he's out- no he's in :s bit confused here...
    4. what's the big differnce between 77bc 2 and v1.92 (the first triumvirate)??
    tnx
    Last edited by Valerius Tiberius; October 27, 2007 at 04:51 AM.
    One land, One king

    Proud member of the SPQR TW community


  4. #4

    Default Re: new to the mod-some questions

    Greetings,

    I will copy some information previously posted by Empedocles in order to give you some information:

    Hi! It's good to see you like our little projects.
    The team has released only two mods.
    The first one, TFT:The First Triunvirate 1.92 is about the life of the triumvirs. You can play with Caesar and conquer Gaul, Crassus and conquer Parthia, Pompey and crush Caesar's rebellion, Vercingetorix and free Gaul from Roman oppression or play with Parthia and try to conquer rome.

    The second mod is 77BC: Twilight of the republic. This mod is set in 77BC after Sulla dies and it involves historical events of that era. You can play with any faction on the map but I recommend the romans.

    The next mod to be released is 58BC: Caesar Imperator!
    It's a single faction mod that involves HEAVY scripting, dynamic missions, a new map, etc. You will recreate Caesar career from the Helvetii migration up to the final battle for the Civil war at munda.
    This mod is still under beta testing and we estimate it will be out in 1 month.
    Just let me add that in 77BC version 1.0. the player was given the choice to play as Caesar when he arrived to the date of 58BC and fulfill his campaigns. But we had some problems in order to make the new Caesariani faction remain at peace with the SPQR faction until the start of the Civil War so we had to remove the Caesariani faction in 77BC version 2.0. And we decided to make a quick mod only playable as Caesar: 58BC.

    Hope this helps

  5. #5

    Default Re: new to the mod-some questions

    it really does, thanks Salvor Hardin.

    edit: i have 7BC 2 installed, but can i install TFT in the same folder or...? because in the screen of the guys folder there's 77bc and also TFT , so when installing can i just select the same folder as 77bc 2 or do i have to copy and make a new folder?
    Last edited by Valerius Tiberius; October 27, 2007 at 02:06 PM.
    One land, One king

    Proud member of the SPQR TW community


  6. #6

    Default Re: new to the mod-some questions

    ok i tried and it works
    very nice mod guys, beautifel done, i tried the 77BC 2 and TFT and played every campaign a couple of turns, it's just annoying that i can't play very well, because my left arm is broken :p so when i have to select several units and use the ctrl key it's annoying but really ---> nice mod!!!! i'm already waiting for the caesar mod!!
    One land, One king

    Proud member of the SPQR TW community


  7. #7

    Default Re: new to the mod-some questions

    Glad that you are enjoying yourself

    58 BC: IMPERATOR! is looking really good. Beta Testing confirms the Bellum Gallicum is a really tough challenge. At present finishing touches are being made to the Bellum Civile, principally the Munda Campaign.

    Salvor Hardin is a scripter of genius with an evil sense of humour that will cause players no end of difficulties

  8. #8

    Default Re: new to the mod-some questions

    i'm really looking forward to that one!!!

    ive just got a question: how do you get evocati? i'm confused cause, you start with one unit in Arretium hu? well i was training an army to fight Spartacus, cohors legionarii in a couple of cities and while i was bringing them all together and suddenly i noticed that the cohort i trained in Aretium was a cohors evocata!!! but the turn before was just a cohors legionarius...

    can anyone explain this?

    tnx
    One land, One king

    Proud member of the SPQR TW community


  9. #9

    Default Re: new to the mod-some questions

    I can't remember the exact script that generates the evocati but Salvor devised a set of conditionals that if met would produce a limited number of cohors evocata i.e. these units cannot be recruited by the player as a matter of routine.

    When Salvor returns from his trip to London he will be able to provide the specific info you require

  10. #10

    Default Re: new to the mod-some questions

    tnx Bucellarii, you hang out here all day don't you? ^^

    EDIT: 1. i wonder what will happen if you don't fullfil your goal at the specific date? like you have to conquer the Sertoriani and you didn't conquer them at winter 72BC (or whatever the deadline is), what will happen??

    2. what's the point of upgrading the barracks? you just get the same troops as the barracks before...
    Last edited by Valerius Tiberius; November 04, 2007 at 07:04 AM.
    One land, One king

    Proud member of the SPQR TW community


  11. #11
    Empedocles's Avatar Domesticus
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    Default Re: new to the mod-some questions

    Hi,
    1. Well... I can't tell you exactly what will happen, but I can imagine that some armies will spawn to kick you out of spain.

    2. SPQR armies were not know for diversity in the late republic, were they?

    cheers!

    New version of all 77BC and 58BC can be found HERE

  12. #12

    Default Re: new to the mod-some questions

    eum, bit confused here, in 66bc i got my new senatus consultum saying: take the Armenian cities of....... prior to 67bc :hmmm: eum...?
    One land, One king

    Proud member of the SPQR TW community


  13. #13

    Default Re: new to the mod-some questions

    and a second thing: i got a message from Victoria saying: the senate will help you with a legion: well next turn i got two legions, i thought, nice surely welcome!!! but it was late and i didn't want to start doing all the bussines of building things and fighting stacks.... so i quit and go to sleep. Next time i play (loaded from the turn before) i thought "ow yes, the two legions" i end turn and..... nothing happens, no legions...... damn!! now i played a couple of turns further and i still haven't got the legions what's happening????

    ps: see previous post please!!
    One land, One king

    Proud member of the SPQR TW community


  14. #14

    Default Re: new to the mod-some questions

    A silly question: after you loaded the save-game, before clicking end of turn, did you click in any settlement in order to re-activate the script? This kind of things tend to happen quite often to me

  15. #15

    Default Re: new to the mod-some questions

    eum... i think i did..... and if i didn't? what do i have to do then?


    ps: see 2 posts back: eum, bit confused here, in 66bc i got my new senatus consultum saying: take the Armenian cities of....... prior to 67bc eum...?
    One land, One king

    Proud member of the SPQR TW community


  16. #16

    Default Re: new to the mod-some questions

    If you did not then you have lost some of the scripted features of the mod and, perhaps, time has advanced faster as the four turns per year have not been activated either.

    So, if possible, I would recommend you to reload your save-game and resume your campaign loading the script.

    Concerning the senatus consultum, that was a typo mistake: it should read Summer of 64 BC.

    Thanks for the information!

  17. #17

    Default Re: new to the mod-some questions

    i don't think i forgot to activate the script, and time didn't go faster either... i think..... can't i spawn them now in the one or another way? because i have over saved it already....
    One land, One king

    Proud member of the SPQR TW community


  18. #18

    Default Re: new to the mod-some questions

    Give me a couple of hours to get home and I will PM you some codes to get the scripted reinforcements.

  19. #19

    Default Re: new to the mod-some questions

    tnx Salvor i replied
    One land, One king

    Proud member of the SPQR TW community


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